> this IMHO is the best problem with image - it is too 'nice'
> - it needs some randomnes
I'd say the light and textures are to blame (as usually). The modelling is
good. Some more randomnes in textures would spise it up, but it doesn't have
to be dirty.. Number one priority is the light, but it's very tricky.
I remember the telephone box you rendered on a white background - that was
great looking and shows the potential of the models.
Regards,
Hugo
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