POV-Ray : Newsgroups : povray.binaries.images : Kitchen ... Server Time
8 Aug 2024 12:20:19 EDT (-0400)
  Kitchen ... (Message 12 to 21 of 21)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Hasan3
Subject: Re: Kitchen ...
Date: 26 Aug 2005 19:15:01
Message: <web.430fa1b77447f611fdc1eca20@news.povray.org>
"Ross" <rli### [at] everestkcnet> wrote:
> Like others have said, this is a lot better. I think the metal on the
> faucett needs to be darker though, with little diffuse (0.2?) and sharper
> highlights.

I'm working just now. How is this scene?


Post a reply to this message


Attachments:
Download 'kitchen6.jpg' (607 KB)

Preview of image 'kitchen6.jpg'
kitchen6.jpg


 

From: Hasan3
Subject: Re: Kitchen ...
Date: 26 Aug 2005 19:25:01
Message: <web.430fa3747447f611fdc1eca20@news.povray.org>
"Ross" <rli### [at] everestkcnet> wrote:
> Like others have said, this is a lot better. I think the metal on the
> faucett needs to be darker though, with little diffuse (0.2?) and sharper
> highlights.


I tested that scene with  fog (Range 1000).


Post a reply to this message


Attachments:
Download 'kitchen7.jpg' (513 KB)

Preview of image 'kitchen7.jpg'
kitchen7.jpg


 

From: Anthony D  Baye
Subject: Re: Kitchen ...
Date: 26 Aug 2005 20:55:40
Message: <430fba0c$1@news.povray.org>
Hasan3 wrote:
> "Ross" <rli### [at] everestkcnet> wrote:
> 
>>Like others have said, this is a lot better. I think the metal on the
>>faucett needs to be darker though, with little diffuse (0.2?) and sharper
>>highlights.
> 
> 
> 
> I tested that scene with  fog (Range 1000).
> 
> 
> ------------------------------------------------------------------------
> 

Some of the Hilights in the second image seem way too bright, (see the 
cabinet door by the window.)  Also there's still too much reflection in 
the sink texture and the floor.

I wouln't recommend using fog, but rather an athmospheric media. 
(Although this can be tricky.)

As to the change of texture on the counter, I was rather fond of the 
marble counter top, but I still think that the counter top should be cut 
away around the stove. (From a purely practical standpoint, you'd have a 
very difficult time replacing it if something went wrong.

Also, the heat from the range is going to stunt that plant.

The glass texture on the wine gobblet is a little ghostly.  It's 
difficult to tell it's even there.

If you're making your own textures.

Regards,

A.D.B.


Post a reply to this message

From: Alain
Subject: Re: Kitchen ...
Date: 27 Aug 2005 11:03:50
Message: <431080d6$1@news.povray.org>
Anthony D. Baye nous apporta ses lumieres en ce 2005-08-26 20:55:
> Hasan3 wrote:
> 
>> "Ross" <rli### [at] everestkcnet> wrote:
>>
>>> Like others have said, this is a lot better. I think the metal on the
>>> faucett needs to be darker though, with little diffuse (0.2?) and 
>>> sharper
>>> highlights.
>>
>>
>>
>>
>> I tested that scene with  fog (Range 1000).
>>
>>
>> ------------------------------------------------------------------------
>>
> 
> Some of the Hilights in the second image seem way too bright, (see the 
> cabinet door by the window.)  Also there's still too much reflection in 
> the sink texture and the floor.
> 
> I wouln't recommend using fog, but rather an athmospheric media. 
> (Although this can be tricky.)
> 
> As to the change of texture on the counter, I was rather fond of the 
> marble counter top, but I still think that the counter top should be cut 
> away around the stove. (From a purely practical standpoint, you'd have a 
> very difficult time replacing it if something went wrong.
> 
> Also, the heat from the range is going to stunt that plant.
> 
> The glass texture on the wine gobblet is a little ghostly.  It's 
> difficult to tell it's even there.
> 
> If you're making your own textures.
> 
> Regards,
> 
> A.D.B.
You can have separate oven, mounted under the counter, and a 4 burners heating plate
mounted on the 
counter. In that case, there is NO gap around the oven, and it would explain why the
heating plate 
is whider than the oven.

Alain


Post a reply to this message

From: Verm
Subject: Re: Kitchen ...
Date: 27 Aug 2005 13:29:29
Message: <4310a2f9@news.povray.org>
Anthony D. Baye wrote:
> Some of the Hilights in the second image seem way too bright, (see the 
> cabinet door by the window.)  Also there's still too much reflection in 
> the sink texture and the floor.

The floor is very reflective but I'd be inclined to believe glassy
marble tiles *could* be that reflective. The sink looks like mirrored 
chrome.

> As to the change of texture on the counter, I was rather fond of the 
> marble counter top, but I still think that the counter top should be cut 
> away around the stove. (From a purely practical standpoint, you'd have a 
> very difficult time replacing it if something went wrong.

