Lance Birch wrote in message <3715eac5.0@news.povray.org>...
>I agree with what you said except for:
>
>> Translucency is just filtered opacity really.
>
>Because it isn't... remember translucency is depth dependant...
>
Filter and transmit would be, too, in RL. In POV you just have to add light
attenuation to the object for this to happen.
Margus
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