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Here is a piece of more complicated clothing: a pantaloon.
uv mapping is not easy. Note the stripes getting wider downwards. Not easy
to avoid that.
The t-shirt is a conforming prop from Poser. I note that conforming clothes
are much more difficult to move than dynamic clothes!! The underlying skin
tends to get through much more rapidly :-(
Thomas
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news: 4655584a@news.povray.org...
> Here is a piece of more complicated clothing: a pantaloon.
> uv mapping is not easy. Note the stripes getting wider downwards. Not easy
> to avoid that.
> The t-shirt is a conforming prop from Poser. I note that conforming
> clothes are much more difficult to move than dynamic clothes!! The
> underlying skin tends to get through much more rapidly :-(
>
> Thomas
>
Nice shaping :-)
For the uv_mapping problem couldn't you scale smaller the coordinates at the
wide part?
Marc
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> Here is a piece of more complicated clothing: a pantaloon.
> uv mapping is not easy. Note the stripes getting wider downwards. Not easy
> to avoid that.
> The t-shirt is a conforming prop from Poser. I note that conforming clothes
> are much more difficult to move than dynamic clothes!! The underlying skin
> tends to get through much more rapidly :-(
>
> Thomas
Are you using conforming clothes as cloth? If so did you have problems
removing the end caps?
IIRC I could discard the skin parts of conforming clothes for
most of the ones that I tested. Also/or make them invisible and switch off
Stephen
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"Marc" <jac### [at] wanadoo fr> schreef in bericht
news:46556ba3$1@news.povray.org...
> Nice shaping :-)
Thanks Marc!
This figure is going eventually to
http://news.povray.org/povray.binaries.images/thread/%3C45097171%40news.povray.org%3E/?ttop=242333&mtop=232563&moff=20
which I shall revisit and update with new/better figures. It is going to be
a series called "Iskander the Sailor" (the name of this particular chap
here).
> For the uv_mapping problem couldn't you scale smaller the coordinates at
> the wide part?
>
Hmm... I am not sure I can do that in Silo 2.
As is, the problem is not too visible, but if I add a bump map for the
weave, it becomes really horrible.
Thomas
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"Marc" <jac### [at] wanadoo fr> wrote:
> Nice shaping :-)
> For the uv_mapping problem couldn't you scale smaller the coordinates at the
> wide part?
>
>
If the stripes are getting wider due to the material stretching you might
get unpredictable results.
Also in RL pantaloons have inserts and darts to give them the ballooned
break in the pattern. Although it is perfect for testing, Rupert the bear
trousers might be better, IMHO.
http://en.wikipedia.org/wiki/Rupert_Bear
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.465572442b96b31b3e3af320@news.povray.org...
>
> So we are going to have a "Clothes Room" expert here, excellent!
> Are you using conforming clothes as cloth? If so did you have problems
> removing the end caps?
> IIRC I could discard the skin parts of conforming clothes for
> most of the ones that I tested. Also/or make them invisible and switch off
> "Collide against".
>
>
He He!! Expert? Who knows? Anyway, I want to explore these avenues because
of the complex stories I have in mind. And it is worthwhile to know
'everything' about the programs you are using, isn't it? :-)
I have to make the step between conforming and dynamic clothes yet. So I
guess I first have to export one, edit it in Silo (or Wings), and import it
again as dynamic clothing. Looks like an interesting experiment.
Yes indeed. I forgot that possibility to switch of the skin under the
conforming clothes. That would solve the problem indeed.
Thomas
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.4655753e2b96b31b3e3af320@news.povray.org...
>>
> If the stripes are getting wider due to the material stretching you might
> get unpredictable results.
That is what happens in fact, as the mesh is stretched, thus stretching the
map.
> Also in RL pantaloons have inserts and darts to give them the ballooned
> shape. That would make stripes an unsuitable design unless you don't mind
> a
> break in the pattern.
There are breaks anyway along the seams (which you don't really see in this
particular image). In accordance with RL, I provided vertical seams along
the front and back, and along the inner and outer sides, thus making four
panels, that were then rotated and oriented as well as possible according to
the stripe pattern. Inserts and darts would be difficult to simulate/model I
believe.
