POV-Ray : Newsgroups : povray.binaries.images : Playtime's over: (74k) Server Time
20 Aug 2024 02:19:28 EDT (-0400)
  Playtime's over: (74k) (Message 6 to 15 of 15)  
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From: Sigmund Kyrre Aas
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 14:26:40
Message: <gm2sts89p8p8ng6j9vaqjj7fmsdki3k3a5@4ax.com>
Gee, pretty textures. Nice objects too.

-- 
ICQ 74734588


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From: Jim Kress
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 16:36:57
Message: <39de37e9@news.povray.org>
Nice post!

Is the wood at the bottom of the wall supposed to look so flat?  It's kind
of a glaring discrepancy when compared to the other objects in the scene.
Indeed, the texture of the entire wall object appears to be inconsistent
with all the other objects in the scene.

I'd suggest adding more 3D and shine to the wall and associated objects.

FWIW ...

Jim



"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
> All hand coded, it took four months on and off, and eleven days to render
> with adaptive aa at 0.0, radiosity, 800x600, and those area lights which
> made my isosurface go flat so I had to put an extra spotlight in.
>
> It all looked so different without aa, I'm really dissapointed in the
wooden
> frame round the latticework, the texture needs rotating.  I wanted the
joints
> to look asthough damp had got into them (it looked ok without aa), but it
didn't
> work either.
>
> We had a power outage in on about day 4 of the render which didn't please
me,
> I'm never sure if the +C will work but it always does.
>
> 800x600 uncompressed jpg and source code all available on my web page as
usual,
> if anyone wants the uncompressed .ppm mail me.
>
> Coments welcome.
>
>
> Playtime's over and all the children have been put to bed, a long awaited
peace
> falls on the room, but you can't resist, you walk over and press the big
blue
> button to hear that jolly tune one more time.
>
>


----------------------------------------------------------------------------
----


>
> Posted with slrn the newsreader that does it all.
>
> --
> Cheers
> Steve              email mailto:ste### [at] zeroppsuklinuxnet
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or  http://start.at/zero-pps
>
>   3:30pm  up 7 days, 17:50,  2 users,  load average: 1.07, 1.10, 1.10


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From: Bob Hughes
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 17:37:27
Message: <39de4617@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
| All hand coded, it took four months on and off, and eleven days to render
| with adaptive aa at 0.0, radiosity, 800x600, and those area lights which
| made my isosurface go flat so I had to put an extra spotlight in.

I admire your fortitude.

| It all looked so different without aa, I'm really dissapointed in the
wooden
| frame round the latticework, the texture needs rotating.  I wanted the
joints
| to look asthough damp had got into them (it looked ok without aa), but it
didn't
| work either.

So often the case, I know.

| We had a power outage in on about day 4 of the render which didn't please
me,
| I'm never sure if the +C will work but it always does.

You were lucky it wasn't writing to disk at the time.  Seems it always is
when my power goes, but now I finally have a UPS to keep going for a short
time.

Comment: the clear plastic dome needs some imperfection, scuffing.  Perhaps
also on the other external parts too.  Those pacifiers are superb, far as I
know.

Bob


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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 19:39:13
Message: <slrn8tsno1.pvb.steve@zero-pps.localdomain>
On Fri, 6 Oct 2000 16:36:56 -0400, Jim Kress wrote:
>Nice post!
>
>Is the wood at the bottom of the wall supposed to look so flat?  It's kind
>of a glaring discrepancy when compared to the other objects in the scene.
>Indeed, the texture of the entire wall object appears to be inconsistent
>with all the other objects in the scene.

The wood surrounding thlatice work needs its texture rotating, and also
needs a finish, I only remembered the finish when halfway through the 
render.   

>I'd suggest adding more 3D and shine to the wall and associated objects.

The wall is actually very 3D and tactile, but the area lights have totally
flattened it.  I had to put that spotlight in the back there te get some
visible relief, but as you say it doesn't cover the whole wall.  

Thanks for the comments, it's always good to get the input of another
pover. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:00am  up 8 days,  2:20,  2 users,  load average: 2.07, 1.52, 1.29


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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 19:39:15
Message: <slrn8tsoj2.pvb.steve@zero-pps.localdomain>
On Fri, 6 Oct 2000 16:38:03 -0500, Bob Hughes wrote:
>
>Comment: the clear plastic dome needs some imperfection, scuffing.  Perhaps
>also on the other external parts too.  Those pacifiers are superb, far as I
>know.

