POV-Ray : Newsgroups : povray.binaries.images : A Curiosity Server Time
12 Aug 2024 13:15:29 EDT (-0400)
  A Curiosity (Message 6 to 15 of 15)  
<<< Previous 5 Messages Goto Initial 10 Messages
From: Christoph Hormann
Subject: Re: A Curiosity
Date: 9 Sep 2003 15:23:07
Message: <6fl131-tpq.ln1@triton.schunter.etc.tu-bs.de>
Mick Hazelgrove wrote:
> I was reading bout no POV on renderosity and thought I would publish this.
> Completed from scratch in one week for a book cover commission. The
> backgroud is Pov the trees modified XFrog magnolia trees and the figures
> were posed and RENDERED in Poser! Then composited in Corel Paint.

Nice.  Of course the figures could be improved, not rendering them in 
POV (and therefore lacking shadows etc.) surely does not help :-) but 
this is not really a point for a book cover like this and the whole 
scenery looks good.

BTW you have made several book covers before IIRC, are those always for 
the same pubisher?

-- Christoph


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: A Curiosity
Date: 9 Sep 2003 15:52:02
Message: <3f5e2f62@news.povray.org>
Hi Christoph

> Nice.  Of course the figures could be improved, not rendering them in
> POV (and therefore lacking shadows etc.) surely does not help :-) but
> this is not really a point for a book cover like this and the whole
> scenery looks good.

Thanks,  You hit the nail on the head, the problem is one of matching
shadows and with more time and thought that would be relatively easy.
There's no way I'm going to make habit of this but it was quick.

> BTW you have made several book covers before IIRC, are those always for
> the same pubisher?

One or two and all for the same publisher and author.

Mick


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: A Curiosity
Date: 9 Sep 2003 15:55:51
Message: <3f5e3047@news.povray.org>
Are you saying the image above  is _not_ rendered in pov?

Yep, for speed and to save a lot of time converting meshes and textures not
to mention the render time! the background alone took 30 hrs

> I'm a povray fan... I'm only hoping poser will let me put humans
> in my scenes.


It will but it can be a long winded buisiness and expensive. I mostly create
my own maps now but for this one I bought some.

Mick


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: A Curiosity
Date: 9 Sep 2003 15:58:18
Message: <3f5e30da@news.povray.org>
Hi Shay

> Of course, in that instance, you had *two* weeks.

I agree that was a better image but then the brief was more unusual
This one was simple, two lovers in front of one of my landscapes!

Mick


Post a reply to this message

From: Jeremy M  Praay
Subject: Re: A Curiosity
Date: 9 Sep 2003 16:01:38
Message: <3f5e31a2@news.povray.org>
Right.  But the dynamic hair will not export to POV-Ray.  Everything else
will, as far as I know.  You should still be able to use the older style
alpha-map hair and get it to export.

I've played around with Poser 4 (in conjunction with PoseRay and POV-Ray),
and it's not the easiest thing to deal with, but it certainly beats trying
to build a model human yourself!  Poser people tend to look better from
behind, imho.  Photorealistic faces are very difficult at best.

-- 
Jeremy
"Stefan Persson" <azy### [at] teliacom> wrote in message
news:3f5e1f5c@news.povray.org...
> If I'm correct, Mick rendered the Poser people with a
> alfa background in Poser, rendered the background in POV and
> finally merged them in Corel Paint.
>
> If Poser will do what you want?
> Hmm.. tough question. Poser is fairly easy to use and has
> a good backup with new props (stuff) as well as new
> characters. The problem is that the really good ones
> costs money. Have a look at daz3d and you'll know
> what I mean. The interface can take a while to get used
> to and when it comes to Poser 5, you'll have to have a
> pretty good machine too or it will be kind of sluggish.
> P5 comes with a cloth simulator and that brought with it
> dynamic clothing and hair.
>
> /Stefan
>
> > I was thinking about buying a copy of poser, but it's hard to
> > tell if it will do what I want.  Are you saying the image above
> > is _not_ rendered in pov?
> >
> > I'm a povray fan... I'm only hoping poser will let me put humans
> > in my scenes.
> >
> > In article <3f5e1293$1@news.povray.org>, Stefan Persson wrote:
> > > Nice :)
> > >
> > > To bad that dynamic hair won't export in a way that
> > > you can use it outside Poser.
> >
> >
> > --
> > If riding in an airplane is flying, then riding in a boat is swimming.
> > 47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.
>
>


Post a reply to this message

From: Jettero Heller
Subject: Re: A Curiosity
Date: 9 Sep 2003 16:06:54
Message: <slrnblscjc.jhs.povfan@corky.voltar-confed.org>
In article <3f5e1f5c@news.povray.org>, Stefan Persson wrote:
> If Poser will do what you want?