> Although it is perfect for testing, Rupert the bear
> trousers might be better, IMHO.
>
> http://en.wikipedia.org/wiki/Rupert_Bear
>
Oh God! Dear old Rupert! Long time no see!!
His trousers would also show stretching, but maybe less visible? I shall
experiment.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> He He!! Expert? Who knows? Anyway, I want to explore these avenues because
> of the complex stories I have in mind. And it is worthwhile to know
> 'everything' about the programs you are using, isn't it? :-)
population is naked :-)
Maybe Janet might do the girlie thing, I bet she is a dab hand with the
pinking shears :-)
> I have to make the step between conforming and dynamic clothes yet. So I
> guess I first have to export one, edit it in Silo (or Wings), and import it
> again as dynamic clothing. Looks like an interesting experiment.
Careful, I did that at first and Poser made end caps that had to be removed.
For skirts the bottom end cap was located half way up the body. Giving the
OBJ an inside hem which I found very time consuming to delete. Without
retesting I think that it is better to convert the conforming clothes to
cloth in the Clothes Room. There are some restraints, I think that you
short term memory it was only a month or two ago :-)
> Yes indeed. I forgot that possibility to switch of the skin under the
> conforming clothes. That would solve the problem indeed.
>
Or remove it in a modeler.
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.4655753e2b96b31b3e3af320@news.povray.org...
> >>
> > If the stripes are getting wider due to the material stretching you might
> > get unpredictable results.
>
> That is what happens in fact, as the mesh is stretched, thus stretching the
> map.
I thought that it looked like stretching. You will need to tweak the cloth
parameters. What does a square centimeter of cotton weigh?
> > Also in RL pantaloons have inserts and darts to give them the ballooned
> > shape. That would make stripes an unsuitable design unless you don't mind
> > a
> > break in the pattern.
>
> There are breaks anyway along the seams (which you don't really see in this
> particular image). In accordance with RL, I provided vertical seams along
> the front and back, and along the inner and outer sides, thus making four
> panels, that were then rotated and oriented as well as possible according to
> the stripe pattern. Inserts and darts would be difficult to simulate/model I
> believe.
Hmm, impressive! It is little things like that, that add to the look.
Thinking about it. It might not be too difficult using subdivision for
for someone else to do :-)
>
> Oh God! Dear old Rupert! Long time no see!!
> His trousers would also show stretching, but maybe less visible? I shall
> experiment.
>
Sad when you model things from your childhood.
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.465582862b96b31b3e3af320@news.povray.org...
>>
>> That is what happens in fact, as the mesh is stretched, thus stretching
>> the
>> map.
>
> I thought that it looked like stretching. You will need to tweak the cloth
> parameters. What does a square centimeter of cotton weigh?
What I mean is something different. The stretching does not happen in the
Cloth Room during the simulation, it is already there in the basic mesh
where the width of the faces at the bulges is wider than at the waist or at
the ankles. Now, this is a thought indeed. Maybe, if I could model the
pantaloon in such a way that more faces were produced at the bulges than at
waist or ankles.... Hmm... I'm not sure...
>
>> There are breaks anyway along the seams (which you don't really see in
>> this
>> particular image). In accordance with RL, I provided vertical seams along
>> the front and back, and along the inner and outer sides, thus making four
>> panels, that were then rotated and oriented as well as possible according
>> to
>> the stripe pattern. Inserts and darts would be difficult to
>> simulate/model I
>> believe.
>
> Hmm, impressive! It is little things like that, that add to the look.
> Thinking about it. It might not be too difficult using subdivision for
> inserts and deleting lines and joining points for darts. But I'll leave it
> for someone else to do :-)
It is knowledge of tayloring that is beginning to be needed in the first
place!
>>
>> Oh God! Dear old Rupert! Long time no see!!
>> His trousers would also show stretching, but maybe less visible? I shall
>> experiment.
>>
> Sad when you model things from your childhood.
<grin> As yet, I don't feel at all alzheimerish :-)
Thomas
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