POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser - Take 5b : Re: Making clothes in Poser - Take 5b Server Time
2 Aug 2024 22:13:40 EDT (-0400)
  Re: Making clothes in Poser - Take 5b  
From: Thomas de Groot
Date: 2 Jun 2007 03:51:39
Message: <4661218b$1@news.povray.org>
"Janet" <par### [at] attnet> schreef in bericht 
news:web.46604e3e206256a8a517c74b0@news.povray.org...
>
> Oh, man, you are getting fancy! That's a great idea with the torus. And it
> makes UV mapping easier, I would think. I see what you mean about
> animating. :) I am very glad you started these Poser cloth threads, and I
> will keep watching!
>

<grin>
Stay tuned. More is coming. :-)

I am now writing a short HowTo for this particular procedure. I have also a 
request for e-frontiers about an upgrade for Poser 8 (oh well, let's say 
7.2), concerning this, because I think it could be integrated into the Cloth 
Room as a modelling similar and parallel to Draping. The potential for that 
would be that you could pose and animate the whole thing without any 
problems.

About animation, maybe it can be done. Otherwise, there are other techniques 
I have thought about, to reach a similar (although less natural) effect, but 
which would work much better when animating.

UV mapping easier? Hmm... yes, for some cases that would be so. Thinking 
about my pantaloons, no, because there the design is already baggy from the 
start. It is a different approach towards a fairly similar result (a case of 
convergent evolution so to speak).

Not being entirely satisfied with the clothing Poser provides, nor with the 
clothing on sale by and large, and having very specific needs for a number 
of scenes I want to do, the only logical step was to go systematically 
through the Cloth Room and discover how far I could go. Only natural to make 
that available to the community. You and Stephen are actively 
involved/interested in this matter, but I am sure there are lots of silent 
watchers waiting impatiently for the next release :-)

Thomas


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