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From: Thomas de Groot
Subject: Why don't you go home (final) [~210 kB]
Date: 9 Jun 2008 07:56:43
Message: <484d1a7b@news.povray.org>
Once in a while I finish a long-running wip scene. November last year saw 
the previous version. In the meantime, I *lost* the alien (never overwrite a 
file with another bearing the same name!!!) and had to build him up again 
from scratch. Gave me the oportunity to make changes and improvements.

Well, according to knowledgeable people, suitable planets are visited at 
least thrice.

The first time, by the so-called * Bridge Builders* who, on purpose or not, 
scatter the seeds of life.

The second time, the *Traders* pay a visit and help boost burgeoning 
civilizations. On Earth, the Indus, Sumerian, and La Tene civilizations were 
boosted that way. The present image clearly represents a Traders' period. 
Visibly not always successful...

The third time... well, you do not want to know about a typical visit by the 
*Reapers*... Just pray you will not be alive when eventually that happens to 
Earth...

Both figures derive from the Apollo Maximus model; dog/wolf from Poser; 
trees by POVtree; grass by Bantam Grass; Clouds from the FastClouds macro by 
Zeger Knaepen. The city was modelled after an old book cover: 
http://www.fantasticfiction.co.uk/d/august-derleth/time-to-come.htm

Hope you like it.

Thomas


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From: Stephen
Subject: Re: Why don't you go home (final) [~210 kB]
Date: 9 Jun 2008 09:00:54
Message: <cbaq449ghq4ii641qhtms9qq73p5d9qjm6@4ax.com>
On Mon, 9 Jun 2008 13:56:35 +0200, "Thomas de Groot"
<t.d### [at] internlDOTnet> wrote:

>Hope you like it.

Very, very nice Thomas. I hate it when I loose files like that :(
-- 

Regards
     Stephen


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From: fls13
Subject: Re: Why don't you go home (final) [~210 kB]
Date: 9 Jun 2008 21:45:01
Message: <web.484ddc1df97e4e8989e735d0@news.povray.org>
Fantastic


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From: Thomas de Groot
Subject: Re: Why don't you go home (final) [~210 kB]
Date: 10 Jun 2008 03:28:24
Message: <484e2d18@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:cbaq449ghq4ii641qhtms9qq73p5d9qjm6@4ax.com...
>
> Very, very nice Thomas. I hate it when I loose files like that :(
> -- 
>

Thank you Stephen. Yes, I thought I had learned that lesson decades ago, but 
no. I again fell into the same, obvious, trap  ;-)
Not that I complained, because I had some important changes in mind anyway, 
but it is vexing and you feel really silly.

Stephen, I *borrowed* your Bridge Builder's origins of life concept and 
extrapolated a bit further. Hope you don't mind.

Thomas


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From: Thomas de Groot
Subject: Re: Why don't you go home (final) [~210 kB]
Date: 10 Jun 2008 03:28:40
Message: <484e2d28@news.povray.org>
"fls13" <fls### [at] netzeronet> schreef in bericht 
news:web.484ddc1df97e4e8989e735d0@news.povray.org...
> Fantastic
>

Thank you :-)

Thomas


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From: Stephen
Subject: Re: Why don't you go home (final) [~210 kB]
Date: 10 Jun 2008 03:53:52
Message: <lubs44pm6mvtsiefuc2keqt0huu4r150hc@4ax.com>
On Tue, 10 Jun 2008 09:28:24 +0200, "Thomas de Groot"
<t.d### [at] internlDOTnet> wrote:

>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
>news:cbaq449ghq4ii641qhtms9qq73p5d9qjm6@4ax.com...
>>
>> Very, very nice Thomas. I hate it when I loose files like that :(
>> -- 
>>
>
>Thank you Stephen. Yes, I thought I had learned that lesson decades ago, but 
>no. I again fell into the same, obvious, trap  ;-)
>Not that I complained, because I had some important changes in mind anyway, 
>but it is vexing and you feel really silly.

You certainly do, as I know only too well.

>Stephen, I *borrowed* your Bridge Builder's origins of life concept and 
>extrapolated a bit further. Hope you don't mind.
>
I'm fair chuffed :)
And it's only fair as I used "Rais Abdul ibn Abdullah" in my
description for a TC-IRC. 
Shared worlds!

Less than a week till the voting starts and the entries are coming in.
-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Why don't you go home (final) [~210 kB]
Date: 11 Jun 2008 03:53:05
Message: <484f8461@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:lubs44pm6mvtsiefuc2keqt0huu4r150hc@4ax.com...
>
>>Stephen, I *borrowed* your Bridge Builder's origins of life concept and
>>extrapolated a bit further. Hope you don't mind.
>>
> I'm fair chuffed :)
> And it's only fair as I used "Rais Abdul ibn Abdullah" in my
> description for a TC-IRC.
> Shared worlds!

It is an interesting notion that opens vistas of Cordwainer Smith-like sagas 
:-)

>
> Less than a week till the voting starts and the entries are coming in.

