POV-Ray : Newsgroups : povray.binaries.scene-files : Good old KKTEASET source pretty please ??? Server Time
3 Sep 2024 00:15:03 EDT (-0400)
  Good old KKTEASET source pretty please ??? (Message 1 to 7 of 7)  
From: Luthor
Subject: Good old KKTEASET source pretty please ???
Date: 3 Dec 1999 09:35:04
Message: <01bf3d9b$2e7e0820$9e3994a5@charl1>
Greetings, POV'ers !
If anyone perhaps has the source for the original old
"KKTEASET" picture that is currently on Povray's home page, would they
please be so kind as to post it, or perhaps mail me ?? I am asking because
I would like to see how the 'ground' texture was done. That rough stone
tiling effect. I think it's excellent, and I would like to do someting
similar for an animation scene I'm working on.
Much appreciated !
Fanx a bunch !
Charl  :)
Mail addy : Lut### [at] hotmailcom


Post a reply to this message

From: DEPerere
Subject: Re: Good old KKTEASET source pretty please ???
Date: 11 Dec 1999 17:44:29
Message: <3852D381.71DFE865@bof.infomaniak.ch>
I finally found this kkteaset.zip. But  in this zip there's the same
image than in the pov's site and a file "kkteaset.s" wich i'm not able
to use. Maybe you'll know how to? whenever you'll be able to use it
or if you find a usable script, let me know.

Good luck!

David Etter Perere
-sorry for my weak english-


> 
> Greetings, POV'ers !
> If anyone perhaps has the source for the original old
> "KKTEASET" picture that is currently on Povray's home page, would they
> please be so kind as to post it, or perhaps mail me ?? I am asking because
> I would like to see how the 'ground' texture was done. That rough stone
> tiling effect. I think it's excellent, and I would like to do someting
> similar for an animation scene I'm working on.
> Much appreciated !
> Fanx a bunch !
> Charl  :)
> Mail addy : Lut### [at] hotmailcom

-- 
David Etter Perere

Please remove ".bof" to answer


Post a reply to this message


Attachments:
Download 'kkteaset.s.jpg' (10 KB)

Preview of image 'kkteaset.s.jpg'
kkteaset.s.jpg


 

From: DEPerere
Subject: Re: Good old KKTEASET source pretty please ???
Date: 11 Dec 1999 17:55:52
Message: <3852D63A.56E6E152@bof.infomaniak.ch>
I can see now what is this kkteaset.s. Really sorry! No script!


-- 
David Etter Perere

Please remove ".bof" to answer


Post a reply to this message

From: Ken
Subject: Re: Good old KKTEASET source pretty please ???
Date: 11 Dec 1999 17:56:19
Message: <3852D657.5745556A@pacbell.net>
DEPerere wrote:
> 
> I finally found this kkteaset.zip. But  in this zip there's the same
> image than in the pov's site and a file "kkteaset.s" wich i'm not able
> to use. Maybe you'll know how to? whenever you'll be able to use it
> or if you find a usable script, let me know.
> 
> Good luck!

I have kkteaset.zip on the povray cd. I looked at "kkteaset.s" which is
nothing more that a jfif image. There is no kkteaset .pov file in that
zip archive.

-- 
Ken Tyler -  1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Me  :)
Subject: Re: Good old KKTEASET source pretty please ???
Date: 14 Dec 1999 16:11:04
Message: <3856b268@news.povray.org>
Thanx for the replies here !  :)
I also have the povray CD, and  I found the same file on there,
zipped with a jpg image.

Unfotunately that brings me right back to square one....
If anybody knows where I can find the source for this image,
I would be real happy. All I want is the ground stone texture source.
I want to do sometnig similar, but with a different design.

I have tried a few heightfields, but I just can't get the effect I want.
Seems to be quite a tricky one this.

