POV-Ray : Newsgroups : povray.binaries.images : Down the Drain (wip) : Re: Down the Drain (wip) Server Time
7 Aug 2024 01:22:12 EDT (-0400)
  Re: Down the Drain (wip)  
From: Thomas de Groot
Date: 14 Oct 2006 03:29:51
Message: <453091ef$1@news.povray.org>
"Smws" <smw### [at] poboxcom> schreef in bericht 
news:web.452fc233196f9067da53d9e40@news.povray.org...
>
> Thomas: an excellent image! I love your concept (uncomfortably close to
> mine...) and I think you have executed it very well. I like the
> slime/seaweed especially, maybe it should coat the rocks and shells a
> little bit too? Right now the nubbly tan rocks look like they were put
> there later (but they are very rocklike).
>
Thank you indeed Stefan!
I am curious to see your work. I waited (almost) till the end before showing 
this image, not to be too much influenced by others, or influence others 
instead. Now, in the last straight line, it does not matter so much.
There is more effort to be put into the seaweed. That will be more difficult 
I am afraid.

> The decayed and abandoned ships I like very much- you model them with
> primitives? Also: the closest pillar is a little too close for the texture
> to work, in my opinion. The edges on it should be more rounded, from ages
> beneath the sea, and it should have little pockmarks and roughness- or 
> just
> move it a little away from the camera, and "feature" the decaying hull
> instead.
>
The decayed ship I modelled in Silo1.4 and exported (through Poseray) to a 
mesh2. Very rapidly, so it is not really a sea-worthy ship, but to bring the 
idea over. The stranded ship is a detailed third party mesh.

> Also, I was unable to find the drain. More prominent?
Well, I prefer it to remain almost invisible and not draw too much 
attention. It is just a little joke added.


Thomas


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