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From: Txemi Jendrix
Subject: WIP WwW 2 (175 Kb)
Date: 2 Feb 2002 21:43:50
Message: <3c5ca3e6@news.povray.org>
Hi all:
First of all, thank you all for your comments and replies to my previous
post on this subject. All were very helpful.
Here is take two. I have replaced the poster with a board with some pins
(the pictures will come later), added a lamp and a cushion (even though
their textures are going to change), scaled up the floor, changed the clock
texture, rotated the baby walker and the pointlight is an area light now.
I have decided to use Poser, so maybe some objects must change their
position.
As this render includes some of your suggestions, I think it's time to show
it to you.
Comments?

Bye

--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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Attachments:
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Preview of image 'supper.jpg'
supper.jpg


 

From: Stephen Bell
Subject: Re: WIP WwW 2 (175 Kb)
Date: 3 Feb 2002 02:17:50
Message: <3c5ce41e@news.povray.org>
That's a really fun scene.  I think it's great.  A few things that might
help...
1.  I think the phong value on the green bug-eyed car thing is a bit too
high.  It just looks too glossy for plastic.
2.  By the color of the light source, I'd say it's a fluorescent, but by the
sharpness of the shadows (I know it's an area light, but I think it needs to
be spread out more), it looks more like the light is coming from a single
light bulb.
3.  The antialiasing is doing some funky kind of swirl pattern across your
new bulletin board.  I'm not sure how to fix that, but it looks a little
odd.
4.  I think radiosity would help your picture lots.
5.  Is your floor a repeating image map?  It would be nicer if the woodgrain
wasn't the same in each tile.  If it is an image map, a simple solution
would be to make the square tile transparent in a GIF, then put a wood
texture underneath the whole thing.  Just a thought.
Anyway, I love your modelling.  Keep working at it.

Stephen

"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:3c5ca3e6@news.povray.org...
> Hi all:
> First of all, thank you all for your comments and replies to my previous
> post on this subject. All were very helpful.
> Here is take two. I have replaced the poster with a board with some pins
> (the pictures will come later), added a lamp and a cushion (even though
> their textures are going to change), scaled up the floor, changed the
clock
> texture, rotated the baby walker and the pointlight is an area light now.
> I have decided to use Poser, so maybe some objects must change their
> position.
> As this render includes some of your suggestions, I think it's time to
show
> it to you.
> Comments?
>
> Bye
>
> --
> Txemi Jendrix
> tji### [at] euskalnetnet
> http://www.geocities.com/txemijendrix
>
>
>


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From: JRG
Subject: Re: WIP WwW 2 (175 Kb)
Date: 3 Feb 2002 04:40:26
Message: <3c5d058a$1@news.povray.org>
This picture is getting nicer and nicer. I really like the design of that lamp, it's
funny.

About the lighting: are you using a fill light or ambient light? I would put the
latter in your cellar and use the former. One single shadowless fading light put at
the camera location does quite always an excellent job (of course if you're planning
to use radiosity this doesn't apply).
The lighting looks a bit too uniform now: I would use a more pronounced fading for
the main light. Also using multiple fading lights adds much to the realism: so I
would turn on that nice lamp. Some blurred reflections on that parquet would be great
too!

While designing indoor scenes I always ask to myself: does this room really lack of
windows? If the answer is no, then you have to consider that aspect too. Of course if
the scene is taken at midnight you can just forget about windows, but if not you have
to consider that windows always contribute to lighting, even in the evening (excuse
my wordplay).

Keep up the good work.

--
Jonathan.

"Txemi Jendrix" <tji### [at] euskalnetnet> ha scritto nel messaggio
news:3c5ca3e6@news.povray.org...
> Hi all:
> First of all, thank you all for your comments and replies to my previous
> post on this subject. All were very helpful.
> Here is take two. I have replaced the poster with a board with some pins
> (the pictures will come later), added a lamp and a cushion (even though
> their textures are going to change), scaled up the floor, changed the clock
> texture, rotated the baby walker and the pointlight is an area light now.
> I have decided to use Poser, so maybe some objects must change their
> position.
> As this render includes some of your suggestions, I think it's time to show
> it to you.
> Comments?
>
> Bye
>
> --
> Txemi Jendrix
> tji### [at] euskalnetnet
> http://www.geocities.com/txemijendrix
>
>
>


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From: Skip Talbot
Subject: Re: WIP WwW 2 (175 Kb)
Date: 3 Feb 2002 04:59:02
Message: <3c5d09e6$1@news.povray.org>
Some very nice work.  I agree though that it does have the feeling as if a
single light bulb were hanging from the ceiling.  If this is the lighting
affect you are trying to achieve (like say in a basement rec room) then its
not a bad recreation.

As for the moire on the board.  I read a technique for eliminating such a
problem in a scene description of a Norbert Kern IRTC entry (Spirit of
Asia).  He rendered his scene at a much higher resolution then what he
submitted and then reduced the resolution in Photoshop, allowing the
resizing filters to compress a fine texture without the geometric patterns.
http://www.irtc.org/ftp/pub/stills/2001-12-31/chado.txt

Skip


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From: John Haiducek
Subject: Re: WIP WwW 2 (175 Kb)
Date: 3 Feb 2002 20:17:06
Message: <3C5DE111.4090900@umich.edu>
Txemi-

 > I have decided to use Poser, so maybe some objects must change their
 > position.

Good idea! People in the image would liven it up even more!


It's usually recommended to have objects face the inside of your picture 
(to encourage people to look /into/ the scene.) I'd actually rotate the 
baby walker around again so it's facing the inside of the scene (but 
still not so much in front of the chair leg as it was before.)

I really like the bulletin board and the clock.

Maybe some subtle stains and/or smudges on the wall would make it look 
more realistic.