Yes. As always, there are interesting images there! I am missing Robert.... 
Robert! Where are you?!  :-)

Thomas


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From: Stephen
Subject: Re: Why don't you go home (final) [~210 kB]
Date: 11 Jun 2008 04:53:24
Message: <394v44lohfsbuo5ro5qevo1gm0dstfss0g@4ax.com>
On Wed, 11 Jun 2008 09:53:05 +0200, "Thomas de Groot"
<t.d### [at] internlDOTnet> wrote:

>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
>news:lubs44pm6mvtsiefuc2keqt0huu4r150hc@4ax.com...
>>
>>>Stephen, I *borrowed* your Bridge Builder's origins of life concept and
>>>extrapolated a bit further. Hope you don't mind.
>>>
>> I'm fair chuffed :)
>> And it's only fair as I used "Rais Abdul ibn Abdullah" in my
>> description for a TC-IRC.
>> Shared worlds!
>
>It is an interesting notion that opens vistas of Cordwainer Smith-like sagas 
>:-)

It does, not unlike Pov Ping Pong. I took a version of Gail's Sci-Fi
experiment and ended up with Riverworld and Lot- 271828 TC-RTC
entries. Shared worlds would do away with the competition element.

>>
>> Less than a week till the voting starts and the entries are coming in.
>
>Yes. As always, there are interesting images there! I am missing Robert.... 
>Robert! Where are you?!  :-)
>

And good ones too :-)
I'm missing Dr. John's who promised an entry. If his iso-surfaces
finished in time
-- 

Regards
     Stephen


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From: Mike the Elder
Subject: Re: Why don't you go home (final) [~210 kB]
Date: 11 Jun 2008 11:20:00
Message: <web.484febb4f97e4e85a8888d90@news.povray.org>
"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Once in a while I finish a long-running wip scene ...

> Hope you like it.
>
> Thomas

Truly splendid! Not to be dismissive of the scene's technical merits, which are
also noteworthy, I would like to take a few moments to praise the aesthetic,
compositional and story-telling aspects of the image, which IMHO, set it apart
from and above a number of other images which are also technically impressive.

I don't know whether you've had formal education in composition or were simply
born with "the gift", but it is *SO* nice to see the potential of ray tracing
realized in images wherein the various "objects" are arranged and detailed to
set a mood and tell a story.  I would never name names or criticize an
individual image that someone has worked hard on in this manner, BUT - I've
lost track of the number of times I have had a bifurcated reaction to an image:
Technically, "Wow!" - and to everything else, "Why?" Images like this one really
help to demonstrate that POV-Ray provides a means for real creative expression,
not merely simulating various optical conditions. Bravo!

Best Regrds,
Mike C.


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From: Thomas de Groot
Subject: Re: Why don't you go home (final) [~210 kB]
Date: 12 Jun 2008 03:54:49
Message: <4850d649$1@news.povray.org>
"Mike the Elder" <nomail@nomail> schreef in bericht 
news:web.484febb4f97e4e85a8888d90@news.povray.org...
>
> Truly splendid! Not to be dismissive of the scene's technical merits, 
> which are
> also noteworthy, I would like to take a few moments to praise the 
> aesthetic,
> compositional and story-telling aspects of the image, which IMHO, set it 
> apart
> from and above a number of other images which are also technically 
> impressive.
>
> I don't know whether you've had formal education in composition or were 
> simply
> born with "the gift", but it is *SO* nice to see the potential of ray 
> tracing
> realized in images wherein the various "objects" are arranged and detailed 
> to
> set a mood and tell a story.  I would never name names or criticize an
> individual image that someone has worked hard on in this manner, BUT - 
> I've
> lost track of the number of times I have had a bifurcated reaction to an 
> image:
> Technically, "Wow!" - and to everything else, "Why?" Images like this one 
> really
> help to demonstrate that POV-Ray provides a means for real creative 
> expression,
> not merely simulating various optical conditions. Bravo!
>

Oh...Hum... You truly make me blush, Mike. Thank you very much indeed for 
your kind analysis.

I have no formal education in composition. There must be a bit of "gift", as 
professional artists seem to be over-represented in my family. However, I 
have learned and been taught from an early age to observe minutely the world 
and the people around me, and that, combined with a fair dosis of 
imagination, forms the solid basis on which I work. I read and scrutinize 
widely the works of artists, whatever their medium or style and try to find 
what makes those works "tick".

I must say that I am a very average drawer and a much worse painter (I have 
tried those and I have happily destroyed most of my disapointing dabblings), 
and I think I am a fairly good photographer, but I have finally found in 
POV-Ray the perfect medium for expressing almost literally the images that 
form in my mind. I consider myself more as an illustrator than as a genuine 
"conceptual" artist however, the "story" almost always taking the lead.

I am very glad you like my work and it encourages me in pursuing my quest in 
the direction I feel is right (at least for me). Like so many others who 
have stimulated me by their often outstanding work - not only technically 
but also in compositing and telling a story - I hope to contribute a little 
bit in my own way to stimulate others.

Regards,

Thomas


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