I'm afraid Antony that I've go to go with Alain here - in most new 
kitchens in my part of the world you have fitted ovens with separate
hobs (burners). This way you can choose which oven you get with which 
hob and you can put the oven at worktop height if you wish. You also 
don't get the gap around the hob which is just waiting for food to fall 
down it, and it can be about 2/3 of the price of a free standing unit.
Alternatively people go for a freestanding stainless steel range cooker 
with 5 or 6 burners.

from a very quick google image search for gas hob.
http://www.house-sa.com/Shelley%20Beach/Gas-hob_fridge.jpg


Post a reply to this message

From: Verm
Subject: Re: Kitchen ...
Date: 27 Aug 2005 13:52:02
Message: <4310a842@news.povray.org>
Hasan3 wrote:
> "Ross" <rli### [at] everestkcnet> wrote:
> 
>>Like others have said, this is a lot better. I think the metal on the
>>faucett needs to be darker though, with little diffuse (0.2?) and sharper
>>highlights.
> 
> 
> I'm working just now. How is this scene?

Very pretty, I see you've been playing with normals, I like the worktop 
texture.

The wine glass might be improved by adding refraction as it does look 
like a ghost at the moment, and the water in the sink is not believable.

Also your wood texture is very good but is let down by the fact that 
every cupboard has the same wood grain pattern.

I'd also be inclined to agree that the white parts of the cupboards are 
rather more reflective than I'd expect. I'm also not sure how long a 
mirrored chrome sink would stay unscratched, but I like it and I like 
it's clean simple shape.

These are only minor points in a frighteningly detailed and well 
modelled scene.


Post a reply to this message

From: Hasan3
Subject: Re: Kitchen ...
Date: 28 Aug 2005 16:55:01
Message: <web.43121f087447f6115d7a036c0@news.povray.org>
Sory, I was not aswered you. Because my English is very terrible. But I was
very pleased your criticisms and  suggestions. You are very wonderful
peaples. Because, you are attaching ipportance to the human. Actually, I'm
not a 3d designer, I'm programmer. This working is a 3d drawing of my CAD
editor. And I prefered the Povray Engine for the render. So I tested
extensive example with the Povray. I think that I succeeded a little with
your help. After this I must complete the editor povray export feature.

Best Regards, thanks all.


Post a reply to this message


Attachments:
Download 'mutfak10.jpg' (686 KB)

Preview of image 'mutfak10.jpg'
mutfak10.jpg


 

From: Hasan3
Subject: Re: Kitchen ...
Date: 28 Aug 2005 17:10:01
Message: <web.431227687447f6115d7a036c0@news.povray.org>
My editor is TurkCIZIM CAD. This program is Turkish, Englis version will be
soon.

www.turkcizim.com

The wireframe view of the Kitchen in the CAD editor :


Post a reply to this message


Attachments:
Download 'editor.jpg' (486 KB)

Preview of image 'editor.jpg'
editor.jpg


 

From: andrel
Subject: Re: Kitchen ...
Date: 28 Aug 2005 18:08:57
Message: <4312355F.5040109@hotmail.com>
Hasan3 wrote:
> Sory, I was not aswered you. Because my English is very terrible. 
It is not bad at all and it will improve as long as you practice, so it
can never be an excuse not to write ;) .
> But I was
> very pleased your criticisms and  suggestions. You are very wonderful
> peaples. Because, you are attaching ipportance to the human. Actually, I'm
> not a 3d designer, I'm programmer. This working is a 3d drawing of my CAD
> editor. And I prefered the Povray Engine for the render. So I tested
> extensive example with the Povray. I think that I succeeded a little with
> your help. After this I must complete the editor povray export feature.
> 
> Best Regards, thanks all.
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 

Very nice work.
Point that could do with a little attention:
The extractor (the thing over the cooking thing, I had to
consult my dictonary too) disapears in a strange way into the walls.
For some reason it is not symmetrical an I can not find an explanation
why. Texture on it is very good, and so are your wood textures, only
you might make sure that they don' repeat on every cabinet.


Post a reply to this message

From: Larry Hudson
Subject: Re: Kitchen ...
Date: 29 Aug 2005 22:47:50
Message: <4313c8d6$1@news.povray.org>
andrel wrote:
> ...
> The extractor (the thing over the cooking thing, I had to
> consult my dictonary too) disapears in a strange way into the walls.

In American English it would be called an exhaust hood, or simply a hood.
But I agree, it would more likely have a vertical flue going into the 
ceiling.  OTOH, I suppose it could be built with the duct work behind 
the walls, but more commonly it would be ducted into the ceiling.

Of course, I'm no architect, (I'm no cook either, I'm a stranger in a 
kitchen), so what do *I* know...    ;-)

      -=- Larry -=-


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.