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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> This is interesting I believe, although still far from perfect. What I did
> here is:
>
> - introduce a spherical pattern to make the normal in the rock texture
> gradually disappear;
> - add trees to the background valley with a treeline somewhere in the snow;
> - add rocks to the surface and make them scale down with distance.
>
> Thomas
It's looking even better now. The rocks might need more variation in their
sizes, perhaps with some squishing and stretching. Are they height_fields?
Occasionally I think about new ways to populate a landscape with rocks. One of
these days I'll have to try modeling a set of them in Blender, decimating the
meshes to reduce the poly count. Now that I know an object pattern can be
created from a mesh, I'll have to try giving the rocks a proximity pattern...
Sam
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