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In article <B625AB58.D7E%iwa### [at] po saganet ne jp>, "Yasu.I"
<iwa### [at] po saganet ne jp> wrote:
> This is my first contribution.
And it's a good one!
> I have now made a include file "splines.inc". In this include,
> "Bezier_Plane_UV" macro can create a free curved surface by joinig sevral
> bicubic_patches of MegaPOV together. This surface goes through the points
> that you need, and you can use UV mapping on this surface.
I have often wondered how difficult it would be to add something like
this to the height_field object...have it automatically stitch together
bicubic patches and remove redundant areas. This would render a little
faster, be much more memory efficient, and easier to use...but I have no
idea how easy it would be to code, or where to start coding. It would
certainly be better than ordinary "smooth" height_fields, though...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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