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> On 08/10/12 09:19, B. Gimeno wrote:
>> Just missing the coins of two colors.
>
> Yes, I purposely omitted it... I'm way too lazy. But it would not be
> difficult, given the way the coins are done: I just have to create two
> concentric heightfields for each coin side, instead of just one.
>
Why two heightfields? You just need a cylindrical pattern switching from
one metal texture to the other at the right radius.
texture{cylindrical texture_map{[0.75 Golden_Texture][0.75
Silvery_Texture]}}
> --
> Jaime
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From: Jaime Vives Piqueres
Subject: Re: Make Money with POV-Ray (literally).
Date: 9 Oct 2012 04:12:56
Message: <5073dc88$1@news.povray.org>
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On 08/10/12 23:55, Alain wrote:
> Why two heightfields? You just need a cylindrical pattern switching
> from one metal texture to the other at the right radius.
> texture{cylindrical texture_map{[0.75 Golden_Texture][0.75
> Silvery_Texture]}}
Ah... yes, of course. And with the actual number of heightfields
already present on the scene, it would be much more efficient.
--
Jaime
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Hi All:
>
> Sorry for the misleading subject... I couldn't resist. ;)
Nice coins. They have a pleasing thickness you don't always find with real ones
(not in the US, anyway). The render quality is good, too, especially the image
with the coins spilled onto a granite plane. One could easily mistake it for a
photograph.
> So, for this scene, I setup a LUA script to make 5 piles of different
> coins, and then sent a ball on their way...
Uncle Scrooge would be p1ss3d!
> Now, I just have to make better heightfields for the coins... the
> current ones using webdings.ttf are not very convincing.
I've got one coin in my meager collection with a similar level of quality: it's
gold-colored with an eagle ringed by twenty stars on one side, and the words "No
Cash Value" on the other ;) Perhaps bas-reliefs could be made by blurring the
symbols' height maps and masking them with their sharp versions?
BTW, I was never able to create decent bump maps from my other coins. They were
either too scratched, or too reflective. I need some sort of removable substance
that will hide the reflective surfaces without diminishing all the details, like
a thin paint or some face makeup. A new paint brush would also help... it might
be time for another haircut :D
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From: Jaime Vives Piqueres
Subject: Re: Make Money with POV-Ray (literally).
Date: 20 Oct 2012 02:37:32
Message: <508246ac$1@news.povray.org>
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On 19/10/12 23:36, Samuel Benge wrote:
> Nice coins. They have a pleasing thickness you don't always find with
> real ones (not in the US, anyway). The render quality is good, too,
> especially the image with the coins spilled onto a granite plane. One
> could easily mistake it for a photograph.
Yes, I guess I made them a bit more thick than usual in real coins, at
least comparing with the euro coins I've at hand. I also think that I
raised too much the relief, but I like it...
> Uncle Scrooge would be p1ss3d!
I didn't know the original name of this character... back then, in
Spain there was a tendency to translate *everything*, and he was called
"El Tio Gilito" here (thankfully these days at least the names aren't
translated, or Homer Simpson would have ended as Homero Simones, or
something like that...).
> I've got one coin in my meager collection with a similar level of
> quality: it's gold-colored with an eagle ringed by twenty stars on
> one side, and the words "No Cash Value" on the other ;)
Yes, that's what I was referring to... they look a bit like these
"on-purpose" fake coins (specially at first, before I started using the
new albedo specular, which helped a lot making them look more metallic).
> Perhaps bas-reliefs could be made by blurring the symbols' height
> maps and masking them with their sharp versions?
Hmmm... should try that.
> BTW, I was never able to create decent bump maps from my other coins.
> They were either too scratched, or too reflective. I need some sort
> of removable substance that will hide the reflective surfaces without
> diminishing all the details, like a thin paint or some face makeup. A
> new paint brush would also help... it might be time for another
> haircut :D
I know what you mean... been there too. ;) But finally I've given up
and decided it was not worth the effort to scan real coins... instead, I
searched for some dingbats fonts to make my virtual ones more interesting.
BTW, did you try this other trick? :
http://www.mdartford.com/?p=453
I was tempted to try it just with coffee, as there is always a cup
somewhere on my table... :)
--
Jaime
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> BTW, did you try this other trick? :
>
> http://www.mdartford.com/?p=453
Clever solution. I occasionally think of ways to make something like that work
with my scanner, but haven't come up with anything useful. Besides, such a
method would still require that I paint my coins.
> I was tempted to try it just with coffee, as there is always a cup
> somewhere on my table... :)
I'm fairly certain that you'll need a more effective light-attenuating medium
than coffee. Oil dyed with soot, maybe? Pressing a thin sheet of clear plastic
onto the coin might also be a good idea to avoid photographing reflected light
from the liquid's uneven surface.
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