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"dlm" <me### [at] addressinvalid> schreef in bericht
news:452f9451$1@news.povray.org...
>
> Can't find the drain or any evidence of water.
The water is indeed totally absent, so I should add some puddles. The drain
is there, in polished chrome metal! But as it reflects the surroundings and
the sky, it is hard to see. Look to the extreme right...
> It might be an idea to have some reflective water gloss in the low lying
> areas (residue areas/rocks), or to have cracked dry mud.
yes indeed.
> Also the bald hill on the left looks strangely unnatural with no
> vegetation at the top.
> But perhaps that's all part of your surreal intention.
Ah! it is!
Thomas
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452fa4a8$1@news.povray.org...
>
> > I'd see some other (not wrecked) ships instead of ruins
> I like those ruins <sniff>
I like them too :)
IT is just that they weaken the topic if it is "absence" (if not it's ok :)
Marc
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Excellent concept, and I love the image!
A few thoughts:
The muddy-seaweed texture on the columns and river bed looks OK from a
distance, but decidedly procedural from close up! I think a little more
work on this would improve it no end.
Not sure about the actual presence of the columns. If you remove the one in
the foreground, it may not be obvious what the others are... and the others
block the view along the river somewhat...
Maybe a jetty or pontoon on the left, with some stray vertical timbers to
indicate age? They could get the seaweed treatment instead? Just an idea.
The wreck and the stranded non-wreck look great, and I think the river-banks
look fine.
Bill
PS I'm quite looking forward to seeing the other entries for this round.
This topic should produce some real variety!
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"Marc" <jac### [at] wanadoofr> wrote:
> 452f73fe@news.povray.org...
> > Well, This is the state-of-the-art wip for my IRTC entry. All props are in
> > place; most things have turned out satisfyingly; still have to work on the
> > sky. Still a couple of weeks to go, so that should be possible.
> >
> > At this stage, I am truly interested in your criticism, so that I can do
> > something with it (or not...:-))
> >
> > Oh! by the way! Found the Drain? Look better. It is there...
> >
> > Thomas
> >
> >
> >
> Wonderful image as usual!
> If it is for IRTC,I think the collumns are too much, they drain attention
> from the *absence* which is strong here.
> I had a thought at doing an image on Aral sea and you are close to my
> concept :-)
> I'd see some other (not wrecked) ships instead of ruins
>
> Marc
AAH! Aral Sea! You chose EXACTLY the concept I am working on! I suppose it
wasn't such a stretch to think of it-- still, I thought I would get lucky
:)
Great minds... and all that I suppose. And of course Thomas has done a very
similar theme as well.
Well, I think I will enter anyway, I doubt our realizations will be too
similar, Alain.
-Stefan
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"Thomas de Groot" <t.d### [at] internlnet> wrote:
> Well, This is the state-of-the-art wip for my IRTC entry. All props are in
> place; most things have turned out satisfyingly; still have to work on the
> sky. Still a couple of weeks to go, so that should be possible.
>
> At this stage, I am truly interested in your criticism, so that I can do
> something with it (or not...:-))
>
> Oh! by the way! Found the Drain? Look better. It is there...
>
> Thomas
Thomas: an excellent image! I love your concept (uncomfortably close to
mine...) and I think you have executed it very well. I like the
slime/seaweed especially, maybe it should coat the rocks and shells a
little bit too? Right now the nubbly tan rocks look like they were put
there later (but they are very rocklike).
The decayed and abandoned ships I like very much- you model them with
primitives? Also: the closest pillar is a little too close for the texture
to work, in my opinion. The edges on it should be more rounded, from ages
beneath the sea, and it should have little pockmarks and roughness- or just
move it a little away from the camera, and "feature" the decaying hull
instead.
Also, I was unable to find the drain. More prominent?
Just my $.02... Good work!
Stefan Sittler
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Thomas
Beautiful procedural textures, as always in your work. Strange atmosphere.
Only is missing an archeologist wotking with a toothbrush.
Friendly
452f73fe@news.povray.org...
> Well, This is the state-of-the-art wip for my IRTC entry. All props are in
> place; most things have turned out satisfyingly; still have to work on the
> sky. Still a couple of weeks to go, so that should be possible.
