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From: Samuel Benge
Subject: Re: Journey to an Unknown Region [wip]
Date: 8 Dec 2009 14:10:01
Message: <web.4b1ea446338ab975d670fe1e0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Winter is coming, so...
>
> I used a couple of World Machine height_fields as basis for a function, with
> an appropriate slope/altitude map.
>
> The title refers to the novel Lavondyss by Robert Holdstock. The scene may
> turn out as a kind of illustration to this novel.
>
> --
> All the best,
>
> Thomas

It's looking good, Thomas! It reminds me of the mountains we have around here,
but ours are grey with many round stones, and little more rounded at the peaks.
The high country. Beautiful, yet treacherous.

Are you using the free version of World Machine which has a 512x512 height field
resolution limit? If so, I know of a way to get even higher resolution maps into
POV, but WM is not involved. You can use the free version of Terragen to make
your HF, import it into TerraBrush, and then export the HF to a 16-bit bitmap
format. Terragen's erosion functions are terribly slow, but it's the best work
flow I could find for Windows.

Just thought I would share that since I spent a long time searching for a
solution, and the info is useful :)

Sam


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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip]
Date: 9 Dec 2009 04:58:25
Message: <4b1f74c1$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht 
news:web.4b1ea446338ab975d670fe1e0@news.povray.org...
>
> It's looking good, Thomas! It reminds me of the mountains we have around 
> here,
> but ours are grey with many round stones, and little more rounded at the 
> peaks.
> The high country. Beautiful, yet treacherous.
>
> Are you using the free version of World Machine which has a 512x512 height 
> field
> resolution limit? If so, I know of a way to get even higher resolution 
> maps into
> POV, but WM is not involved. You can use the free version of Terragen to 
> make
> your HF, import it into TerraBrush, and then export the HF to a 16-bit 
> bitmap
> format. Terragen's erosion functions are terribly slow, but it's the best 
> work
> flow I could find for Windows.
>
> Just thought I would share that since I spent a long time searching for a
> solution, and the info is useful :)
>

Thank you indeed Sam! This is useful info. I do indeed use the free version 
of WM. What I often do (not here though) is to load the HF into GeoControl 
(or Leveller) and increase the resolution and maybe add some features before 
exporting to POV. I confess that I forgot about Terrabrush which I used in 
the past along with others. Also Terragen has been somewhat neglected by me 
these last couple of years. I like to have several and different 
possibilities for approaching a goal.

Thomas


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From: Robert McGregor
Subject: Re: Journey to an Unknown Region [wip]
Date: 9 Dec 2009 08:15:01
Message: <web.4b1fa16a338ab9754726e92b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Winter is coming, so...
>
> I used a couple of World Machine height_fields as basis for a function, with
> an appropriate slope/altitude map.
>
> The title refers to the novel Lavondyss by Robert Holdstock. The scene may
> turn out as a kind of illustration to this novel.
>
> --
> All the best,
>
> Thomas

Wow, really nice so far Thomas, looks great overall!

Here's an idea for some foreground detail: I often use some simple height_field
ledges/rocks scaled quite small and traced down to the surface with
Reorient_Trans, randomly scattered all atop/inside/through one another for some
detail. Or maybe simple isosurface rocks done in the same way, randomly scaled &
rotated.

I'm really looking forward to seeing your progress on this one.

Now I'm off to Amazon to order that book, I need a good read for the holidays,
thanks :)

-------------------------------------------------------------------------------
http://www.McGregorFineArt.com


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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip 2]
Date: 9 Dec 2009 10:12:51
Message: <4b1fbe73@news.povray.org>
This is interesting I believe, although still far from perfect. What I did 
here is:

- introduce a spherical pattern to make the normal in the rock texture 
gradually disappear;
- add trees to the background valley with a treeline somewhere in the snow;
- add rocks to the surface and make them scale down with distance.

Thomas


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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip]
Date: 9 Dec 2009 10:23:30
Message: <4b1fc0f2@news.povray.org>
"Robert McGregor" <rob### [at] mcgregorfineartcom> schreef in bericht 
news:web.4b1fa16a338ab9754726e92b0@news.povray.org...
> Wow, really nice so far Thomas, looks great overall!
>
> Here's an idea for some foreground detail: I often use some simple 
> height_field
> ledges/rocks scaled quite small and traced down to the surface with
> Reorient_Trans, randomly scattered all atop/inside/through one another for 
> some
> detail. Or maybe simple isosurface rocks done in the same way, randomly 
> scaled &
> rotated.
>
> I'm really looking forward to seeing your progress on this one.
>
> Now I'm off to Amazon to order that book, I need a good read for the 
> holidays,
> thanks :)


Thank you Robert!