Fanx !!    ;)
Charl
Email : Lut### [at] hotmailcom
~~~~~~~~~~~~~~~~~~~~~~
I was born an original sinner,
I was born from original sin. - Annie Lennox


Post a reply to this message

From: Peter Popov
Subject: Re: Good old KKTEASET source pretty please ???
Date: 14 Dec 1999 16:37:18
Message: <97ZWOP9XkO5075v0xx6UFvl1tykM@4ax.com>
On Mon, 13 Dec 1999 05:36:24 +0200, "Me  :)" <cra### [at] netactivecoza>
wrote:

>Thanx for the replies here !  :)
>I also have the povray CD, and  I found the same file on there,
>zipped with a jpg image.
>
>Unfotunately that brings me right back to square one....
>If anybody knows where I can find the source for this image,
>I would be real happy. All I want is the ground stone texture source.
>I want to do sometnig similar, but with a different design.
>
>I have tried a few heightfields, but I just can't get the effect I want.
>Seems to be quite a tricky one this.
>
>Fanx !!    ;)
>Charl

If you're thinking about the image I think you're thinking about, then
you've got a problem. The effect you see is due to a bug in POV-Ray's
interpretation of normals (and bump_maps in particular iirc). I think
the bump_map has been fixed at some point of the 3.1 development, but
the general normal bug is still there, thus rendering any attemp to
reproduce the effect with a height_field imposible. I think you just
have to come up with the right bump_map and render it with, say, 3.0.
I might be wrong, though. Life shows I often am :)


Peter Popov
pet### [at] usanet
ICQ: 15002700


Post a reply to this message

From: Kari Kivisalo
Subject: Re: Good old KKTEASET source pretty please ???
Date: 13 Jan 2000 12:12:51
Message: <387E093B.E545800C@kivisalo.net>
Luthor wrote:
> 
> Greetings, POV'ers !
> If anyone perhaps has the source for the original old
> "KKTEASET" picture that is currently on Povray's home page, would they
> please be so kind as to post it, or perhaps mail me ?? I am asking because
> I would like to see how the 'ground' texture was done. 


This is a bit modified version of standard texture.

#declare Grnt6 = texture {pigment{
   granite
   turbulence 0.5
   colour_map {
      [0.000 0.153 colour red  0.545  green  0.380  blue  0.345  filter 
0.000
      colour red  0.588  green  0.475  blue  0.333  filter  0.000]
      [0.153 0.398 colour red  0.588  green  0.475  blue  0.333  filter 
0.000
      colour red  0.675  green  0.478  blue  0.404  filter  0.000]
      [0.398 0.559 colour red  0.675  green  0.478  blue  0.404  filter 
0.000
      colour red  0.757  green  0.635  blue  0.522  filter  0.000]
      [0.559 0.729 colour red  0.757  green  0.635  blue  0.522  filter 
0.000
      colour red  0.659  green  0.549  blue  0.443  filter  0.000]
      [0.729 1.001 colour red  0.659  green  0.549  blue  0.443  filter 
0.000
      colour red  0.545  green  0.380  blue  0.345  filter  0.000]
   }}
} 
#declare Grnt10a = texture {pigment{
   granite
   turbulence 0.6
   colour_map {
      [0.000 0.179 colour red  0.843  green  0.655  blue  0.655  filter 
0.455
      colour red  0.886  green  0.769  blue  0.627  filter  0.608]
      [0.179 0.368 colour red  0.886  green  0.769  blue  0.627  filter 
0.608
      colour red  0.906  green  0.820  blue  0.714  filter  0.392]
      [0.368 0.538 colour red  0.906  green  0.820  blue  0.714  filter 
0.392
      colour red  0.851  green  0.671  blue  0.671  filter  0.659]
      [0.538  0.744 colour red  0.851  green  0.671  blue  0.671 
filter  0.659
      colour red  0.890  green  0.792  blue  0.675  filter  0.392]
      [0.744 0.983 colour red  0.890  green  0.792  blue  0.675  filter 
0.392
      colour red  0.827  green  0.612  blue  0.612  filter  0.706]
      [0.983 1.001 colour red  0.827  green  0.612  blue  0.612  filter 
0.706
      colour red  0.843  green  0.655  blue  0.655  filter  0.455]
   }}
}
#declare Stone4 =
texture { Grnt6 scale <1.5,3,2> rotate <0,0,40> finish{diffuse 0.9
ambient 0.02}}
texture { Grnt10a scale <1,3,2> rotate <0,0,-30>}

The tiles are Level Connector http://www.idrive.com/k_k/web/levcon.htm
height fields from this mask.
Some noise was added to the hf to get that nice surface.

K.K.


Post a reply to this message


Attachments:
Download 'tile.gif' (8 KB)

Preview of image 'tile.gif'
tile.gif


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.