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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 04:22:05
Message: <46909ead@news.povray.org>
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"Marc" <jac### [at] wanadoofr> schreef in bericht
news:4690046f@news.povray.org...
>
> That is reaaly great!
>
Isn't it?? <grin>
And that guy was born in Algiers. As far as I can tell presently, in the
Birmandreis area.
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:46909be0$1@news.povray.org...
> For instance, I am still a bit worried by the bunching up of the cloth in
> cramped places like under the arms.
Yes! I had exactly that on my Romayne character, (where his arm goes
behind his back). The only answer I could come up with was to delete a lot
of verts, and well, it worked in the end I think.
~Steve~
> Thomas
>
>
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"St." <dot### [at] dotcom> schreef in bericht news:4690a1d1$1@news.povray.org...
>
> Yes! I had exactly that on my Romayne character, (where his arm goes
> behind his back). The only answer I could come up with was to delete a lot
> of verts, and well, it worked in the end I think.
>
In other words, this would be equivalent to smoothing the mesh, after the
simulation, wouldn't it?
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:4690cf3a$1@news.povray.org...
>
> "St." <dot### [at] dotcom> schreef in bericht news:4690a1d1$1@news.povray.org...
>>
>> Yes! I had exactly that on my Romayne character, (where his arm goes
>> behind his back). The only answer I could come up with was to delete a
>> lot of verts, and well, it worked in the end I think.
>>
>
> In other words, this would be equivalent to smoothing the mesh, after the
> simulation, wouldn't it?
Hmm, well, no, there was no smoothing involved, just the manipulation
and deletion of verts in Wings (on his shirt), until it looked good.
~Steve~
>
> Thomas
>
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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 8 Jul 2007 10:35:12
Message: <4690f620@news.povray.org>
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"St." <dot### [at] dotcom> schreef in bericht news:4690ea51@news.povray.org...
>> In other words, this would be equivalent to smoothing the mesh, after the
>> simulation, wouldn't it?
>
> Hmm, well, no, there was no smoothing involved, just the manipulation
> and deletion of verts in Wings (on his shirt), until it looked good.
>
Ok, that's true. I was in fact thinking along another line of thought where
one could maybe also try to smooth carefully the mesh at critical points...
Needs some experimenting... Thanks for the tip, Steve. I had not yet
considered editing the mesh after the simulation in that way, but it makes
sense, much sense indeed.
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> Meet the Rais Abdul ibn Abdullah. He is a character in my Iskander Series.
> Rich, powerful, cruel.
>
> Thomas
night :-)
But is that a knife under his Pirihan or is he just pleased to see us? ;-)
Stephen
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From: Thomas de Groot
Subject: Re: Making clothers in Poser - Take 7 (WIP)
Date: 9 Jul 2007 08:21:04
Message: <46922830@news.povray.org>
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.469206c3dba22c50c4e49fa40@news.povray.org...
>
> This is looking good, Thomas. I wouldn't like to bump into him on a dark
> night :-)
Indeed. Especially as he probably will be accompanied by a bunch of
hashishins, as his links with the Old Man of the Mountain are wispered about
in the taverns. And the Janissary are never far away...
> But is that a knife under his Pirihan or is he just pleased to see us? ;-)
Well... it possibly is his belly button :-)
No, it is the border of the shalwar around his waist. He is going to wear a
sabre of course.
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.469206c3dba22c50c4e49fa40@news.povray.org...
> >
> > This is looking good, Thomas. I wouldn't like to bump into him on a dark
> > night :-)
> Indeed. Especially as he probably will be accompanied by a bunch of
> hashishins, as his links with the Old Man of the Mountain are wispered about
> in the taverns. And the Janissary are never far away...
Word pictures help to set the scene.
> > But is that a knife under his Pirihan or is he just pleased to see us? ;-)
>
> Well... it possibly is his belly button :-)
> No, it is the border of the shalwar around his waist. He is going to wear a
> sabre of course.
You (we) really need interactivity between clothes. It would be nice if, in
Poser, different parts of a mesh could have different properties.
A scimitar?
A handbag!!!
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.46922d21dba22c50c4e49fa40@news.povray.org...
>
> You (we) really need interactivity between clothes. It would be nice if,
> in
> Poser, different parts of a mesh could have different properties.
Well, there is of course interactivity between the clothes as for instance
the pirihan interacts with the shalwar, and the shalwar is restricted by the
boots. The sash is a different story, but the caftan will interact
simultaneously with the pirihan, the sash, and (possibly) the scimitar
(depends on how I shall fix it). Thus, you can get a feeling for the
different cloth layers which are remarkably naturalistic.
In terms of different properties, what do you have in mind?
> A scimitar?
> A handbag!!!
Hmm... you might indeed prefer to see him with a handbag if you meet him at
night :-) However... I am afraid that he is not that type of guy. Much more
expert with the scimitar than with the handbag ;-)
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.46922d21dba22c50c4e49fa40@news.povray.org...
> >
> > You (we) really need interactivity between clothes. It would be nice if,
> > in
> > Poser, different parts of a mesh could have different properties.
> Well, there is of course interactivity between the clothes as for instance
> the pirihan interacts with the shalwar, and the shalwar is restricted by the
> boots. The sash is a different story, but the caftan will interact
> simultaneously with the pirihan, the sash, and (possibly) the scimitar
> (depends on how I shall fix it). Thus, you can get a feeling for the
> different cloth layers which are remarkably naturalistic.
> In terms of different properties, what do you have in mind?
What I was thinking of was the shalwar interacting with the pirihan so that
the pirihan flattens the shalwar. Also If you had a coat that had stiffened
shoulders you might want to have a different bending factor for the
shoulders than on the main part of the cloth.
> > A scimitar?
> > A handbag!!!
> Hmm... you might indeed prefer to see him with a handbag if you meet him at
> night :-) However... I am afraid that he is not that type of guy. Much more
> expert with the scimitar than with the handbag ;-)
Sorry Thomas, I was laughing at my own writing style. I was asking if you
same play as does this quote. And it is quite famous :-)
To lose one parent may be regarded as a misfortune; to lose both looks like
carelessness.
Stephen
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