POV-Ray : Newsgroups : povray.binaries.images : Bezier_plane_uv macro Server Time
19 Aug 2024 16:20:44 EDT (-0400)
  Bezier_plane_uv macro (Message 1 to 8 of 8)  
From: Yasu I
Subject: Bezier_plane_uv macro
Date: 31 Oct 2000 21:12:11
Message: <B625AB58.D7E%iwaentcl@po.saganet.ne.jp>
Hi, all pover.

  This is my first contribution.
  I have now made a include file "splines.inc". In this include,
"Bezier_Plane_UV" macro can create a free curved surface by joinig sevral
bicubic_patches of MegaPOV together.  This surface goes through the points
that you need, and you can use UV mapping on this surface.

  You can get this macro in my home page. get and try to use it please.

Than you.

http://yasucg.site.ne.jp/page_e/spline_macros.html

< Yasu.I. >


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Attachments:
Download 'bezier_plane_uv.jpg' (30 KB)

Preview of image 'bezier_plane_uv.jpg'
bezier_plane_uv.jpg


 

From: Hugo
Subject: Re: Bezier_plane_uv macro
Date: 1 Nov 2000 04:33:57
Message: <39FFE357.41FEB18D@post3.tele.dk>
I find this to be very very interesting!! I just downloaded the file,
and now I'll begin to experiment... If this works as I hope, I'll be
happy!  :o)

Thank you so far, for your work!

Hugo


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From: Chris Huff
Subject: Re: Bezier_plane_uv macro
Date: 1 Nov 2000 06:32:12
Message: <chrishuff-103BA3.06351701112000@news.povray.org>
In article <B625AB58.D7E%iwa### [at] posaganetnejp>, "Yasu.I" 
<iwa### [at] posaganetnejp> wrote:

>   This is my first contribution.

And it's a good one!


>   I have now made a include file "splines.inc". In this include,
> "Bezier_Plane_UV" macro can create a free curved surface by joinig sevral
> bicubic_patches of MegaPOV together.  This surface goes through the points
> that you need, and you can use UV mapping on this surface.

I have often wondered how difficult it would be to add something like 
this to the height_field object...have it automatically stitch together 
bicubic patches and remove redundant areas. This would render a little 
faster, be much more memory efficient, and easier to use...but I have no 
idea how easy it would be to code, or where to start coding. It would 
certainly be better than ordinary "smooth" height_fields, though...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: yasu
Subject: Re: Bezier_plane_uv macro
Date: 1 Nov 2000 20:34:20
Message: <B626F356.54E3%iwaentcl@po.bunbun.ne.jp>
Hi, Hugo

> I find this to be very very interesting!! I just downloaded the file,
> and now I'll begin to experiment... If this works as I hope, I'll be
> happy!  :o)
> 
> Thank you so far, for your work!
> 
> Hugo

Thank you for coment to my work.
If my work helps you, I am so happy too.


Hi,Chris Huff.

> I have often wondered how difficult it would be to add something like
> this to the height_field object...have it automatically stitch together
> bicubic patches and remove redundant areas. This would render a little
> faster, be much more memory efficient, and easier to use...but I have no
> idea how easy it would be to code, or where to start coding. It would
> certainly be better than ordinary "smooth" height_fields, though...

Yes, I thik so.
This curved surface will not be interesting if it is used as a substitute of
smooth height field. I dont`t have usefull modeller because my machine is
Macintosh (iMac DV). I want a free curved surface object with UV mapping.
I am now going to plane the new work. I will try to create a flower object
by using this macro insted of using modeller.
I post the new picture.
In  this flower, petal and leaf is created by Bezier_Plane_UV macro, and
stem is created by sphere_sweep object.

Thank you.

<Yasu.I>


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Attachments:
Download 'flower001.jpg' (10 KB)

Preview of image 'flower001.jpg'
flower001.jpg


 

From: ryan constantine
Subject: Re: Bezier_plane_uv macro
Date: 2 Nov 2000 02:19:19
Message: <3A0115CC.B8A8043E@yahoo.com>
good job!

yasu wrote:
> 
> Hi, Hugo
> 
> > I find this to be very very interesting!! I just downloaded the file,
> > and now I'll begin to experiment... If this works as I hope, I'll be
> > happy!  :o)
> >
> > Thank you so far, for your work!
> >
> > Hugo
> 
> Thank you for coment to my work.
> If my work helps you, I am so happy too.
> 
> Hi,Chris Huff.
> 
> > I have often wondered how difficult it would be to add something like
> > this to the height_field object...have it automatically stitch together
> > bicubic patches and remove redundant areas. This would render a little
> > faster, be much more memory efficient, and easier to use...but I have no
> > idea how easy it would be to code, or where to start coding. It would
> > certainly be better than ordinary "smooth" height_fields, though...
> 
> Yes, I thik so.
> This curved surface will not be interesting if it is used as a substitute of
> smooth height field. I dont`t have usefull modeller because my machine is
> Macintosh (iMac DV). I want a free curved surface object with UV mapping.
> I am now going to plane the new work. I will try to create a flower object
> by using this macro insted of using modeller.
> I post the new picture.
> In  this flower, petal and leaf is created by Bezier_Plane_UV macro, and
> stem is created by sphere_sweep object.
> 
> Thank you.
> 
> <Yasu.I>
> 
>   ------------------------------------------------------------------------
>                     Name: flower001.jpg
>    flower001.jpg    Type: JPEG Image (image/jpeg)
>                 Encoding: base64


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From: Jérôme M  Berger
Subject: Re: Bezier_plane_uv macro
Date: 2 Nov 2000 04:53:51
Message: <3A0139AE.BFC781C2@enst.fr>
"Yasu.I" wrote:
> 
> Hi, all pover.
> 
>   This is my first contribution.
>   I have now made a include file "splines.inc". In this include,
> "Bezier_Plane_UV" macro can create a free curved surface by joinig sevral
> bicubic_patches of MegaPOV together.  This surface goes through the points
> that you need, and you can use UV mapping on this surface.
> 
	Yiipeee a flying carpet!


-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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From: Christoph Hormann
Subject: Re: Bezier_plane_uv macro
Date: 2 Nov 2000 15:49:21
Message: <3A01D34F.7802BE5D@schunter.etc.tu-bs.de>
"Yasu.I" wrote:
> 
>   You can get this macro in my home page. get and try to use it please.
> 
> Than you.
> 
> http://yasucg.site.ne.jp/page_e/spline_macros.html
> 

It looks useful although i did not yet have time to try it.  

Soem other parts of your Website look interesting too, any chance to get it
translated to english ?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Yasu I
Subject: Re: Bezier_plane_uv macro
Date: 3 Nov 2000 07:24:41
Message: <B628DD44.5563%iwaentcl@po.bunbun.ne.jp>
"Christoph" wrote:
> It looks useful although i did not yet have time to try it.
> 
> Soem other parts of your Website look interesting too, any chance to get it
> translated to english ?
> 
> Christoph
> 
> -- 
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/

Thanks visiting my home page.
I thought that I would tanslate my site to English from the past, but did
not make it until now, because I am not native and I am weak in English.
But you are interesting to my site, I will make an effort and will try to
translate it into English by little.

Yaus.I
Email : iwa### [at] posaganetnejp


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