POV-Ray : Newsgroups : povray.binaries.images : Wings question Server Time
9 Aug 2024 23:23:31 EDT (-0400)
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From: Bryan Valencia
Subject: Re: Wings question
Date: 21 Dec 2004 18:16:45
Message: <41c8aedd$1@news.povray.org>
Thanks.

Of course I don't care about learning WINGS, I just have a cool spacecraft I
designed on graph paper and I want to model it.  What I really want is a
brain interface that just knows what I want.

I'll reread the web page about the tar thing... I THOUGHT it said that the
file would not install correctly unless you uncompress it first.  Who knows,
maybe I was reading the linux directions or something.


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From: Matt Burns
Subject: Re: Wings question
Date: 22 Dec 2004 04:07:43
Message: <41c9395f$1@news.povray.org>
Hi!
Did you try this procedure:
Wings3D (Export to Alias/Wavefront .OBJ) -> PoseRay (Export to POV-Ray)?

I used this technique and it worked fine (including corect UVs, and 
smoothing). However I have found that you get the best results object if you 
build the Wings3D mesh with the simplest polygons (quadrilaterals or 
triangles).


Matt Burns

"Bryan Valencia" <pov### [at] spamgourmetcom> wrote: 
news:41c76165@news.povray.org...
> First, the POV Exporter is a plugin that I can't use - WINZIP says it's a
> bad tar file (I always new tar was bad for me).
> Second, it seems to like creating various Popsicle-hedrons, which look
> nothing like the "cool-spaceship-ahedron" I have in my head. Is there a
> tutorial I'm missing here?


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From: bob
Subject: Re: Wings question
Date: 24 Dec 2004 17:56:39
Message: <7res92-sr9.ln1@titanic.thefleet>
Bryan Valencia wrote:
> First, the POV Exporter is a plugin that I can't use - WINZIP says it's a
> bad tar file (I always new tar was bad for me).

the pov exported exports to a .pov file.  Dunno where you are
getting .tar from.  When next you try to export (not Save, but
Export), explicitely type a ".pov" when you enter the file name.

> Second, it seems to like creating various Popsicle-hedrons, which look
> nothing like the "cool-spaceship-ahedron" I have in my head. Is there a

If you look at the .pov code that the wings3d exporter puts out,
you will see that it is exported surface normals.  wings3d lieks
things to be all smooth and rounded and it uses surface normals
during export to do this.  Simply remove the normal_indexes (or
whatever it is called, wings 3d is not on this machine yet) lines
and then you should be good to go in povray.


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From: Bryan Valencia
Subject: Re: Wings question
Date: 31 Dec 2004 01:20:40
Message: <41d4efb8@news.povray.org>
Ok, I finally got Wings to do something, but I tell it to export to POV and 
it thinks for a few seconds and says FAILED TO EXPORT.

Here is the wings file, what's wrong???


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Attachments:
Download 'thing1.wings.dat' (22 KB)

From: Jaime Vives Piqueres
Subject: Re: Wings question
Date: 31 Dec 2004 03:14:55
Message: <41d50a7f$1@news.povray.org>
Bryan Valencia wrote:
> Ok, I finally got Wings to do something, but I tell it to export to POV and 
> it thinks for a few seconds and says FAILED TO EXPORT.
> 
> Here is the wings file, what's wrong???

   I started using Wings3D with version 0.98.22c, which exports to POV 
without problem with the plugin. But every recent version I tried has 
this problem, so I decided to stick with 0.98.22c (anyhow I don't know 
still how to use more than half of the features, and that version rarely 
crashes for me).

--
Jaime


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From: Bryan Valencia
Subject: Re: Wings question
Date: 31 Dec 2004 15:45:43
Message: <41d5ba77$1@news.povray.org>
Crap.  I don't have an older version.

This tool is falling into the "Phenomenally Powerful Yet Poorly Documented
and Buggy" category for me.

Here are the things I _love_ about it so far.

1. Drag-plus-type.  I can 'scale' something either the way I like by hitting
tab and typing the exact scale I want or I can eyeball it and use the mouse.
I have always liked POV because a 5 unit sphere is always exactly 5 units,
and most modelers like Truespace push you to eyeball it with the mouse.  I
can actually do it either way in Wings.

2. The 'line-around' feature.  I used this in the model I attached earlier.
It was simple.

---

Now.  I cannot for the life of me figure out how to attach bitmaps to the
surfaces, or even paint them with flat color.  But I'm sure it's powerful
and simple, if I can only find the magic keystrokes.

BUT: If they don't fix the exporter to POV, I can't use it.


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From: Jaime Vives Piqueres
Subject: Re: Wings question
Date: 1 Jan 2005 12:03:46
Message: <41d6d7f2$1@news.povray.org>
Bryan Valencia wrote:
> Crap.  I don't have an older version.

   I think I found it on one of the mirrors, as I managed to reinstall it
again after the failed upgrade.

> This tool is falling into the "Phenomenally Powerful Yet Poorly Documented
> and Buggy" category for me.

   I must confess that I only followed half of the manual and two or
three tutorials... the rest was discovered by use, with the help of
the messages at the window bottom.

> 1. Drag-plus-type.  I can 'scale' something either the way I like by hitting
> tab and typing the exact scale I want or I can eyeball it and use the mouse.

   Yes, that is very useful. I even use Wings3D for measuring, to help
placing things on the object, so I can avoid some trial&error.

> Now.  I cannot for the life of me figure out how to attach bitmaps to the
> surfaces, or even paint them with flat color.  But I'm sure it's powerful
> and simple, if I can only find the magic keystrokes.

   You just select faces and assign the material on the context menu. If
the material is new, just use right click on the "material..." option.
Then, once exported to POV-Ray, you can replace the texture definitions
by your own textures.

> BUT: If they don't fix the exporter to POV, I can't use it.

   From my little research, I think this is not going to happen... at
least soon. Better find version 0.98.22c or use an intermediate converter.

--
Jaime


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From: Neil Kolban
Subject: Re: Wings question
Date: 1 Jan 2005 14:05:58
Message: <41d6f496$1@news.povray.org>
> BUT: If they don't fix the exporter to POV, I can't use it.

So far I have had excellent luck with exporting to a lightwave (.obj) and
then using Poser.

Neil


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From: Bryan Valencia
Subject: Re: Wings question
Date: 2 Jan 2005 15:24:49
Message: <41d85891$1@news.povray.org>
But there must be an intermediate step to get eh obj file to a POV format, 
right?

"Neil Kolban" <kol### [at] kolbancom> wrote in message 
news:41d6f496$1@news.povray.org...
>
>> BUT: If they don't fix the exporter to POV, I can't use it.
>
> So far I have had excellent luck with exporting to a lightwave (.obj) and
> then using Poser.
>
> Neil
>
>


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From: Neil Kolban
Subject: Re: Wings question
Date: 2 Jan 2005 20:10:50
Message: <41d89b9a$1@news.povray.org>
Wow ... what a typo ... I meant "PoseRay" and not "Poser".

Neil

"Neil Kolban" <kol### [at] kolbancom> wrote in message
news:41d6f496$1@news.povray.org...
>
> > BUT: If they don't fix the exporter to POV, I can't use it.
>
> So far I have had excellent luck with exporting to a lightwave (.obj) and
> then using Poser.
>
> Neil
>
>


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