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Hi!
Did you try this procedure:
Wings3D (Export to Alias/Wavefront .OBJ) -> PoseRay (Export to POV-Ray)?
I used this technique and it worked fine (including corect UVs, and
smoothing). However I have found that you get the best results object if you
build the Wings3D mesh with the simplest polygons (quadrilaterals or
triangles).
Matt Burns
"Bryan Valencia" <pov### [at] spamgourmet com> wrote:
news:41c76165@news.povray.org...
> First, the POV Exporter is a plugin that I can't use - WINZIP says it's a
> bad tar file (I always new tar was bad for me).
> Second, it seems to like creating various Popsicle-hedrons, which look
> nothing like the "cool-spaceship-ahedron" I have in my head. Is there a
> tutorial I'm missing here?
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