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  Re: [WIP?] Orbital Welcome Party ;-) (62kb) - orbital_povnews.jpg [0/2] (Message 5 to 14 of 14)  
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From: Lutz-Peter Hooge
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 14 Mar 2003 10:47:28
Message: <3e71f990@news.povray.org>
Lutz-Peter Hooge <lpv### [at] gmxde> wrote:

> fullsize and less compressed version here (180k):
> <http://www.hoogi.de/lutz-peter/extern/orbital.html>

Hm, according to my logs, the large version was viewed over 70 
times, but no comment. Is there something wrong with the image? 
Of course negative criticism is also welcome!

Lutz-Peter


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From: Renderdog
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 14 Mar 2003 11:50:05
Message: <web.3e72074c22fa0fae7ba9929f0@news.povray.org>
Lutz-Peter Hooge wrote:
>Hm, according to my logs, the large version was viewed over 70
>times, but no comment. Is there something wrong with the image?
>Of course negative criticism is also welcome!

Nice image, I like the painted earth, the spacecraft, and the overall
layout.

It's remarkable how many people just look and never comment. Here are some
suggestions, FWIW:

The beam seems a little too solid, maybe try media.
The explosion is pretty, but maybe a little too symetrical and elongated.
The stars are a little dim.
Maybe a bit more fade at the planet's atmosphere edge.
The red rectangles on the spacecraft look a little too saturated, and the
angled torus shapes seem oddly shaded, lit on both sides.
What is the vertical venting from the center of the spacecraft? Maybe you
could add particles like that shooting out from the explosion.
I can't tell which direction the spacecraft are going, maybe thrusters or
more clearly defined head and tail, or something to hint at thier
direction?


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From: St 
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 14 Mar 2003 14:36:57
Message: <3e722f59@news.povray.org>
"Lutz-Peter Hooge" <lpv### [at] gmxde> wrote in message
news:3e71f990@news.povray.org...
> Lutz-Peter Hooge <lpv### [at] gmxde> wrote:

> Hm, according to my logs, the large version was viewed over 70
> times, but no comment. Is there something wrong with the image?
> Of course negative criticism is also welcome!

   Yes, I was one of those 70, L-P...  :(

   Nice image, *I* like it, but RD has covered any small faults, imho.

    It just needs a bit of tweaking here and there... Wish I could
help you more...

    ~Steve~


>
> Lutz-Peter


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From: Lutz-Peter Hooge
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 14 Mar 2003 20:09:21
Message: <3e727d41$1@news.povray.org>
Renderdog <slo### [at] hiwaaynet> wrote:
> Nice image, I like the painted earth, the spacecraft, and the overall
> layout.

Thanks

> The beam seems a little too solid, maybe try media.

It is media, but you're right, it looks a bit too solid.

> The stars are a little dim.

Stars? Where did you see stars? I didn't put them in...

> Maybe a bit more fade at the planet's atmosphere edge.

The athmosphere already has (approximated) exponention (e^-x) falloff,
AFAIK that is realistic. Making it fade more, would mean to make it
overall thicker, too thick IMHO.

> The red rectangles on the spacecraft look a little too saturated, and the
> angled torus shapes seem oddly shaded, lit on both sides.

Those 'red rectangles' should something like windows, I agree that they
need work.
I just didn't have a better idea for texturing them when I made the
spacecraft and since I originally planned to motion-blur the one in the
front, details wouldn't have been so visible anyway. 

> What is the vertical venting from the center of the spacecraft? Maybe you
> could add particles like that shooting out from the explosion.

They are supposed to be some kind of antenna-arrays or something. It just
felt like there should be some thingy in the middle.

> I can't tell which direction the spacecraft are going, maybe thrusters or
> more clearly defined head and tail, or something to hint at thier
> direction?

They're supposed to fly towards the camera but IMHO direction isn't
really important.

Thanks for your comment!

