POV-Ray : Newsgroups : povray.binaries.images : Bezier_plane_uv macro : Re: Bezier_plane_uv macro Server Time
19 Aug 2024 18:24:52 EDT (-0400)
  Re: Bezier_plane_uv macro  
From: ryan constantine
Date: 2 Nov 2000 02:19:19
Message: <3A0115CC.B8A8043E@yahoo.com>
good job!

yasu wrote:
> 
> Hi, Hugo
> 
> > I find this to be very very interesting!! I just downloaded the file,
> > and now I'll begin to experiment... If this works as I hope, I'll be
> > happy!  :o)
> >
> > Thank you so far, for your work!
> >
> > Hugo
> 
> Thank you for coment to my work.
> If my work helps you, I am so happy too.
> 
> Hi,Chris Huff.
> 
> > I have often wondered how difficult it would be to add something like
> > this to the height_field object...have it automatically stitch together
> > bicubic patches and remove redundant areas. This would render a little
> > faster, be much more memory efficient, and easier to use...but I have no
> > idea how easy it would be to code, or where to start coding. It would
> > certainly be better than ordinary "smooth" height_fields, though...
> 
> Yes, I thik so.
> This curved surface will not be interesting if it is used as a substitute of
> smooth height field. I dont`t have usefull modeller because my machine is
> Macintosh (iMac DV). I want a free curved surface object with UV mapping.
> I am now going to plane the new work. I will try to create a flower object
> by using this macro insted of using modeller.
> I post the new picture.
> In  this flower, petal and leaf is created by Bezier_Plane_UV macro, and
> stem is created by sphere_sweep object.
> 
> Thank you.
> 
> <Yasu.I>
> 
>   ------------------------------------------------------------------------
>                     Name: flower001.jpg
>    flower001.jpg    Type: JPEG Image (image/jpeg)
>                 Encoding: base64


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