Good idea abou those ledges. As you will see in the second wip I just 
uploaded, I used a mesh rock (need to use 1 or 2 more for differentiation) 
with the added nice touch that they are gradually scaling down with 
distance. This way I can play with the illusion of distance. VDist(V1,V2) 
and little simple calculation did the trick for me.

The foreground needs some *real* snow now.

I hope you like the book. Imo, it is the best in the Mythago Wood Series of 
which it is the second. They can be read separately though without much 
problems.

Thomas


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From: Samuel Benge
Subject: Re: Journey to an Unknown Region [wip 2]
Date: 9 Dec 2009 14:45:01
Message: <web.4b1ffdf85af25d5cf8c77720@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> This is interesting I believe, although still far from perfect. What I did
> here is:
>
> - introduce a spherical pattern to make the normal in the rock texture
> gradually disappear;
> - add trees to the background valley with a treeline somewhere in the snow;
> - add rocks to the surface and make them scale down with distance.
>
> Thomas

It's looking even better now. The rocks might need more variation in their
sizes, perhaps with some squishing and stretching. Are they height_fields?

Occasionally I think about new ways to populate a landscape with rocks. One of
these days I'll have to try modeling a set of them in Blender, decimating the
meshes to reduce the poly count. Now that I know an object pattern can be
created from a mesh, I'll have to try giving the rocks a proximity pattern...

Sam


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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip 2]
Date: 10 Dec 2009 03:07:50
Message: <4b20ac56@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht 
news:web.4b1ffdf85af25d5cf8c77720@news.povray.org...
>
> It's looking even better now. The rocks might need more variation in their
> sizes, perhaps with some squishing and stretching. Are they height_fields?
>
> Occasionally I think about new ways to populate a landscape with rocks. 
> One of
> these days I'll have to try modeling a set of them in Blender, decimating 
> the
> meshes to reduce the poly count. Now that I know an object pattern can be
> created from a mesh, I'll have to try giving the rocks a proximity 
> pattern...
>

Thank you Sam. I am on the right track I believe. Still work to do though. I 
only used one simple mesh rock here, but I shall increase that number to 
three to get more variations that way, but as you said, more differential 
scaling is also in order here.

Object patterns... hmm. I shall have to think about that too...

Thomas


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From: Paolo Gibellini
Subject: Re: Journey to an Unknown Region [wip 2]
Date: 10 Dec 2009 06:30:01
Message: <4b20dbb9$1@news.povray.org>
>Thomas de Groot  on date 09/12/2009 16:12 wrote:
> This is interesting I believe, although still far from perfect. What I did 
> here is:
> 
> - introduce a spherical pattern to make the normal in the rock texture 
> gradually disappear;
> - add trees to the background valley with a treeline somewhere in the snow;
> - add rocks to the surface and make them scale down with distance.
> 
> Thomas 
> 
> 
> 
Neat.
Ok, it is unfair in an unknown region, but it could be interesting 
having a path, perhaps signed with red or orange paint on the stones.
And what about an animal (a bird or an ibex)?

;-)
Paolo


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From: Thomas de Groot
Subject: Re: Journey to an Unknown Region [wip 2]
Date: 10 Dec 2009 07:49:26
Message: <4b20ee56$1@news.povray.org>
"Paolo Gibellini" <p.g### [at] gmailcom> schreef in bericht 
news:4b20dbb9$1@news.povray.org...
> Neat.
> Ok, it is unfair in an unknown region, but it could be interesting having 
> a path, perhaps signed with red or orange paint on the stones.
> And what about an animal (a bird or an ibex)?
>

No! No! No path here! We are in really wild territory where few humans have 
trode  :)  Consider yourself as a scout...

Please be patient. Animal(s) will certainly appear in a later stage, when I 
am doneand satisfied with the landscape.

Thomas


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From: Bill Pragnell
Subject: Re: Journey to an Unknown Region [wip 2]
Date: 10 Dec 2009 08:10:01
Message: <web.4b20f1cb5af25d56dd25f0b0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> Please be patient. Animal(s) will certainly appear in a later stage, when I
> am doneand satisfied with the landscape.

Looks like lammergeier country to me. I bet you can't find one of *those* on
Daz3d!

:)


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