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> On 11/22/2012 03:16 AM, Jaime Vives Piqueres wrote:
>>> I have a kitchen HDR [...]
>>
>> Is that the one from Paul Debevec? If so, I've a setup of two lights
>> which fits close enough the default spherical mapping of this HDR into a
>> sphere, so the lighting and highlights seem to come effectively from the
>> HDR. It's what I used for the fruits bowl scene... it took me a while,
>> with lots of trial& error until I found the positions. Just ask for it...
>>
>> --
>> Jaime
>>
>
> Well when I tried to increase the number of noodles I got too many
> escapees ... So I reworked BOTH the noodles and the canister. I don't
> know if it's blender, or me (LOL ... willing to call it me for now) but
> until I cleaned up the canister mesh (adequate number of verities for
> collision testing) and redid the normals before I got it with NO
> escapees ... noodle count up to 428 now.
>
> As it stands the simulation took over an hour ... and hammered my poor
> ole 32-bit dual core machine. I'm wondering if there's a way to decouple
> the script editor ... maybe wishful thinking, but I've got a gut feeling
> it's a significant resource hog.
>
> Two more things ... I couldn't locate my kitchen hdr, so Jamie if you
> don't mind, I'd like to try the one you mentioned. Oh and hey the
> perfect noodle pigment is eluding me ... found some image's to sample
> but not joy yet, so if anyone else can offer that magic pigment, I'd
> sure appreciate the nudge.
>
> Cheers
I have a problem with the kitchen probe: no mather what projection I
use, or what convertion I do, there is always an ugly glitch that cause
extreme stretching along the seam.
I convert from the spherical image to the longitude-latitude format in
HDRShop and apply to a sphere or sky_sphere using a spherical mapping.
Same thing if I use the cross format as a source.
Also, it's a single view point probe (you see the camera) while beter
ones use a 2 view point setting.
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