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From: stbenge
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 20:33:14
Message: <4ed6d95a@news.povray.org>
On 11/30/2011 5:53 AM, Jim Holsenback wrote:
> On 11/29/2011 09:36 PM, Samuel Benge wrote:
>> Hi,
>>
>> Here's an effort at baking illumination and patterns into a mesh.
>
> Nice job Sam ... I'd been avoiding the texture baking (mesh_cam)
> feature, but now I'm inspired to give it a try.

You should do so, Jim; it's not as difficult as it seems at first 
glance. The black seams can be a problem, but they can be cleaned up 
without too much fuss.

> Sculptris is a cool
> application, I've been working off and on (mostly off) on a "creature"
> head ... guess it's time to dust that puppy off and finish it up ;-)

Even if you never post it (which I hope you will), it's worth the effort!


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From: stbenge
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 20:37:28
Message: <4ed6da58$1@news.povray.org>

> Hi(gh)!

I agree!

> On 30.11.2011 03:36, Samuel Benge wrote:
>> Hi,
>>
>> Here's an effort at baking illumination and patterns into a mesh.
>
> Hmmm, texture baking, mesh camera... still a looooooong way to go for
> me! I just started with the beginner's tutorial on PoV-Wiki... after 16
> years of trial and error, I finally want to learn PoV-Ray every twist
> and turn!

I wish you the best in your endeavors :)

> See you in Khyberspace!

Having seen your website, I must admit that your project is both very 


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From: stbenge
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 20:46:18
Message: <4ed6dc6a$1@news.povray.org>
On 11/30/2011 1:08 PM, Christian Froeschlin wrote:
> 1. This looks great!

Thanks, Christian.

> 2. I don't get it ;)
>
> I have only a vague notion of texture baking. Is the main
> purpose here to render in multiple passes so you can do things
> that would be too slow otherwise, or does it allow you to do
> things that would otherwise be impossible?

If anything, you are able to do *fewer* things with texture baking than 
when just rendering in a single pass. For instance, baking transparent 
textures doesn't work too well... opaque surfaces are best.

But it does speed up the rendering process for many types of features, 
like radiosity combined with focal blur. By baking radiosity into a 
mesh, you can speed up focal blur pass, since all you are doing in the 
end is rendering a mesh without lighting, only a texture. Rendering both 
at once could take a day, but with render baking the process takes much, 
much less time.

> Also, is the fibre structure in the mesh or in the texture?

The texture. I used a (prebaked) proximity pattern to govern the 
behavior of the granite pattern, which lended a grainy, pitted look to 
the mesh.


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Texture Baking Test
Date: 30 Nov 2011 21:43:02
Message: <4ed6e9b6@news.povray.org>
On 01.12.2011 02:37, stbenge wrote:

> Having seen your website, I must admit that your project is both very


Probably much too awesome for a single human being... with statistically 
about 35 years still to live, I doubt whether I'll live to see its 
completion! Somewhere on my website I mentioned that at my usual working 
speed, the manual completion of the 1:100,000 heightfield of Afghanistan 
alone would be complete not before 2750... and the same goes with all my 
other PoV-Ray projects, be it PoVSolar, PoVEarth, the Ilthanalg thing or 
even Port Whatmough! Probably it's just running away from mortality... 
or running away from a real life in the real world, as being long-time 
unemployed due to mental illness (in my part of the world, people like 
me are kept alive by the welfare state rather than being doomed to 
starvation), withdrawing into the virtual world of raytracing is more 
affordable and less dangerous than bicycling around the globe, building 
up a self-sustaining post-Peak Oil survivalist country commune or just 
starting any conventional career...

...and, no, PoV-Ray by no means is a springboard into professional CG 
work, I hardly ever heard of any commercial animation studio using PoV-Ray!

See you in Khyberspace!

Yadgar


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From: Thomas de Groot
Subject: Re: Texture Baking Test
Date: 1 Dec 2011 03:50:45
Message: <4ed73fe5$1@news.povray.org>
Really stunning! The name da Vinci has already been mentioned, but when 
I saw this and read your explanation, I thought: here is Michelangelo 
again ;-)

I like your blend of artistry and technical skills. The telltale sign of 
the real artist.

