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Jettero Heller <pov### [at] voltar-confed org> wrote in message
news:slr### [at] corky voltar-confed org...
> Yeah, I was hoping poser would export a mesh that would interact
> with my scene. For instance, could the elf in the picture --
> without hair if I'm hearing you right -- cast a shadow on some
> pov-jects I'm working on?
Yes, a poser mesh is a fully 3d object like any other imported mesh. The
biggest issue I find with poser (besides its less-than-intuitive interface)
is textures, and as already mentioned, hair. Stock poser textures tend to
be flat and IMO rarely look good except in poser. When I use poser models in
POV I always make my own textures. Kozaburo's transparency mapped hair that
Mike mentioned is the best option.
Like any other 3d app, there is a learning curve. Humans are a difficult and
complex subject to model, and even though poser simplifies it, there are a
lot of parameters to tweak to get a realistic figure. If you take the time
to learn it, you can get some pretty good results without spending buckets o
cash on Daz models, but if you need something good in a hurry then Daz is
probably the best (only?) source.
RG
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