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Tim Cook <z99### [at] gmail com> wrote:
> ...wait, what? Terribly sloppy mesh, absurd number of polys on the hilt
> that aren't really doing anything, the blade's not very good
> either...shoot, I'll just build a new one from scratch.
Converted from the game data? Not terribly surprising, with the number of items
on offer I'd expect them to be as frugal as possible with triangles and get
creative with texture mapping!
> So a bit of Googling later, I've got suitable reference images to make a
> certain sword crafted for a six-fingered man. Have spent all day today
> working on it, and have gotten a reasonable amount of work done.
Not seen any fire swamps in Skyrim yet, although Bethesda did put some ROUSs in
Fallout:NV...
I'd agree with Thomas' point, but apart from that, coming along nicely :)
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On 2012-11-23 02:22, Bill Pragnell wrote:
> Converted from the game data? Not terribly surprising, with the number of items
> on offer I'd expect them to be as frugal as possible with triangles and get
> creative with texture mapping!
Converted from this mod: http://skyrim.nexusmods.com/mods/17228
> Not seen any fire swamps in Skyrim yet, although Bethesda did put some ROUSs in
> Fallout:NV...
Skeevers should be a little larger than they are, though they're already
somewhat unusually-sized.
> I'd agree with Thomas' point, but apart from that, coming along nicely :)
Yeah I need to extend the blade downwards, among everything else to-do.
Not sure whether to actually-model the detail or do it with textures.
The real challenge comes when I finish the mesh and want to turn it into
a mod for Skyrim...
--
Tim Cook
http://empyrean.sjcook.com
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Tim Cook <z99### [at] gmail com> wrote:
> So a bit of Googling later, I've got suitable reference images to make a
> certain sword crafted for a six-fingered man.
Wasn't it Rugen who had the six fingers? Or is this sword "for" the man on the
pointy end?
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On 2012-11-23 13:17, Cousin Ricky wrote:
> Wasn't it Rugen who had the six fingers? Or is this sword "for" the man on the
> pointy end?
Yes, Rugen had the six fingers, and he originally commissioned the sword
from Domingo Montoya. Rugen refused to pay Domingo what it was worth,
Domingo took issue with that and bequeathed the sword to Inigo, Rugen
killed him and scarred Inigo, Inigo began his life-long quest.
So the answer to both your questions ends up being 'yes'. :)
--
Tim Cook
http://empyrean.sjcook.com
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Tim Cook <z99### [at] gmail com> wrote:
> Yes, Rugen had the six fingers, and he originally commissioned the sword
> from Domingo Montoya. Rugen refused to pay Domingo what it was worth,
> Domingo took issue with that and bequeathed the sword to Inigo, Rugen
> killed him and scarred Inigo, Inigo began his life-long quest.
>
> So the answer to both your questions ends up being 'yes'. :)
Hmmmm. Once again I'm reminded that following story lines is not my best
talent.
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And here's the last few days' progress. Will need to do something other
than a subdivision mesh for use in Skyrim, but it does make it a lot
smoother. To do: model the angled bits coming out front and back of
the hilt, add detailing to the hilt, refine the textures.
--
Tim Cook
http://empyrean.sjcook.com
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Attachments:
Download 'montoya rapier.png' (86 KB)
Preview of image 'montoya rapier.png'
![montoya rapier.png](/povray.binaries.images/attachment/%3C50b3d999%40news.povray.org%3E/montoya%20rapier.png?preview=1)
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On 26-11-2012 22:05, Tim Cook wrote:
> And here's the last few days' progress. Will need to do something other
> than a subdivision mesh for use in Skyrim, but it does make it a lot
> smoother. To do: model the angled bits coming out front and back of
> the hilt, add detailing to the hilt, refine the textures.
Looking good indeed. Also a bit of worn/used look would do. After all,
Skyrim does not seem to be a quiet place ;-)
Thomas
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On 2012-11-27 02:07, Thomas de Groot wrote:
> Looking good indeed. Also a bit of worn/used look would do. After all,
> Skyrim does not seem to be a quiet place ;-)
There's a thought...maybe for the next generation of the game. It has
blood decals now to put on weapons as a result of combat, why not 'dent'
normal maps and such to go from a pristine weapon from the forge to a
banged-up weapon that has seen much combat (rather than only being one
or the other)?
Hmm. Think one or another space game I read about does that now with
the ships.
--
Tim Cook
http://empyrean.sjcook.com
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Today's progress. Tweaked the textures, added the bits coming out the
front and back of the hilt. Textures still need work, at least so that
I can bring this into Skyrim, and I'm not sure whether to bother with
the detailing on the hilt. Hrm.
--
Tim Cook
http://empyrean.sjcook.com
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Attachments:
Download 'montoya rapier.png' (195 KB)
Preview of image 'montoya rapier.png'
![montoya rapier.png](/povray.binaries.images/attachment/%3C50b55eac%40news.povray.org%3E/montoya%20rapier.png?preview=1)
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And here is the current state, after quite a bit of effort; there were
issues with loading the obj exported from PoseRay into NifSkope, so I
had to import/export using 3DSmax, and from there into NifSkope and
Skyrim. Figured out how to uvunwrap with 3ds, so I can texture it, so I
went back to adding needed detail to the mesh/correcting some flaws.
Ended up cutting a lot of corners and didn't add all the detail, but
it's a big step forward, especially considering this is the first
significant mesh project I've ever done.
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Attachments:
Download '2012-11-25 montoya rapier.png' (120 KB)
Preview of image '2012-11-25 montoya rapier.png'
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