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"Janet" <par### [at] att net> schreef in bericht
news:web.465ba07b206256a83bbb6b9d0@news.povray.org...
>
>> The pants are very nice now. I could certainly work a bit more on them,
>> but
>> I shall leave that for another occasion. There is now a next step in
>> complexity that I want to explore: breeches with bindings along the
>> calves.
>> I think I know how to do this (again, the tutorial manual give a number
>> of
>> useful hints in that direction) but I have to try this out on a figure.
>
> Wouldn't these be shorter pantaloons? I'm no sailor tailor, just curious.
> :)
There are a lot of different type of breeches, depending on historical epoch
mainly, and use. I googled some images and there are even a number of sewing
'patterns' for making them in RL. Not so useful in the mesh universe, but it
might give some ideas. What I want to try is the Celtic or the Viking type
of breeches, and bind them at the calves, perhaps with some additional
leggings (for winter) if I feel confident enough.
17:00 hours: the breeches are finished and ready for simulation. Next step
are the bindings...
>
>> <grin> yes the hat! Such a simple object, originally built from a torus.
>> I
>> wanted something outlandish anyway :-)
>
> It is definitely unique and outlandish. :)
Yes indeed.
Thomas
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