Thomas


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From: stbenge
Subject: Re: Texture Baking Test
Date: 4 Dec 2011 18:17:46
Message: <4edbff9a$1@news.povray.org>
On 12/1/2011 12:50 AM, Thomas de Groot wrote:
> Really stunning!

Thanks, Thomas :)


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From: stbenge
Subject: Re: Texture Baking Test
Date: 4 Dec 2011 18:25:50
Message: <4edc017e@news.povray.org>

>
> or running away from a real life in the real world, as being long-time
> unemployed due to mental illness (in my part of the world, people like
> me are kept alive by the welfare state rather than being doomed to
> starvation)

Sorry to hear that. I too suffer from a mental disorder, though for me 
it's an emotional imbalance that makes regular work and extended periods 
of social activity impossible. If I had to pick a singular lucrative 
occupation, it would be mining minerals in small claims. Nobody out 
there to bug me, no deadlines (except those I would impose upon myself) 
to make me go crazy :)


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Texture Baking Test
Date: 5 Dec 2011 20:46:44
Message: <4edd7404@news.povray.org>
Hi(gh)!

On 05.12.2011 00:25, stbenge wrote:

> Sorry to hear that. I too suffer from a mental disorder, though for me
> it's an emotional imbalance that makes regular work and extended periods
> of social activity impossible.

Similar with me... with a strong depressive (not major depression) and 
OCD component during the last years, probably arising from the my 
increasing realization of the wide gap between my ambitions (also when 
it comes to raytracing!) and my real abilities, thus reducing my 
abilities furthermore.

> If I had to pick a singular lucrative
> occupation, it would be mining minerals in small claims. Nobody out
> there to bug me, no deadlines (except those I would impose upon myself)
> to make me go crazy :)

Currently, I feel not able to work at all... at 42 (and almost 280 lbs), 
it feels like sitting in my wohnklo (a German slang word for a small 
apartment) and waiting for death, with nothing to expect from life 
anymore... I realize that with this condition (and being out of the 
world of labour so long, and even that was only a part-time job back 
then) I'll never anymore will have the chance of earning a living on my 
own (unless I break a lotto jackpot)! Bye-bye, cycling to Afghanistan, 
bye-bye musical career as a synthesizer whizkid (the Larry Fast/Vangelis 
of the 21st century or so... I would have had to start it seriously at 
least 20 years ago!), bye-bye, PoVEarth, PoVSolar, Khyberspace and 
Ilthanalg, not to mention my long-cherished pipe dream of a 
feature-length animation of Robert L. Forward's hard sci-fi novel 
"Dragon's Egg" (o.k., this is MUCH too much for a single human being!)...

See you in Khyberspace!

Yadgar

Now playing: Book Of Brilliant Things, live 1987 (Simple Minds)


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From: Thomas de Groot
Subject: Re: Texture Baking Test
Date: 6 Dec 2011 04:10:05
Message: <4edddbed$1@news.povray.org>

> Hi(gh)!
>
> On 05.12.2011 00:25, stbenge wrote:
>
>> Sorry to hear that. I too suffer from a mental disorder, though for me
>> it's an emotional imbalance that makes regular work and extended periods
>> of social activity impossible.
>
> Similar with me... with a strong depressive (not major depression) and
> OCD component during the last years, probably arising from the my
> increasing realization of the wide gap between my ambitions (also when
> it comes to raytracing!) and my real abilities, thus reducing my
> abilities furthermore.
>
>> If I had to pick a singular lucrative
>> occupation, it would be mining minerals in small claims. Nobody out
>> there to bug me, no deadlines (except those I would impose upon myself)
>> to make me go crazy :)

Yes, guys, I am sorry to hear that too. Western modern society is 
unfortunately not either the best place to be when suffering from this 
as it drives to exclusion. Yadgar, there always *is* a wide gap between 
dreams/ambitions and the crude fact that not everything is possible, 
whatever the cause. My way to cope with this is to start small and build 
steadily. I have known deep frustration when trying to do otherwise and 
failing consequently. Keep the dream and ambition however, because they 
are the driving forces, the incentives, behind your endeavours. I really 
believe that you are doing well with your POV-Ray projects, but small 
sub-projects are easier to manage and, in the end, combine into the 
dream project you are after.

