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From: Jaime Vives Piqueres
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 20 Oct 2007 05:17:33
Message: <4719c7ad@news.povray.org>
Kirk Andrews wrote:
> since you asked, it's just a simple macro with a lathe object.  The 
> points on the spline are randomized.  The real trick is the texture--the 
> macro picks one of 5 images to use for a texture_map, which creates the 
> various patterns of windows.

Overall, it looks very sci-fi to me, and I specially like the glass domes,
but perhaps they are to whitish? I will do these more transparent but also
more reflective.

It's curious how I used a very very similar approach when I first tried this
some years ago... :) In fact, when I've seen your image, for a moment I had
a strange feeling of "deja vu".

Now, I'm not very imaginative for this kind of scenes, but I can pass to you
the advice given to me by a real architect: not even in the future the
cities will be that regular and homogeneous. That is, you need much more
variety in the building shapes and heights... and that's why I abandoned my
"sci-fi city" project: too much planning for a lazy like me. I'm attaching
the final render before giving up, as perhaps it can give you some ideas...

--
Jaime


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Attachments:
Download 'sf-city.jpg' (157 KB)

Preview of image 'sf-city.jpg'
sf-city.jpg


 

From: Jörg 'Yadgar' Bleimann
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 20 Oct 2007 07:57:15
Message: <4719ed1b$1@news.povray.org>
High!

Awesome... especially the lighting and colors, it gives the impression 
of a desert megalopolis, let's say Dubai City in 2030!

But I'm not sure whether I really would like to live there... just bare 
concrete, no parks at all and surely pretty dark in the lower floors!

And it must have taken ages to render this, as you used a good deal of 
radiosity...

See you in Khyberspace - www.khyberspace.de

Yadgar

Now playing: Oh Jungleland, live 1987 (Simple Minds)


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From: Kirk Andrews
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 20 Oct 2007 08:45:01
Message: <web.4719f7cac27b9d47e1bc26d0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Kirk Andrews wrote:
> > since you asked, it's just a simple macro with a lathe object.  The
> > points on the spline are randomized.  The real trick is the texture--the
> > macro picks one of 5 images to use for a texture_map, which creates the
> > various patterns of windows.
>
> Overall, it looks very sci-fi to me, and I specially like the glass domes,
> but perhaps they are to whitish? I will do these more transparent but also
> more reflective.
>
> It's curious how I used a very very similar approach when I first tried this
> some years ago... :) In fact, when I've seen your image, for a moment I had
> a strange feeling of "deja vu".
>
> Now, I'm not very imaginative for this kind of scenes, but I can pass to you
> the advice given to me by a real architect: not even in the future the
> cities will be that regular and homogeneous. That is, you need much more
> variety in the building shapes and heights... and that's why I abandoned my
> "sci-fi city" project: too much planning for a lazy like me. I'm attaching
> the final render before giving up, as perhaps it can give you some ideas...
>
> --
> Jaime

Nice render!

You're certainly right that it is still far too homogeneous, and that is the
challenge, of course (although it seems my artistic theme lately has been
"monotony").  The next step would be to start writing macros that make
different kinds of buildings (like squarish ones) and incorporating them
(perhaps someone else would like to contribute some macros to the object
compilation??).  Also, all of these buildings are about the same average
diameter.  One would need some buildings that were considerably larger than
others. After that would be layout.  Perhaps future cities are not arranged
on a grid?  Perhaps they are arranged in series of tangent circles of
various sizes?

For Yadgar:

Actually, these images do not use radiosity.  I'm just using a dim,
purplish, shadowless light opposite my primary light source.

I have posted one version of the macro in s-f, but I am still working on it
so I will probably post newer versions later.

-- Kirk

Latest render:


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Attachments:
Download 'example03.jpg' (146 KB)

Preview of image 'example03.jpg'
example03.jpg


 

From: William Tracy
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 20 Oct 2007 13:38:30
Message: <471a3d16$1@news.povray.org>
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Hash: SHA1

Jaime Vives Piqueres wrote:
> not even in the future the
> cities will be that regular and homogeneous. That is, you need much more
> variety in the building shapes and heights...

That's why we need to accumulate several macros. :-)

