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From: Jaime Vives Piqueres
Subject: Re: Canister of Elbow Macaroni
Date: 22 Nov 2012 03:16:54
Message: <50addf76@news.povray.org>

> I have a kitchen HDR [...]

   Is that the one from Paul Debevec? If so, I've a setup of two lights
which fits close enough the default spherical mapping of this HDR into a
sphere, so the lighting and highlights seem to come effectively from the
HDR. It's what I used for the fruits bowl scene... it took me a while,
with lots of trial& error until I found the positions. Just ask for it...

--
Jaime


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From: Ive
Subject: Re: Canister of Elbow Macaroni
Date: 23 Nov 2012 02:19:33
Message: <50af2385$1@news.povray.org>
Am 22.11.2012 09:16, schrieb Jaime Vives Piqueres:

>> I have a kitchen HDR [...]
>
>    Is that the one from Paul Debevec? If so, I've a setup of two lights
> which fits close enough the default spherical mapping of this HDR into a
> sphere, so the lighting and highlights seem to come effectively from the
> HDR. It's what I used for the fruits bowl scene... it took me a while,
> with lots of trial& error until I found the positions. Just ask for it...
>
> --
> Jaime
>

There are tools around that do extract the approximate position of one, 
two, three or even 20 or 100  light sources from any given HDR by using 
a median cut algorithm. Have a look e.g. here:

http://gl.ict.usc.edu/Research/MedianCut/

and I think even PoseRay can do it.

-Ive


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From: James Holsenback
Subject: Re: Canister of Elbow Macaroni
Date: 23 Nov 2012 14:30:23
Message: <50afcecf@news.povray.org>
On 11/22/2012 03:16 AM, Jaime Vives Piqueres wrote:

>> I have a kitchen HDR [...]
>
>    Is that the one from Paul Debevec? If so, I've a setup of two lights
> which fits close enough the default spherical mapping of this HDR into a
> sphere, so the lighting and highlights seem to come effectively from the
> HDR. It's what I used for the fruits bowl scene... it took me a while,
> with lots of trial& error until I found the positions. Just ask for it...
>
> --
> Jaime
>

Well when I tried to increase the number of noodles I got too many 
escapees ... So I reworked BOTH the noodles and the canister. I don't 
know if it's blender, or me (LOL ... willing to call it me for now) but 
until I cleaned up the canister mesh (adequate number of verities for 
collision testing) and redid the normals before I got it with NO 
escapees ... noodle count up to 428 now.

As it stands the simulation took over an hour ... and hammered my poor 
ole 32-bit dual core machine. I'm wondering if there's a way to decouple 
the script editor ... maybe wishful thinking, but I've got a gut feeling 
it's a significant resource hog.

Two more things ... I couldn't locate my kitchen hdr, so Jamie if you 
don't mind, I'd like to try the one you mentioned. Oh and hey the 
perfect noodle pigment is eluding me ... found some image's to sample 
but not joy yet, so if anyone else can offer that magic pigment, I'd 
sure appreciate the nudge.

Cheers


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From: James Holsenback
Subject: Re: Canister of Elbow Macaroni
Date: 23 Nov 2012 15:35:01
Message: <50afddf5$1@news.povray.org>
On 11/23/2012 02:29 PM, James Holsenback wrote:
> On 11/22/2012 03:16 AM, Jaime Vives Piqueres wrote:

>>> I have a kitchen HDR [...]
>>
>>    Is that the one from Paul Debevec? If so, I've a setup of two lights
>> which fits close enough the default spherical mapping of this HDR into a
>> sphere, so the lighting and highlights seem to come effectively from the
>> HDR. It's what I used for the fruits bowl scene... it took me a while,
>> with lots of trial& error until I found the positions. Just ask for it...
>>
>> --
>> Jaime
>>
>

> perfect noodle pigment is eluding me ... found some image's to sample
> but not joy yet, so if anyone else can offer that magic pigment, I'd
> sure appreciate the nudge.

LOL ... google led me here:
http://www.color-swatches.com/columbia-paint/egg-noodle/0867/swatch.html


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From: Stephen
Subject: Re: Canister of Elbow Macaroni
Date: 23 Nov 2012 15:35:57
Message: <50afde2d@news.povray.org>
On 23/11/2012 7:29 PM, James Holsenback wrote:

> Two more things ... I couldn't locate my kitchen hdr, so Jamie if you
> don't mind, I'd like to try the one you mentioned. Oh and hey the
> perfect noodle pigment is eluding me ... found some image's to sample
> but not joy yet, so if anyone else can offer that magic pigment, I'd
> sure appreciate the nudge.
>
> Cheers

You can get the kitchen probe here:
http://www.pauldebevec.com/Probes/

Aren't you suppose to map it to a large sphere?

What are your macaroni, texture settings? They could definitely be a bit 
more yellow or is your glass absorbing the colour?
What does the pasta look like out of the jar?

