POV-Ray : Newsgroups : povray.binaries.images : Make Money with POV-Ray (literally). : Re: Make Money with POV-Ray (literally). Server Time
30 Jul 2024 12:22:35 EDT (-0400)
  Re: Make Money with POV-Ray (literally).  
From: Jaime Vives Piqueres
Date: 9 Oct 2012 04:12:56
Message: <5073dc88$1@news.povray.org>
On 08/10/12 23:55, Alain wrote:
> Why two heightfields? You just need a cylindrical pattern switching
> from one metal texture to the other at the right radius.
> texture{cylindrical texture_map{[0.75 Golden_Texture][0.75
> Silvery_Texture]}}

   Ah... yes, of course. And with the actual number of heightfields
already present on the scene, it would be much more efficient.

--
Jaime


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