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Greetings, POV'ers !
If anyone perhaps has the source for the original old
"KKTEASET" picture that is currently on Povray's home page, would they
please be so kind as to post it, or perhaps mail me ?? I am asking because
I would like to see how the 'ground' texture was done. That rough stone
tiling effect. I think it's excellent, and I would like to do someting
similar for an animation scene I'm working on.
Much appreciated !
Fanx a bunch !
Charl :)
Mail addy : Lut### [at] hotmail com
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I finally found this kkteaset.zip. But in this zip there's the same
image than in the pov's site and a file "kkteaset.s" wich i'm not able
to use. Maybe you'll know how to? whenever you'll be able to use it
or if you find a usable script, let me know.
Good luck!
David Etter Perere
-sorry for my weak english-
>
> Greetings, POV'ers !
> If anyone perhaps has the source for the original old
> "KKTEASET" picture that is currently on Povray's home page, would they
> please be so kind as to post it, or perhaps mail me ?? I am asking because
> I would like to see how the 'ground' texture was done. That rough stone
> tiling effect. I think it's excellent, and I would like to do someting
> similar for an animation scene I'm working on.
> Much appreciated !
> Fanx a bunch !
> Charl :)
> Mail addy : Lut### [at] hotmail com
--
David Etter Perere
Please remove ".bof" to answer
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Attachments:
Download 'kkteaset.s.jpg' (10 KB)
Preview of image 'kkteaset.s.jpg'
![kkteaset.s.jpg](/povray.binaries.scene-files/attachment/%3C3852D381.71DFE865%40bof.infomaniak.ch%3E/kkteaset.s.jpg?ttop=441393&toff=1300&preview=1)
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I can see now what is this kkteaset.s. Really sorry! No script!
--
David Etter Perere
Please remove ".bof" to answer
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DEPerere wrote:
>
> I finally found this kkteaset.zip. But in this zip there's the same
> image than in the pov's site and a file "kkteaset.s" wich i'm not able
> to use. Maybe you'll know how to? whenever you'll be able to use it
> or if you find a usable script, let me know.
>
> Good luck!
I have kkteaset.zip on the povray cd. I looked at "kkteaset.s" which is
nothing more that a jfif image. There is no kkteaset .pov file in that
zip archive.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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From: Me :)
Subject: Re: Good old KKTEASET source pretty please ???
Date: 14 Dec 1999 16:11:04
Message: <3856b268@news.povray.org>
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Thanx for the replies here ! :)
I also have the povray CD, and I found the same file on there,
zipped with a jpg image.
Unfotunately that brings me right back to square one....
If anybody knows where I can find the source for this image,
I would be real happy. All I want is the ground stone texture source.
I want to do sometnig similar, but with a different design.
I have tried a few heightfields, but I just can't get the effect I want.
Seems to be quite a tricky one this.
Fanx !! ;)
Charl
Email : Lut### [at] hotmail com
~~~~~~~~~~~~~~~~~~~~~~
I was born an original sinner,
I was born from original sin. - Annie Lennox
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On Mon, 13 Dec 1999 05:36:24 +0200, "Me :)" <cra### [at] netactive co za>
wrote:
>Thanx for the replies here ! :)
>I also have the povray CD, and I found the same file on there,
>zipped with a jpg image.
>
>Unfotunately that brings me right back to square one....
>If anybody knows where I can find the source for this image,
>I would be real happy. All I want is the ground stone texture source.
>I want to do sometnig similar, but with a different design.
>
>I have tried a few heightfields, but I just can't get the effect I want.
>Seems to be quite a tricky one this.
>
>Fanx !! ;)
>Charl
If you're thinking about the image I think you're thinking about, then
you've got a problem. The effect you see is due to a bug in POV-Ray's
interpretation of normals (and bump_maps in particular iirc). I think
the bump_map has been fixed at some point of the 3.1 development, but
the general normal bug is still there, thus rendering any attemp to
reproduce the effect with a height_field imposible. I think you just
have to come up with the right bump_map and render it with, say, 3.0.
I might be wrong, though. Life shows I often am :)
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Luthor wrote:
>
> Greetings, POV'ers !
> If anyone perhaps has the source for the original old
> "KKTEASET" picture that is currently on Povray's home page, would they
> please be so kind as to post it, or perhaps mail me ?? I am asking because
> I would like to see how the 'ground' texture was done.
This is a bit modified version of standard texture.
#declare Grnt6 = texture {pigment{
granite
turbulence 0.5
colour_map {
[0.000 0.153 colour red 0.545 green 0.380 blue 0.345 filter
0.000
colour red 0.588 green 0.475 blue 0.333 filter 0.000]
[0.153 0.398 colour red 0.588 green 0.475 blue 0.333 filter
0.000
colour red 0.675 green 0.478 blue 0.404 filter 0.000]
[0.398 0.559 colour red 0.675 green 0.478 blue 0.404 filter
0.000
colour red 0.757 green 0.635 blue 0.522 filter 0.000]
[0.559 0.729 colour red 0.757 green 0.635 blue 0.522 filter
0.000
colour red 0.659 green 0.549 blue 0.443 filter 0.000]
[0.729 1.001 colour red 0.659 green 0.549 blue 0.443 filter
0.000
colour red 0.545 green 0.380 blue 0.345 filter 0.000]
}}
}
#declare Grnt10a = texture {pigment{
granite
turbulence 0.6
colour_map {
[0.000 0.179 colour red 0.843 green 0.655 blue 0.655 filter
0.455
colour red 0.886 green 0.769 blue 0.627 filter 0.608]
[0.179 0.368 colour red 0.886 green 0.769 blue 0.627 filter
0.608
colour red 0.906 green 0.820 blue 0.714 filter 0.392]
[0.368 0.538 colour red 0.906 green 0.820 blue 0.714 filter
0.392
colour red 0.851 green 0.671 blue 0.671 filter 0.659]
[0.538 0.744 colour red 0.851 green 0.671 blue 0.671
filter 0.659
colour red 0.890 green 0.792 blue 0.675 filter 0.392]
[0.744 0.983 colour red 0.890 green 0.792 blue 0.675 filter
0.392
colour red 0.827 green 0.612 blue 0.612 filter 0.706]
[0.983 1.001 colour red 0.827 green 0.612 blue 0.612 filter
0.706
colour red 0.843 green 0.655 blue 0.655 filter 0.455]
}}
}
#declare Stone4 =
texture { Grnt6 scale <1.5,3,2> rotate <0,0,40> finish{diffuse 0.9
ambient 0.02}}
texture { Grnt10a scale <1,3,2> rotate <0,0,-30>}
The tiles are Level Connector http://www.idrive.com/k_k/web/levcon.htm
height fields from this mask.
Some noise was added to the hf to get that nice surface.
K.K.
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Attachments:
Download 'tile.gif' (8 KB)
Preview of image 'tile.gif'
![tile.gif](/povray.binaries.scene-files/attachment/%3C387E093B.E545800C%40kivisalo.net%3E/tile.gif?ttop=441393&toff=1300&preview=1)
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