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"St." <dot### [at] dotcom> schreef in bericht news:4690a1d1$1@news.povray.org...
>
> Yes! I had exactly that on my Romayne character, (where his arm goes
> behind his back). The only answer I could come up with was to delete a lot
> of verts, and well, it worked in the end I think.
>
In other words, this would be equivalent to smoothing the mesh, after the
simulation, wouldn't it?
Thomas
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