POV-Ray : Newsgroups : povray.binaries.images : WIP Telephone box 4 (107 Kb) : Re: WIP Telephone box 4 (107 Kb) Server Time
15 Aug 2024 00:20:00 EDT (-0400)
  Re: WIP Telephone box 4 (107 Kb)  
From: Steve
Date: 22 Aug 2002 21:08:27
Message: <slrnamb0et.ndq.steve@zeropps.org.uk>
On Thu, 22 Aug 2002 20:09:58 +0200, Txemi Jendrix wrote:
> Hi all:
> Still on holidays (even though it seems someone has stolen the summer) and
> finishing this WIP.
> I'm using assumed gamma 1.0, and all textures have an ambient value of 0.0,
> except for the signboards and the cadmium lights (ambient 0.8).
> I wanted to ask you about how do you see it in your monitors 'cos I'm
> working in a laptop and each time I move my head the image seems different.
> Also, all kind of constructive criticsm, suggestions and comments are
> wellcome.

Looks very flat and 2D like, also looks dry (not shiny).  This is often caused
by ambient light. 
 
> (Now I'm going to pray a little for a sunny day for tomorrow... maybe with a
> little luck...)

Good luck with the weather. 

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.