POV-Ray : Newsgroups : povray.binaries.images : WIP Telephone box 4 (107 Kb) Server Time
15 Aug 2024 04:23:55 EDT (-0400)
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From: Alastair Murray
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 22 Aug 2002 16:22:42
Message: <3d654812$1@news.povray.org>
Oops, forgot to say:

Great image, some really good modelling in there.


"Alastair Murray" <ala### [at] hotmailcom> wrote in message
news:3d6547cb$1@news.povray.org...
> Rafal is right, that guy has managed to shove his hand right through the
> phone box.
>
> Also, to me the ambient 0.8 stuff looks pretty bad in comparison to the
rest
> of the scene.  Maybe a cylinder light behind a filtering/transmitting box
> would work better.  Or even better, emitting media.  Up to you, it'll be
you
> who has to make it work :-).
>
>
> "Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
> news:3d6528b9@news.povray.org...
> > Hi all:
> > Still on holidays (even though it seems someone has stolen the summer)
and
> > finishing this WIP.
> > I'm using assumed gamma 1.0, and all textures have an ambient value of
> 0.0,
> > except for the signboards and the cadmium lights (ambient 0.8).
> > I wanted to ask you about how do you see it in your monitors 'cos I'm
> > working in a laptop and each time I move my head the image seems
> different.
> > Also, all kind of constructive criticsm, suggestions and comments are
> > wellcome.
> >
> > (Now I'm going to pray a little for a sunny day for tomorrow... maybe
with
> a
> > little luck...)
> >
> > Txemi Jendrix
> > tji### [at] txemijendrixcom
> > http://www.txemijendrix.com
> >
> >
> >
> >
>
>


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From: Hugo
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 22 Aug 2002 16:52:39
Message: <3d654f17$1@news.povray.org>
I never had a cat, but isn't the cat too small?  Oh, there are two of them..
I mean the one on the ... trashcan.

I like the gamma.. I would say the blue sign is unrealistic compared to
photos.. The yellow too, well ... there's something raytraced about
everything here, but that is not necessarely bad.

Regards,
Hugo


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From: Jim Charter
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 22 Aug 2002 18:54:45
Message: <3D656D1B.7030901@aol.com>
Txemi Jendrix wrote:
> Hi all:
> Still on holidays (even though it seems someone has stolen the summer) and
> finishing this WIP.
> I'm using assumed gamma 1.0, and all textures have an ambient value of 0.0,
> except for the signboards and the cadmium lights (ambient 0.8).
> I wanted to ask you about how do you see it in your monitors 'cos I'm
> working in a laptop and each time I move my head the image seems different.
> Also, all kind of constructive criticsm, suggestions and comments are
> wellcome.
> 
> (Now I'm going to pray a little for a sunny day for tomorrow... maybe with a
> little luck...)
> 
> Txemi Jendrix
> tji### [at] txemijendrixcom
> http://www.txemijendrix.com
> 
> 
> 
> 

I think the trash bin and its lighting looks pretty good.  Maybe you 
could dirty up the wall especially the stone blocks behind the telephone 
box.


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From: Rafal 'Raf256' Maj
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 22 Aug 2002 20:12:30
Message: <Xns927315D43591Draf256com@204.213.191.226>
"Hugo" <hua### [at] post3teledk> wrote in news:3d654f17$1@news.povray.org

> there's something raytraced about
> everything here, but that is not necessarely bad.

this IMHO is the best problem with image - it is too 'nice' - it needs some 
randomnes


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Steve
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 22 Aug 2002 21:08:27
Message: <slrnamb0et.ndq.steve@zeropps.org.uk>
On Thu, 22 Aug 2002 20:09:58 +0200, Txemi Jendrix wrote:
> Hi all:
> Still on holidays (even though it seems someone has stolen the summer) and
> finishing this WIP.
> I'm using assumed gamma 1.0, and all textures have an ambient value of 0.0,
> except for the signboards and the cadmium lights (ambient 0.8).
> I wanted to ask you about how do you see it in your monitors 'cos I'm
> working in a laptop and each time I move my head the image seems different.
> Also, all kind of constructive criticsm, suggestions and comments are
> wellcome.

Looks very flat and 2D like, also looks dry (not shiny).  This is often caused
by ambient light. 
 
> (Now I'm going to pray a little for a sunny day for tomorrow... maybe with a
> little luck...)

Good luck with the weather. 

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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From: Johan Feyaerts
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 23 Aug 2002 04:53:11
Message: <3d65f7f7$1@news.povray.org>
"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:3d6528b9@news.povray.org...
> Hi all:
> Still on holidays (even though it seems someone has stolen the summer) and
> finishing this WIP.
> I'm using assumed gamma 1.0, and all textures have an ambient value of
0.0,
> except for the signboards and the cadmium lights (ambient 0.8).
> I wanted to ask you about how do you see it in your monitors 'cos I'm
> working in a laptop and each time I move my head the image seems
different.
> Also, all kind of constructive criticsm, suggestions and comments are
> wellcome.
Very nice image, especially the container with the graffiti looks very good
some points of improvement still possible:
* smashing your hand throug a telepone  booth seems a rather painful
experience.
* The position of the telephone booth in front of the door seems rather
unlogical. Move the door to the right a bit, not too much cause then the
tree is in front.
*Pavement, and glass of the telephone booth look too clean. Have you ever
seen a clean telephone booth?
*different textures on grey cat, costume and wood on the door could make
image much better
*black cat looks a bit flat. Maybe she's too black.


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From: Hugo
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 23 Aug 2002 05:47:07
Message: <3d66049b$1@news.povray.org>
> this IMHO is the best problem with image - it is too 'nice'
> - it needs some randomnes

I'd say the light and textures are to blame (as usually). The modelling is
good. Some more randomnes in textures would spise it up, but it doesn't have
to be dirty.. Number one priority is the light, but it's very tricky.

I remember the telephone box you rendered on a white background - that was
great looking and shows the potential of the models.

Regards,
Hugo


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From: Hugo
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 23 Aug 2002 05:49:13
Message: <3d660519@news.povray.org>
> * smashing your hand throug a telepone booth seems a rather painful
> experience.

I have no problems with that.
The man is an alien, or mutant.

Regards,
Hugo


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From: Marc Jacquier
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 23 Aug 2002 05:56:20
Message: <3d6606c4@news.povray.org>

3d660519@news.povray.org...
> > * smashing your hand throug a telepone booth seems a rather painful
> > experience.
>
> I have no problems with that.
> The man is an alien, or mutant.

Or is in an other plane of reality so he can't more interact with ours then
is veeeeeery alone

Marc


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From: Jaime Vives Piqueres
Subject: Re: WIP Telephone box 4 (107 Kb)
Date: 23 Aug 2002 06:39:43
Message: <3d6610ef@news.povray.org>
Marc Jacquier wrote:
> Or is in an other plane of reality so he can't more interact with ours
> then is veeeeeery alone

  No, he is simply wondering who done that hole on the thelephone. :)

  Great work, Txemi. I agree with others about the lighting and some of the 
textures.  Adding some irregularities to the sidewalk will help also.

  I specially agree with the comment about the bad placement of the 
telephone box (and the trash container), just in front of someone's door.  
I will suggest to move the door instead the telephone.... but it's 
difficult to say, given the composition. Try perhaps different arrangements 
of the objects, to find one more interesting.

  There is still a little detail: there seems there are not glass sheets on 
the box. They must be there, because the interior glass reflection is 
visible. There is something in front of the scene, behind the camera?

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


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