>
> Currently, I feel not able to work at all... at 42 (and almost 280 lbs),
> it feels like sitting in my wohnklo (a German slang word for a small
> apartment) and waiting for death, with nothing to expect from life
> anymore... I realize that with this condition (and being out of the
> world of labour so long, and even that was only a part-time job back
> then) I'll never anymore will have the chance of earning a living on my
> own (unless I break a lotto jackpot)! Bye-bye, cycling to Afghanistan,
> bye-bye musical career as a synthesizer whizkid (the Larry Fast/Vangelis
> of the 21st century or so... I would have had to start it seriously at
> least 20 years ago!), bye-bye, PoVEarth, PoVSolar, Khyberspace and
> Ilthanalg, not to mention my long-cherished pipe dream of a
> feature-length animation of Robert L. Forward's hard sci-fi novel
> "Dragon's Egg" (o.k., this is MUCH too much for a single human being!)...
>
I think that still a lot is possible from this list, only waiting for a 
bit of determination: music, animation, POV... keep it small. 
Paraphrasing the I Ching one could say that greatness is in the small 
things. Sam Benge is for me the typical example of this procedure, even 
if he feels frustrated sometimes of not achieving larger things ;-) but 
he is the greatest among us when it comes to work out details. Keep the 
dreams but work dedicatedly on the little slivers that come to you. It 
is a slow and winding track but just keep going. And no, I do not forget 
that what I write here, can be an uphill battle for somebody suffering 
from depression.

Thomas

PS sorry for being OT


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From: stbenge
Subject: Re: Texture Baking Test
Date: 6 Dec 2011 21:02:06
Message: <4edec91e@news.povray.org>

> Hi(gh)!
>
> On 05.12.2011 00:25, stbenge wrote:
>
>> Sorry to hear that. I too suffer from a mental disorder, though for me
>> it's an emotional imbalance that makes regular work and extended periods
>> of social activity impossible.
>
> Similar with me... with a strong depressive (not major depression) and
> OCD component during the last years,

Yeah. For me the depression is often much worse than any mania/hypomania 
I might encounter, though the condition as a whole is still alarming, so 
I continue taking my meds (whatever that might entail) to prevent the 
scales from being tipped too far. Most typical antidepressant 
medications are not good for bipolar individuals.

And talk about OCD... back when I used to drive a vehicle I would 
constantly look out my side mirrors to make sure that I wasn't dragging 
a rope or bungee cord that somehow got tangled up with a pedestrian 
(yeah, I hear a lot of people laughing at this). This became a big 
worry, and I even had to get out and check to make sure that this (very 
unlikely) scenario had not in fact occurred. Being OCD is like seeing 
every possibility and trying to account for each and every one. Not fun 
at all :(

> probably arising from the my
> increasing realization of the wide gap between my ambitions (also when
> it comes to raytracing!) and my real abilities, thus reducing my
> abilities furthermore.

Most of my family has given up trying to understand just what it is I'm 
doing with my free time. I try to explain 6502 programming to people, 
and I receive only blank stares. I tell them that I'm hacking Nintendo 
games, and I tell them about hexadecimal and opcodes, but of course such 
technical info is only comprehended only by those poor souls (such as 
myself) who wish to learn it. Sometimes I feel like a "nerd's nerd:" a 
person that can't even be classified with regular nerds at all.

>> If I had to pick a singular lucrative
>> occupation, it would be mining minerals in small claims. Nobody out
>> there to bug me, no deadlines (except those I would impose upon myself)
>> to make me go crazy :)
>
> Currently, I feel not able to work at all... at 42 (and almost 280 lbs),
> it feels like sitting in my wohnklo (a German slang word for a small
> apartment) and waiting for death, with nothing to expect from life
> anymore... I realize that with this condition (and being out of the
> world of labour so long, and even that was only a part-time job back
> then) I'll never anymore will have the chance of earning a living on my
> own (unless I break a lotto jackpot)! Bye-bye, cycling to Afghanistan,
> bye-bye musical career as a synthesizer whizkid (the Larry Fast/Vangelis
> of the 21st century or so... I would have had to start it seriously at
> least 20 years ago!),

Hey Yadgar, you don't need to do *everything*, only those things you 
find most interesting. Your dreams tell you where your heart lies!

~Sam


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