Lutz-Peter


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From: Greg Edwards
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 14 Mar 2003 21:59:43
Message: <lqr9xryr4clb.1cyqy7zd5m2yb.dlg@40tude.net>
On Fri, 14 Mar 2003 16:49:12 +0100, Lutz-Peter Hooge wrote:

> Lutz-Peter Hooge <lpv### [at] gmxde> wrote:
> 
>> fullsize and less compressed version here (180k):
>> <http://www.hoogi.de/lutz-peter/extern/orbital.html>
> 
> Hm, according to my logs, the large version was viewed over 70 
> times, but no comment. Is there something wrong with the image? 
> Of course negative criticism is also welcome!
> 
> Lutz-Peter

The one thing I can't tell is whether there's some laser positioned on the 
planet shooting up or a third ship shooting from behind. I guess doing 
procedural clouds for an entire planet must be hard. The rest of my 
complaints would just be render quality settings which are easily fixed 
(given time :-) )

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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From: Marc Jacquier
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 15 Mar 2003 03:53:39
Message: <3e72ea13$1@news.povray.org>

3e727d41$1@news.povray.org...
> Renderdog <slo### [at] hiwaaynet> wrote:
>
> > The beam seems a little too solid, maybe try media.
>
> It is media, but you're right, it looks a bit too solid.
>
Media seem meeting the surface of the container, If you put a cylindrical
density, you could try fading it more toward the edge.
BTW speaking of realism, it is an esthetic choice because in vacuum, no
laser beam can be saw (no particle or gaz molecules to be illuminated :)

I like your clouds: they give an alien feeling to this planet so familiar by
other features.

Marc


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From: Bryan
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 17 Mar 2003 12:37:06
Message: <3e7607c2@news.povray.org>
> Stars? Where did you see stars? I didn't put them in...

Very smart! Using the dust specks on my monitor as Stars...



The only thing I would add is that at first glance I thought that the laser
was coming from behind camera and piercing the ship.  I think you should
'cap' the beam before it leaves the frame, or add another one coming up from
the planet that hasn't reached the ship yet.

Even a missile coming up toward the ship might fix this.  Or maybe make
debris flying out along the beam's path.  Even better, make the beam partly
obscured by the hull of the ship.

Also I think the hull of the ship needs some little windows to give it a
sense of scale.  I can't tell if it's a giant interstellar generation ship
or a "corvette".  Perhaps some small strike craft could help this.

That said...

Excellent planet - great laser beam - I've tried lasers before and I know it
can take days of tweaking.


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From: Lutz-Peter Hooge
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 19 Mar 2003 16:29:15
Message: <3e78e12b@news.povray.org>
Marc Jacquier <jac### [at] wanadoofr> wrote:

> Media seem meeting the surface of the container,

It should get zero exactly at the containers surface, however I need to tweak
the falloff to make it look a bit less solid.

> BTW speaking of realism, it is an esthetic choice because in vacuum, no
> laser beam can be saw (no particle or gaz molecules to be illuminated :)

Of course it is not a laser beam but a particle beam :-)

Lutz-Peter


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From: Lutz-Peter Hooge
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 19 Mar 2003 16:34:47
Message: <3e78e277$1@news.povray.org>
Bryan <bry### [at] 209softwarecom> wrote:

> The only thing I would add is that at first glance I thought that the laser
> was coming from behind camera and piercing the ship.

I agree, have to do something to make the direction more clear.
I don't like the missile or incoming-beam idea though. 
The beams are REALLY fast, so you could't possibly see them before they
are there.
I thought of making the beam disperse/split in some parts on the the other
side of the ship. Might be tricky to get to look right, though...

Lutz-Peter


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From: Marc Jacquier
Subject: Re: [WIP?] Orbital Welcome Party ;-) (62kb)
Date: 19 Mar 2003 17:50:01
Message: <3e78f419$1@news.povray.org>

3e78e12b@news.povray.org...
> Marc Jacquier <jac### [at] wanadoofr> wrote:
>
> > BTW speaking of realism, it is an esthetic choice because in vacuum, no
> > laser beam can be saw (no particle or gaz molecules to be illuminated :)
>
> Of course it is not a laser beam but a particle beam :-)

 OK , consider I didn't write that  ;-)


Marc


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