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"Samuel Benge" <stb### [at] hotmailcom> schreef in bericht
news:web.4b1ffdf85af25d5cf8c77720@news.povray.org...
>
> It's looking even better now. The rocks might need more variation in their
> sizes, perhaps with some squishing and stretching. Are they height_fields?
>
> Occasionally I think about new ways to populate a landscape with rocks.
> One of
> these days I'll have to try modeling a set of them in Blender, decimating
> the
> meshes to reduce the poly count. Now that I know an object pattern can be
> created from a mesh, I'll have to try giving the rocks a proximity
> pattern...
>
Thank you Sam. I am on the right track I believe. Still work to do though. I
only used one simple mesh rock here, but I shall increase that number to
three to get more variations that way, but as you said, more differential
scaling is also in order here.
Object patterns... hmm. I shall have to think about that too...
Thomas
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