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"Smws" <smw### [at] poboxcom> schreef in bericht
news:web.452fc233196f9067da53d9e40@news.povray.org...
>
> Thomas: an excellent image! I love your concept (uncomfortably close to
> mine...) and I think you have executed it very well. I like the
> slime/seaweed especially, maybe it should coat the rocks and shells a
> little bit too? Right now the nubbly tan rocks look like they were put
> there later (but they are very rocklike).
>
Thank you indeed Stefan!
I am curious to see your work. I waited (almost) till the end before showing
this image, not to be too much influenced by others, or influence others
instead. Now, in the last straight line, it does not matter so much.
There is more effort to be put into the seaweed. That will be more difficult
I am afraid.
> The decayed and abandoned ships I like very much- you model them with
> primitives? Also: the closest pillar is a little too close for the texture
> to work, in my opinion. The edges on it should be more rounded, from ages
> beneath the sea, and it should have little pockmarks and roughness- or
> just
> move it a little away from the camera, and "feature" the decaying hull
> instead.
>
The decayed ship I modelled in Silo1.4 and exported (through Poseray) to a
mesh2. Very rapidly, so it is not really a sea-worthy ship, but to bring the
idea over. The stranded ship is a detailed third party mesh.
> Also, I was unable to find the drain. More prominent?
Well, I prefer it to remain almost invisible and not draw too much
attention. It is just a little joke added.
Thomas
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