>
> At this stage, I am truly interested in your criticism, so that I can do
> something with it (or not...:-))
>
> Oh! by the way! Found the Drain? Look better. It is there...
>
> Thomas
>
>
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web.452fc005196f9067da53d9e40@news.povray.org...
> AAH! Aral Sea! You chose EXACTLY the concept I am working on! I suppose it
> wasn't such a stretch to think of it-- still, I thought I would get lucky
> :)
>
> Great minds... and all that I suppose. And of course Thomas has done a
very
> similar theme as well.
>
> Well, I think I will enter anyway, I doubt our realizations will be too
> similar, Alain.
>
> -Stefan
>
I won't enter this round so we can't compare :)
Marc
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"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
news:web.452fad00196f9067731f01d10@news.povray.org...
> Excellent concept, and I love the image!
>
Thank you indeed, Bill!
> A few thoughts:
> The muddy-seaweed texture on the columns and river bed looks OK from a
> distance, but decidedly procedural from close up! I think a little more
> work on this would improve it no end.
> Not sure about the actual presence of the columns. If you remove the one
> in
> the foreground, it may not be obvious what the others are... and the
> others
> block the view along the river somewhat...
> Maybe a jetty or pontoon on the left, with some stray vertical timbers to
> indicate age? They could get the seaweed treatment instead? Just an idea.
>
Yes, the seaweed is a problem I was aware of for the foreground, especially
as the camera is very close to the ground. It certainly needs more work.
Best should be to detach it completely from the texture and apply it
separately...
The columns seem to interfere with the theme, I understand. I shall try to
replace them and see what that will result in. he jetty idea was there but I
didn't complete it. The problem might be the size of the scene. The jetty
may become to small in relation to the rest. Hmmm. Have to experiment.
Note that this is more a fjord-sized estuary than a river, and thus also
much deeper than a conventional river would be. The outlet is invisible
here, but situated to the right, behind the lighthouse.
> The wreck and the stranded non-wreck look great, and I think the
> river-banks
> look fine.
>
The wreck I built in Silo 1.4; the stranded ship is a detailed third-party
mesh.
> PS I'm quite looking forward to seeing the other entries for this round.
> This topic should produce some real variety!
>
Yes, me too!
Thomas
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"Marc" <jac### [at] wanadoofr> schreef in bericht
news:452fab1d$1@news.povray.org...
>
>> > I'd see some other (not wrecked) ships instead of ruins
>> I like those ruins <sniff>
> I like them too :)
> IT is just that they weaken the topic if it is "absence" (if not it's ok
> :)
>
Yeah... that's true.
Never understood why those guys built right at that place... They ruined my
picture!
Thomas
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"Smws" <smw### [at] poboxcom> schreef in bericht
news:web.452fc233196f9067da53d9e40@news.povray.org...
>
> Thomas: an excellent image! I love your concept (uncomfortably close to
> mine...) and I think you have executed it very well. I like the
> slime/seaweed especially, maybe it should coat the rocks and shells a
> little bit too? Right now the nubbly tan rocks look like they were put
> there later (but they are very rocklike).
>
Thank you indeed Stefan!
I am curious to see your work. I waited (almost) till the end before showing
this image, not to be too much influenced by others, or influence others
instead. Now, in the last straight line, it does not matter so much.
There is more effort to be put into the seaweed. That will be more difficult
I am afraid.
> The decayed and abandoned ships I like very much- you model them with
> primitives? Also: the closest pillar is a little too close for the texture
> to work, in my opinion. The edges on it should be more rounded, from ages
> beneath the sea, and it should have little pockmarks and roughness- or
> just
> move it a little away from the camera, and "feature" the decaying hull
> instead.
>
The decayed ship I modelled in Silo1.4 and exported (through Poseray) to a
mesh2. Very rapidly, so it is not really a sea-worthy ship, but to bring the
idea over. The stranded ship is a detailed third party mesh.
> Also, I was unable to find the drain. More prominent?
Well, I prefer it to remain almost invisible and not draw too much
attention. It is just a little joke added.
Thomas
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