- --
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

You know you've been raytracing too long when you collapse in the middle
of a sermon in church, mumbling about CSGs, #declares, and finishes.
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From: Alain
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 20 Oct 2007 13:55:18
Message: <471a4106$1@news.povray.org>
Kirk Andrews nous apporta ses lumieres en ce 2007/10/20 08:42:
> Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>> Kirk Andrews wrote:
>>> since you asked, it's just a simple macro with a lathe object.  The
>>> points on the spline are randomized.  The real trick is the texture--the
>>> macro picks one of 5 images to use for a texture_map, which creates the
>>> various patterns of windows.
>> Overall, it looks very sci-fi to me, and I specially like the glass domes,
>> but perhaps they are to whitish? I will do these more transparent but also
>> more reflective.
>>
>> It's curious how I used a very very similar approach when I first tried this
>> some years ago... :) In fact, when I've seen your image, for a moment I had
>> a strange feeling of "deja vu".
>>
>> Now, I'm not very imaginative for this kind of scenes, but I can pass to you
>> the advice given to me by a real architect: not even in the future the
>> cities will be that regular and homogeneous. That is, you need much more
>> variety in the building shapes and heights... and that's why I abandoned my
>> "sci-fi city" project: too much planning for a lazy like me. I'm attaching
>> the final render before giving up, as perhaps it can give you some ideas...
>>
>> --
>> Jaime
> 
> Nice render!
> 
> You're certainly right that it is still far too homogeneous, and that is the
> challenge, of course (although it seems my artistic theme lately has been
> "monotony").  The next step would be to start writing macros that make
> different kinds of buildings (like squarish ones) and incorporating them
> (perhaps someone else would like to contribute some macros to the object
> compilation??).  Also, all of these buildings are about the same average
> diameter.  One would need some buildings that were considerably larger than
> others. After that would be layout.  Perhaps future cities are not arranged
> on a grid?  Perhaps they are arranged in series of tangent circles of
> various sizes?
> 
> For Yadgar:
> 
> Actually, these images do not use radiosity.  I'm just using a dim,
> purplish, shadowless light opposite my primary light source.
> 
> I have posted one version of the macro in s-f, but I am still working on it
> so I will probably post newer versions later.
> 
> -- Kirk
> 
> Latest render:
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 
As the future city would have evolved from a contemporary one, throw in some 
"classic" buildings: square ones, relatively low compared to the tall circular ones.
Add some LARGE variation in hight: the newer ones are probably taller than the 
older ones. Higher buildings been shinier than lower ones.

-- 
Alain
-------------------------------------------------
Feel good?  Don't worry; you'll get over it!


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From: Anton Sherwood
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 20 Oct 2007 18:43:33
Message: <471a8495$1@news.povray.org>
Kirk Andrews wrote:
> . . . it's just a simple macro with a lathe object. . . .

It would help if not all the buildings were round.  Even where fashion 
or engineering forbids sharp corners, I'd expect most of the buildings 
in such a city to be rounded polygons, to use up more of the ground.

I've never used Povray macros, let alone written any, but I'd imagine 
that your macro can easily be extended to use prisms (sideways) for 
straight walls that match the lathe's profile.

-- 
Anton Sherwood, http://www.ogre.nu/
"How'd ya like to climb this high *without* no mountain?" --Porky Pine


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 21 Oct 2007 08:24:00
Message: <471b44e0$1@news.povray.org>
High!

Kirk Andrews schrieb:

> For Yadgar:
> 
> Actually, these images do not use radiosity.  I'm just using a dim,
> purplish, shadowless light opposite my primary light source.

No, you misunderstood me... I didn't relate my comment to your macro 
demo images, but to Jaime's rendering!

See you in Khyberspace!

Yadgar

Now playing: The Eagle Will Rise Again (The Alan Parsons Project)


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From: Bryan Valencia
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 22 Oct 2007 19:31:53
Message: <471d32e9$1@news.povray.org>
Kirk Andrews wrote:
> Version 2.0
> 
> Anybody have any suggestions?
> 
> 
> ------------------------------------------------------------------------
> 
boy, I bet the elevators are complex!  Maybe they use Futurama-style 
people tubes!

-- 
Bryan Valencia

"I'd rather live with false hope than with false despair."


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From: Larry Hudson
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 23 Oct 2007 18:28:59
Message: <471e75ab$1@news.povray.org>
Bryan Valencia wrote:
> Kirk Andrews wrote:
> 
>> Version 2.0
>>
>> Anybody have any suggestions?
>>
>>
>> ------------------------------------------------------------------------
>>
> boy, I bet the elevators are complex!  Maybe they use Futurama-style 
> people tubes!
> 
Or maybe even Sirius Cybernetics Corporation Happy Vertical People 
Transporters.       ;-)

      -=-Larry -=-


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From: Bryan Valencia
Subject: Re: Random Comic Sci-Fi Building Generator
Date: 24 Oct 2007 13:43:14
Message: <471f8432$1@news.povray.org>
Larry Hudson wrote:
> Bryan Valencia wrote:
>> Kirk Andrews wrote:
>>
>>> Version 2.0
>>>
>>> Anybody have any suggestions?
>>>
>>>
>>> ------------------------------------------------------------------------
>>>
>> boy, I bet the elevators are complex!  Maybe they use Futurama-style 
>> people tubes!
>>
> Or maybe even Sirius Cybernetics Corporation Happy Vertical People 
> Transporters.       ;-)
> 
>      -=-Larry -=-

With reversed temporal perception, of course!

-- 
Bryan Valencia

"I'd rather live with false hope than with false despair."


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