POV-Ray : Newsgroups : povray.binaries.images : Make Money with POV-Ray (literally). : Re: Make Money with POV-Ray (literally). Server Time
30 Jul 2024 12:33:11 EDT (-0400)
  Re: Make Money with POV-Ray (literally).  
From: Samuel Benge
Date: 19 Oct 2012 17:40:01
Message: <web.5081c7e5e7dff9d0db6dfed40@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Hi All:
>
>    Sorry for the misleading subject... I couldn't resist. ;)

Nice coins. They have a pleasing thickness you don't always find with real ones
(not in the US, anyway). The render quality is good, too, especially the image
with the coins spilled onto a granite plane. One could easily mistake it for a
photograph.

> So, for this scene, I setup a LUA script to make 5 piles of different
> coins, and then sent a ball on their way...

Uncle Scrooge would be p1ss3d!

> Now, I just have to make better heightfields for the coins... the
> current ones using webdings.ttf are not very convincing.

I've got one coin in my meager collection with a similar level of quality: it's
gold-colored with an eagle ringed by twenty stars on one side, and the words "No
Cash Value" on the other ;) Perhaps bas-reliefs could be made by blurring the
symbols' height maps and masking them with their sharp versions?

BTW, I was never able to create decent bump maps from my other coins. They were
either too scratched, or too reflective. I need some sort of removable substance
that will hide the reflective surfaces without diminishing all the details, like
a thin paint or some face makeup. A new paint brush would also help... it might
be time for another haircut :D


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