POV-Ray : Newsgroups : povray.binaries.images : Citroen GS (Wings3D+MegaPOV) [83K] Server Time
8 Aug 2024 14:20:27 EDT (-0400)
  Citroen GS (Wings3D+MegaPOV) [83K] (Message 9 to 18 of 18)  
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From: Stefan Viljoen
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 23 Jul 2005 03:55:07
Message: <42e1f7db@news.povray.org>
Jaime Vives Piqueres spake:

> After more than a month without time for poving, I found my self with a
> lack of inspiration to take on the works in progress, so I used this
> last week to continue learning to model with Wings3D, and this is the
> result. It is not a concrete model, but a mix of details from several
> models, depending on how visible they were on the photos I used for
> reference.

Ga...... (mouth open, drooling)

-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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From: Jaime Vives Piqueres
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 07:16:46
Message: <42e4ca1e$1@news.povray.org>
Rene Bui wrote:
> one question : have you four hands ?  ;-)

   No, but anyhow... what I would do with the other two? With Wings3d 
you only need two (and I suppose with only one hand you can also make 
amazing models... ;).

> I find your GS fantastic too, it reminds me my adolescence. This car was
> very popular in 70's and I see it with a little nostalagia ;-)

   Me too... I had one when I was young. Well, mine was really a GSA X3, 
but the classic GS was more appealing to model, with all these chromed 
parts.

> I have to model a nissan micra, so I read your method description with
> interest...

   I'm planning to make a quick tutorial if I've the time this summer. 
My main discovery this time was to use "intrude" with inverted 
selections: really useful for all these chromed details.

> GS owners ? I think they are not many today ! maybe 4 or 5 ... ;-)

   I really meant "anyone who ever owned a GS"! :)

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 07:20:52
Message: <42e4cb14@news.povray.org>
Daniel Hulme wrote:
>>My excuses to GS owners for the many inaccuracies, they will be
>>resolved on the next model. :)
> 
> I'm not a GS owner, but it looks implausibly narrow. Otherwise it looks
> fine.

   You are right. Now that I checked, I was using a distorted front view 
as reference... it's only a bit too narrow, but the effect it's 
increased by the view point (I suppose). Good catch! Thanks!

--
Jaime


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From: Christoph Hormann
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 07:55:02
Message: <dc2jub$85c$2@chho.imagico.de>
Jaime Vives Piqueres wrote:
> 
> For the lighting on this test I used a mixed conventional/HDRI setup
> based on skylight and my patio hdr, with skylight matching the sun
> position on the hdr.

The modeling looks really good - i wonder about the finishes a bit:

- the hubs look a bit too clean - reminds me a bit of chrome coated 
plastic you see in toy cars.  This is probably emphasized by the lack of 
holes.

- the rubber of the tires looks not completely rubber-like - maybe make 
it darker and add some bright dirt on the outer surface.  Did you use 
the rubber spectra i made some time ago BTW?

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 24 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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From: Jaime Vives Piqueres
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 07:55:30
Message: <42e4d332$1@news.povray.org>
Jim Charter wrote:
> I think it was summer of 1981 when I travelled in Europe.  A Swiss
> man who had stayed with us in New York was returning the favor and
> drove us around his country in an old green Citroen.  He was very
> much inot the car and how it "handled" on the winding, guardless,
> mountain roads.  I remember sitting in the rear of that car and
> noticing in a rather detached way that I could not will my toes to
> uncurl.

   Jim, your messages are always a challenge for my "simple english"
skills. But it's a fun challenge, don't worry. If I understand well, you
are complaining about the experience of being a rear passenger on an old
Citroen driven by an European... no surprise there. With the GSA, all my
rear passenger always complained about it!

   This, and other Citroen cars were specially well known because the
"boat" effect they had on rear passengers... but I can assure you that
it was very comfortable for the driver! The problem was mainly on how
you had to take the turns to not lose speed, as the car had little
acceleration for the exits. And side wind had a very annoying effect on
the chassis (although it did not affect the driving).

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 08:07:54
Message: <42e4d61a@news.povray.org>
Thomas de Groot wrote:
> I am almost envious of the quasi-casual way you tell us of your "learning"
> of Wings3D  ;-)

   I can promise that I don't have any special learning abilities... I 
tried before with many other modelers and never accomplished properly 
the most basic tasks. It's just that Wings3D seems very well suited for 
my usual "quasi-casual" way of thinking.

> I think you have mastered it.

   Well, that's hardly true for someone that almost never uses RMB on 
the advanced menus and fears to know what a magnet is... :)

> Very well done!

   Thanks!

--
Jaime


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From: Jaime Vives Piqueres
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 08:12:45
Message: <42e4d73d$1@news.povray.org>
Christoph Hormann wrote:
> - the hubs look a bit too clean - reminds me a bit of chrome coated 
> plastic you see in toy cars.  This is probably emphasized by the lack of 
> holes.

   Yes: it's already changed on the current model. It was the same 
texture as the rest of the chromed details, but on the hubs it looked a 
bit like that "fake chrome" plastic used on modern cheap hubs. :)

> - the rubber of the tires looks not completely rubber-like - maybe make 
> it darker and add some bright dirt on the outer surface.  Did you use 
> the rubber spectra i made some time ago BTW?

   Sorry, it's just pigment{Gray20}... I will give a try to your rubber 
samples, but I think the problem is mainly with the finish and the lack 
of a normal.

   Thanks!

--
Jaime


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From: Jim Charter
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 10:09:18
Message: <42e4f28e$1@news.povray.org>
Jaime Vives Piqueres wrote:

I am glad you have mentioned that.  I know I use complex structure and 
doubtful grammar when I write.  I am also aware that this probably makes 
my writing difficult for non-English readers. But then I forget. I will 
try to do better.  Especially because I have enormous respect for those 
who can use more than one language.

I remember when I submitted a version of my master's thesis to one of my 
advisors, she threw up her arms and declared that it was the writing of 
a schizophrenic.  What killed me was that I had really tried to keep the 
structure simple.

You know, when you are frightened you body will react with certain 
autonomic reflexes.  For example, the reflex of "curling" the toes under 
the foot.  So yes, what I was talking about was that after entire days 
of speeding around high mountain curves on roads with no guard rails, my 
toes were "permanently" curled.


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From: JYR
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 25 Jul 2005 22:15:00
Message: <web.42e59c6c1915f72c6a3607400@news.povray.org>
The main quality of raytraced GS is that they need no gas... ;)

JYR


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From: Thomas de Groot
Subject: Re: Citroen GS (Wings3D+MegaPOV) [83K]
Date: 26 Jul 2005 03:16:04
Message: <42e5e334@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> schreef in bericht
news:42e4d61a@news.povray.org...
>    I can promise that I don't have any special learning abilities... I
> tried before with many other modelers and never accomplished properly
> the most basic tasks. It's just that Wings3D seems very well suited for
> my usual "quasi-casual" way of thinking.
>
That is very true, and also my experience with Wings3D and Silo.

> > I think you have mastered it.
>
>    Well, that's hardly true for someone that almost never uses RMB on
> the advanced menus and fears to know what a magnet is... :)
>
He he! Yes, yes!  But you will see: RMB and magnets are really great!!

Thomas


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