Thanks Bob, actually I remember spending two days on that media inside the
glass (not inside the dome, but inside the glass), I think that the
adaptive aa and the higher max trace level that I needed to get rid of
some other problems have made my scrachy and dusty glass go clean, 
from the change log:
 ----------------------------
revision 1.8
date: 2000/08/03 17:21:41;  author: sjlen;  state: Exp;  lines: +28 -18
Put media in the GlassDome.  (this took all day)
 ----------------------------

And you're right about the other plastic part, they do need ruffing
up some. 

Creating the dummies was fun, I'd never used negative strength blob
components before, I'm thinking of making a telephone ( a 70s/80s type),
using blobs possibly for my next project. 

Thanks for the coments. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:00am  up 8 days,  2:20,  2 users,  load average: 2.07, 1.52, 1.29


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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 19:39:15
Message: <slrn8tsokm.pvb.steve@zero-pps.localdomain>
On Fri, 06 Oct 2000 20:25:54 +0300, Sigmund Kyrre Aas wrote:
>Gee, pretty textures. Nice objects too.
>

Thanks, I really enjoyed creating this image. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 12:00am  up 8 days,  2:20,  2 users,  load average: 2.07, 1.52, 1.29


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From: Jim Kress
Subject: Re: Playtime's over: (74k)
Date: 6 Oct 2000 23:58:22
Message: <39de9f5e$1@news.povray.org>
> The wood surrounding thlatice work needs its texture rotating, and also
> needs a finish, I only remembered the finish when halfway through the
> render.

The lattice could also use a finish and some depth.  Is it metal or wood?

> Thanks for the comments, it's always good to get the input of another
> pover

Yeah.  It's always frustrating when you ask for comments and don't get any
constructive suggestions ...

Jim


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From: Steve
Subject: Re: Playtime's over: (74k)
Date: 7 Oct 2000 12:10:31
Message: <slrn8tugqq.r4t.steve@zero-pps.localdomain>
On Fri, 6 Oct 2000 23:58:22 -0400, Jim Kress wrote:
>
>The lattice could also use a finish and some depth.  Is it metal or wood?

The lattice is simply texture{T_Wood3 scale <1,2,1>}, and yes it needs
to be a bit more lively.  

I've attached another render, done with aa0.3, no radiosity and no
area lights, I've also put in a point light to bring out the surface
of the isosurface, the spotlight that was on the iso has been removed,
no textures have been tweaked in any way.

And just for Bob I've restored the media in the glass to the way it
was back in August in version 1.8 but one thing that I've remembered is
that I was using standard POV back then and only started using Mega 
very close to the end of the development of the scene because I wanted 
an isosurface in there, also when I perfected the media the surroundings 
were all very plane, just a MidnightBlue background and a Gold box for 
the ground, but you may be able to see a difference, don't know if I 
can or not.  

This render only took 20mins 39secs. 85% compression used with 
cjpeg for the conversion.


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Attachments:
Download 'dogchase02.jpg' (20 KB)

Preview of image 'dogchase02.jpg'
dogchase02.jpg


 

From: BobH
Subject: Re: Playtime's over: (74k)
Date: 7 Oct 2000 17:35:06
Message: <39df970a@news.povray.org>
"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zero-ppslocaldomain...
|
| And just for Bob I've restored the media in the glass to the way it
| was back in August in version 1.8 but one thing that I've remembered is
| that I was using standard POV back then and only started using Mega
| very close to the end of the development of the scene because I wanted
| an isosurface in there, also when I perfected the media the surroundings
| were all very plane, just a MidnightBlue background and a Gold box for
| the ground, but you may be able to see a difference, don't know if I
| can or not.

I can't really.  Thanks for trying to show it anyhow.
I like smaller resolutions because they always let the imagination believe
there's more reality, or so it seems to me.  Helps that I'm using 1280 by
1024 here at the moment, but looking closely I notice the presence of the
dreaded jaggies.
I just realized how the floor (?) looks more like I table top.  I was paying
more attention to the pacifiers and toy before.  A hardwood floor of the
likes seen in this group not long ago would go well perhaps, although the
reflection there now goes good with this.

| This render only took 20mins 39secs. 85% compression used with
| cjpeg for the conversion.

If only they all were (that fast).

Bob


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From: GrimDude
Subject: Re: Playtime's over: (74k)
Date: 7 Oct 2000 23:43:16
Message: <39dfed54@news.povray.org>
That is damn good!

Grim


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