On 08/10/12 23:55, Alain wrote:
> Why two heightfields? You just need a cylindrical pattern switching
> from one metal texture to the other at the right radius.
> texture{cylindrical texture_map{[0.75 Golden_Texture][0.75
> Silvery_Texture]}}
Ah... yes, of course. And with the actual number of heightfields
already present on the scene, it would be much more efficient.
--
Jaime
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