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From: Thomas de Groot
Subject: Re: Making clothes in Poser - Take 5b
Date: 29 May 2007 11:00:52
Message: <465c4024@news.povray.org>
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"Janet" <par### [at] att net> schreef in bericht
news:web.465ba07b206256a83bbb6b9d0@news.povray.org...
>
>> The pants are very nice now. I could certainly work a bit more on them,
>> but
>> I shall leave that for another occasion. There is now a next step in
>> complexity that I want to explore: breeches with bindings along the
>> calves.
>> I think I know how to do this (again, the tutorial manual give a number
>> of
>> useful hints in that direction) but I have to try this out on a figure.
>
> Wouldn't these be shorter pantaloons? I'm no sailor tailor, just curious.
> :)
There are a lot of different type of breeches, depending on historical epoch
mainly, and use. I googled some images and there are even a number of sewing
'patterns' for making them in RL. Not so useful in the mesh universe, but it
might give some ideas. What I want to try is the Celtic or the Viking type
of breeches, and bind them at the calves, perhaps with some additional
leggings (for winter) if I feel confident enough.
17:00 hours: the breeches are finished and ready for simulation. Next step
are the bindings...
>
>> <grin> yes the hat! Such a simple object, originally built from a torus.
>> I
>> wanted something outlandish anyway :-)
>
> It is definitely unique and outlandish. :)
Yes indeed.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> There are a lot of different type of breeches, depending on historical epoch
> mainly, and use. I googled some images and there are even a number of sewing
> 'patterns' for making them in RL. Not so useful in the mesh universe, but it
> might give some ideas. What I want to try is the Celtic or the Viking type
> of breeches, and bind them at the calves, perhaps with some additional
> leggings (for winter) if I feel confident enough.
> 17:00 hours: the breeches are finished and ready for simulation. Next step
> are the bindings...
Thanks Thomas, maybe the breeches will be in "Take 6" ? :)
Janet
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"Janet" <par### [at] att net> schreef in bericht
news:web.465f2034206256a83c1e96f10@news.povray.org...
> Thanks Thomas, maybe the breeches will be in "Take 6" ? :)
Yes indeed. However, the simulation is a bit more complicated than I had
expected and expecially the workflow is very critical. It will work for
stills, but I doubt if it can be used for animations. So, take patience. I
shall come up with a fully dressed Kelt!
To get some idea about the problem and solution, have a look at the CP
Poser7 Forum:
http://www.contentparadise.com/forums/showthread.php?t=5387
That is basically what I am struggling with.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Yes indeed. However, the simulation is a bit more complicated than I had
> expected and expecially the workflow is very critical. It will work for
> stills, but I doubt if it can be used for animations. So, take patience. I
> shall come up with a fully dressed Kelt!
>
> To get some idea about the problem and solution, have a look at the CP
> Poser7 Forum:
> http://www.contentparadise.com/forums/showthread.php?t=5387
> That is basically what I am struggling with.
>
> Thomas
Oh, man, you are getting fancy! That's a great idea with the torus. And it
makes UV mapping easier, I would think. I see what you mean about
animating. :) I am very glad you started these Poser cloth threads, and I
will keep watching!
Janet
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"Janet" <par### [at] att net> schreef in bericht
news:web.46604e3e206256a8a517c74b0@news.povray.org...
>
> Oh, man, you are getting fancy! That's a great idea with the torus. And it
> makes UV mapping easier, I would think. I see what you mean about
> animating. :) I am very glad you started these Poser cloth threads, and I
> will keep watching!
>
<grin>
Stay tuned. More is coming. :-)
I am now writing a short HowTo for this particular procedure. I have also a
request for e-frontiers about an upgrade for Poser 8 (oh well, let's say
7.2), concerning this, because I think it could be integrated into the Cloth
Room as a modelling similar and parallel to Draping. The potential for that
would be that you could pose and animate the whole thing without any
problems.
About animation, maybe it can be done. Otherwise, there are other techniques
I have thought about, to reach a similar (although less natural) effect, but
which would work much better when animating.
UV mapping easier? Hmm... yes, for some cases that would be so. Thinking
about my pantaloons, no, because there the design is already baggy from the
start. It is a different approach towards a fairly similar result (a case of
convergent evolution so to speak).
Not being entirely satisfied with the clothing Poser provides, nor with the
clothing on sale by and large, and having very specific needs for a number
of scenes I want to do, the only logical step was to go systematically
through the Cloth Room and discover how far I could go. Only natural to make
that available to the community. You and Stephen are actively
involved/interested in this matter, but I am sure there are lots of silent
watchers waiting impatiently for the next release :-)
Thomas
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On Sat, 2 Jun 2007 09:51:40 +0200, "Thomas de Groot" <t.d### [at] inter nlDOTnet>
wrote:
>
>Not being entirely satisfied with the clothing Poser provides, nor with the
>clothing on sale by and large, and having very specific needs for a number
>of scenes I want to do, the only logical step was to go systematically
>through the Cloth Room and discover how far I could go. Only natural to make
>that available to the community. You and Stephen are actively
>involved/interested in this matter, but I am sure there are lots of silent
>watchers waiting impatiently for the next release :-)
This is appreciated by me. I would love to devote the time to Poser's cloth room
as I have similar requirements for non-bedroom oriented clothes. Alas, I am
spending most of my time in Bishop3D, which is becoming quite workable now.
(Alas! - Alack, I'll have to stop drinking your Dutch coffee or at least going
to your coffee shops :-)
Regards
Stephen
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> About animation, maybe it can be done. Otherwise, there are other techniques
> I have thought about, to reach a similar (although less natural) effect, but
> which would work much better when animating.
If the torus is made into a conforming clothing item, that might work. Or
make a leg binding into a conforming item and use that instead of the
torus. Just a thought.
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"Janet" <par### [at] att net> schreef in bericht
news:web.46618266206256a8875c8bc90@news.povray.org...
>> About animation, maybe it can be done. Otherwise, there are other
>> techniques
>> I have thought about, to reach a similar (although less natural) effect,
>> but
>> which would work much better when animating.
>
> If the torus is made into a conforming clothing item, that might work. Or
> make a leg binding into a conforming item and use that instead of the
> torus. Just a thought.
>
Hmm... interesting. I had not thought about that. Might also solve another
problem, the fact that a prop parented to a figure cannot be scaled during a
simulation. But maybe a conforming item can? I shall have to experiment a
bit with this...
Thanks Janet! Good suggestion.
Thomas
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