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That's true but it's not the right effect, and media takes too long to
render (while it can be used to make the effect). What I was saying is just
make it an entirely separate feature to media while being in the interior
statement... (because it's like media, but it'd be a separate algorithm to
calculate it...)
--
Lance.
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Nathan Kopp wrote in message <3714E69D.6DD677E7@Kopp.com>...
>Lance Birch wrote:
>>
>> er... sure about that? I don't know, wouldn't that just mean that the
>> object has kind of like a double sided thickness? I mean, translucency
is
>> something that carries THROUGH the object...
>
>What do you mean by "through" the object? Maybe you do want media?
>Or maybe what you're looking for is a mixture of double-sided shading
>and a bit of filter/transparancy (or no_shadow).
>
>I think that the double_sided keyword should take a float value that is
>used to attenuate the shading for the 'wrong' side. That would add a
>bit more flexibility.
>
>-Nathan
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