-- 
Regards
     Stephen


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From: BertvdB
Subject: Re: Canister of Elbow Macaroni
Date: 23 Nov 2012 16:40:00
Message: <web.50afec4177d99305d25d21bf0@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> Here's the 1st test render, everything is fairly mono-chrome for now.
> Lot's more noodles to come ... only 250 here. I have a kitchen HDR and I
> think I can get this one to look like it's on the counter.I'm also
> considering sslt for the noodles, however I'm worried about the render
> time. If I texture one noodle and call it a bunch of times, it shouldn't
> be too bad ;-)

It needs for sure some colouring, now it looks like a cannister of maggots


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From: Jaime Vives Piqueres
Subject: Re: Canister of Elbow Macaroni
Date: 23 Nov 2012 17:45:35
Message: <50affc8f$1@news.povray.org>

> As it stands the simulation took over an hour ... and hammered my
> poor ole 32-bit dual core machine. I'm wondering if there's a way to
> decouple the script editor ... maybe wishful thinking, but I've got a
> gut feeling it's a significant resource hog.

   Me too... I didn't talk with Koppi yet about it, but I think it would
be a good idea to test if removing the editor improves speed. If so, an
option to disable, or at least "freeze", the editor during simulation
would be very helpful for complex scripts.

> Two more things ... I couldn't locate my kitchen hdr, so Jamie if you
>  don't mind, I'd like to try the one you mentioned.

   You have it into your mailbox already... and as Ive pointed out,
Poseray can extract lights from an HDRI. I never tried it for that, and
should do some day.

--
Jaime


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From: Alain
Subject: Re: Canister of Elbow Macaroni
Date: 24 Nov 2012 15:18:02
Message: <50b12b7a$1@news.povray.org>

> On 11/22/2012 03:16 AM, Jaime Vives Piqueres wrote:

>>> I have a kitchen HDR [...]
>>
>>    Is that the one from Paul Debevec? If so, I've a setup of two lights
>> which fits close enough the default spherical mapping of this HDR into a
>> sphere, so the lighting and highlights seem to come effectively from the
>> HDR. It's what I used for the fruits bowl scene... it took me a while,
>> with lots of trial& error until I found the positions. Just ask for it...
>>
>> --
>> Jaime
>>
>
> Well when I tried to increase the number of noodles I got too many
> escapees ... So I reworked BOTH the noodles and the canister. I don't
> know if it's blender, or me (LOL ... willing to call it me for now) but
> until I cleaned up the canister mesh (adequate number of verities for
> collision testing) and redid the normals before I got it with NO
> escapees ... noodle count up to 428 now.
>
> As it stands the simulation took over an hour ... and hammered my poor
> ole 32-bit dual core machine. I'm wondering if there's a way to decouple
> the script editor ... maybe wishful thinking, but I've got a gut feeling
> it's a significant resource hog.
>
> Two more things ... I couldn't locate my kitchen hdr, so Jamie if you
> don't mind, I'd like to try the one you mentioned. Oh and hey the
> perfect noodle pigment is eluding me ... found some image's to sample
> but not joy yet, so if anyone else can offer that magic pigment, I'd
> sure appreciate the nudge.
>
> Cheers

I have a problem with the kitchen probe: no mather what projection I 
use, or what convertion I do, there is always an ugly glitch that cause 
extreme stretching along the seam.
I convert from the spherical image to the longitude-latitude format in 
HDRShop and apply to a sphere or sky_sphere using a spherical mapping.
Same thing if I use the cross format as a source.

Also, it's a single view point probe (you see the camera) while beter 
ones use a 2 view point setting.


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From: James Holsenback
Subject: Re: Canister of Elbow Macaroni
Date: 28 Nov 2012 10:22:53
Message: <50b62c4d@news.povray.org>
On 11/23/2012 04:36 PM, BertvdB wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> Here's the 1st test render, everything is fairly mono-chrome for now.
>> Lot's more noodles to come ... only 250 here. I have a kitchen HDR and I
>> think I can get this one to look like it's on the counter.I'm also
>> considering sslt for the noodles, however I'm worried about the render
>> time. If I texture one noodle and call it a bunch of times, it shouldn't
>> be too bad ;-)
>
> It needs for sure some colouring, now it looks like a cannister of maggots
>
>
LOL ... funny but not helpful ;-)

How's this ...

I think I've settled on this "kitchen counter" pose. I had to redo the 
noodle simulation, I noticed some intersections. I just gave the even 
numbered noodles a slightly less "mass" value. The utensils/rack are a 
model I found ... it needed some work, but wouldn't import into blender, 
but would in poseray. I'm going to keep the  utensils and make my own rack.

I think I'm close to over doing the angular look I have going on ... so 
to break that up, I'm working on a pepper-mill for the foreground (left) 
tipped on it's side (into the scene) with some peppercorns scattered on 
the counter.


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From: Jaime Vives Piqueres
Subject: Re: Canister of Elbow Macaroni
Date: 29 Nov 2012 05:00:19
Message: <50b73233$1@news.povray.org>

> How's this ...

   Much better... the tiling work is very nice, BTW.

> I think I've settled on this "kitchen counter" pose. I had to redo
> the noodle simulation, I noticed some intersections. I just gave the
> even numbered noodles a slightly less "mass" value. The utensils/rack
> are a model I found ... it needed some work, but wouldn't import into
> blender, but would in poseray. I'm going to keep the  utensils and
> make my own rack.
>

   Curiously, I've been thinking on making a simulation of my cutlery set
falling vertically into a rack, to obtain a rack full of realistically
placed flatware.

> I think I'm close to over doing the angular look I have going on ...
> so to break that up, I'm working on a pepper-mill for the foreground
> (left) tipped on it's side (into the scene) with some peppercorns
> scattered on the counter.

   Nice touch... but don't forget to put a cheese piece somewhere. :)

--
Jaime


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