Yeah, I was hoping poser would export a mesh that would interact
with my scene.  For instance, could the elf in the picture --
without hair if I'm hearing you right -- cast a shadow on some
pov-jects I'm working on?


-- 
If riding in an airplane is flying, then riding in a boat is swimming.
47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: A Curiosity
Date: 9 Sep 2003 16:35:57
Message: <3f5e39ad@news.povray.org>
> Yeah, I was hoping poser would export a mesh that would interact
> with my scene.  For instance, could the elf in the picture --
> without hair if I'm hearing you right -- cast a shadow on some
> pov-jects I'm working on?

Yes your Poser meshes when used with POV mesh 2 format will ineract fully
with your scene.

I only rendered them is Poser for speed.

Mick


Post a reply to this message

From: Mike Williams
Subject: Re: A Curiosity
Date: 9 Sep 2003 17:57:14
Message: <SiromEAMvkX$EwdT@econym.demon.co.uk>
Wasn't it Jettero Heller who wrote:
>In article <3f5e1f5c@news.povray.org>, Stefan Persson wrote:
>> If Poser will do what you want?
>
>
>Yeah, I was hoping poser would export a mesh that would interact
>with my scene.  For instance, could the elf in the picture --
>without hair if I'm hearing you right -- cast a shadow on some
>pov-jects I'm working on?

Most types of Poser hair can be exported to POV. The only problem is the
new "dynamic" strand-based hair that was introduced in Poser 5, which is
made up of strands rather than polygons, so it can't be converted to a
mesh. (I suppose the strands could be converted to thin sphere sweeps,
but I'd imagine that would be ridiculously slow). P5 dynamic hair is
rather tricky to use anyway, and I've seen very few instances of it
being used successfully in the Poser newsgroups.

Most of the convincing looking hair that I see in the Poser newsgroups
is made using transparency mapping. The hair is constructed in sheets,
then an image of hair is used to control which parts of the sheet are
visible hairs and which bits are invisible. This type of Poser hair can
be exported to POV (see <http://www.econym.demon.co.uk/posetut/p4.htm>)

Some of the best Poser hair can be found for free at 
<http://www.vowel.or.jp/~kozaburo/>, and everything there will export to
POV cleanly.

-- 
Mike Williams
Gentleman of Leisure


Post a reply to this message

From: gonzo
Subject: Re: A Curiosity
Date: 10 Sep 2003 01:42:31
Message: <3f5eb9c7@news.povray.org>
Jettero Heller <pov### [at] voltar-confedorg> wrote in message
news:slr### [at] corkyvoltar-confedorg...
> Yeah, I was hoping poser would export a mesh that would interact
> with my scene.  For instance, could the elf in the picture --
> without hair if I'm hearing you right -- cast a shadow on some
> pov-jects I'm working on?

Yes, a poser mesh is a fully 3d object like any other imported mesh. The
biggest issue I find with poser (besides its less-than-intuitive interface)
is textures, and as already mentioned, hair.  Stock poser textures tend to
be flat and IMO rarely look good except in poser. When I use poser models in
POV I always make my own textures. Kozaburo's transparency mapped hair that
Mike mentioned is the best option.

Like any other 3d app, there is a learning curve. Humans are a difficult and
complex subject to model, and even though poser simplifies it, there are a
lot of parameters to tweak to get a realistic figure.   If you take the time
to learn it, you can get some pretty good results without spending buckets o
cash on Daz models, but if you need something good in a hurry then Daz is
probably the best (only?) source.

RG


Post a reply to this message

From: Stefan Persson
Subject: Re: A Curiosity
Date: 10 Sep 2003 06:26:03
Message: <3f5efc3b@news.povray.org>
Yes, like mentioned before, everything except the hair exports fine.
I use Poseray which is a wonderful tool. Just export the character from
Poser in OBJ-format and Poserray will help you with the rest.
Paths to image maps and everything. The only thing I usually do is to
convert,
if used, bumpmaps and transperancy maps to grey scale.

/Stefan

"Jettero Heller" <pov### [at] voltar-confedorg> wrote in message
news:slr### [at] corkyvoltar-confedorg...
> In article <3f5e1f5c@news.povray.org>, Stefan Persson wrote:
> > If Poser will do what you want?
>
>
> Yeah, I was hoping poser would export a mesh that would interact
> with my scene.  For instance, could the elf in the picture --
> without hair if I'm hearing you right -- cast a shadow on some
> pov-jects I'm working on?
>
>
> --
> If riding in an airplane is flying, then riding in a boat is swimming.
> 47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.


Post a reply to this message

<<< Previous 5 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.