Stephen Bell wrote:

 > Is your floor a repeating image map?  It would be nicer if the
 > woodgrain wasn't the same in each tile.  If it is an image map, a
 > simple solution would be to make the square tile transparent in a GIF,
 > then put a wood texture underneath the whole thing.

You might also be able to fix that with a clever use of warps or 
material maps.


Skip Talbot wrote:


> As for the moire on the board.  I read a technique for eliminating such a
> problem in a scene description of a Norbert Kern IRTC entry (Spirit of
> Asia).  He rendered his scene at a much higher resolution then what he
> submitted and then reduced the resolution in Photoshop, allowing the
> resizing filters to compress a fine texture without the geometric patterns.
> http://www.irtc.org/ftp/pub/stills/2001-12-31/chado.txt


I would think some work with adaptive anti-aliasing would fix it, too.


John Haiducek


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From: Shay
Subject: Re: WIP WwW 2 (175 Kb)
Date: 3 Feb 2002 20:22:39
Message: <3c5de25f$1@news.povray.org>
I know this probably is not what you want to do with your scene, but a great
use for a perfectly modeled child's room would be a child standing in a
window basked in movie-cliche flying saucer light OR a monster under the bed
or in the closet OR a child genius building a doomsday device in the closet.

 -Shay


"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:3c5ca3e6@news.povray.org...
> Hi all:


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From: Grey Knight
Subject: Re: WIP WwW 2 (175 Kb)
Date: 4 Feb 2002 07:12:38
Message: <3C5E7AAF.151A8BFE@namtar.qub.ac.uk>
Txemi Jendrix wrote:
> ...I have replaced the poster with a board with some pins (the pictures
> will come later)...

I can get you some genuine child-scrawl if you want ;)

-- 
signature{
  "Grey Knight" contact{ email "gre### [at] yahoocom" }
  site_of_week{ url "http://digilander.iol.it/jrgpov" }
}


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From: Brendan Hurley
Subject: Re: WIP WwW 2 (175 Kb)
Date: 6 Feb 2002 11:50:19
Message: <3C61606D.972B8783@saber.net>
Dear Txemi,

[snip]
> Comments?

My wife was in the room while I was looking thru the new posts...she
really likes this image.  I think it is kind of cool in a plain,
cartoon-y style.   Good work.

Blessings,
          Brendan

-- 
Michael Brendan Hurley           ShadowDancerEnterprizes, LTD.
POV Site: http://www.geocities.com/mbrendanh/indxx01.html
Family:   http://www.saber.net/~mbhcgc/index.shtml
mbh### [at] sabernet


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From: Txemi Jendrix
Subject: Re: WIP WwW 2 (175 Kb)
Date: 6 Feb 2002 19:10:20
Message: <3c61c5ec@news.povray.org>

news:3c5ce41e@news.povray.org...
> That's a really fun scene.  I think it's great.

Thank you very much.

>A few things that might
> help...
> 1.  I think the phong value on the green bug-eyed car thing is a bit too
> high.  It just looks too glossy for plastic.

Well, it's a specular value, but I think reflection contributes to the
effect. It's something that must be adjusted (the baby walker looks like it
has been bought an hour ago) and that I have in my to-do list.

> 2.  By the color of the light source, I'd say it's a fluorescent, but by
the
> sharpness of the shadows (I know it's an area light, but I think it needs
to
> be spread out more), it looks more like the light is coming from a single
> light bulb.

Yes, the area light is 'compressed' in a little space to look like as if
came from a single light blub. When I've tried to scale it up, the shadows
were all wrong. I have to try the light macro made by Jaime Vives to see
what happens (I'm too busy on modelling and texturing right now).

> 3.  The antialiasing is doing some funky kind of swirl pattern across your
> new bulletin board.  I'm not sure how to fix that, but it looks a little
> odd.

It has to do with the resolution. If I render the picture bigger it
disappears. In the final render that will be fixed.

> 4.  I think radiosity would help your picture lots.

I think so, but I don't know if I'll have time enough to test it (if not for
the IRTC, sure that I will try in the future).

> 5.  Is your floor a repeating image map?  It would be nicer if the
woodgrain
> wasn't the same in each tile.  If it is an image map, a simple solution
> would be to make the square tile transparent in a GIF, then put a wood
> texture underneath the whole thing.  Just a thought.

Yes, the floor is a repeating image map done in Photoshop. I'm trying to get
a decent carpet now so most of the floor will not be seen.

> Anyway, I love your modelling.  Keep working at it.

Thank you again, and thank you for your comments.
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Txemi Jendrix
Subject: Re: WIP WwW 2 (175 Kb)
Date: 6 Feb 2002 19:15:05
Message: <3c61c709@news.povray.org>

news:3c5d09e6$1@news.povray.org...
> Some very nice work.  I agree though that it does have the feeling as if a
> single light bulb were hanging from the ceiling.  If this is the lighting
> affect you are trying to achieve (like say in a basement rec room) then
its
> not a bad recreation.

Thank you first. Secondly, yes, the effect I'm trying to achieve is the one
made by a single light blub. I have not seen a kids's room wit a fluorescent
in all of my life (perhaps is a spanish way ;-)

> As for the moire on the board.  I read a technique for eliminating such a
> problem in a scene description of a Norbert Kern IRTC entry (Spirit of
> Asia).  He rendered his scene at a much higher resolution then what he
> submitted and then reduced the resolution in Photoshop, allowing the
> resizing filters to compress a fine texture without the geometric
patterns.
> http://www.irtc.org/ftp/pub/stills/2001-12-31/chado.txt

I now the technique, but if I render it a little bit big, the moire on the
board disappears (as the moire in some clothes I have made for the
cupboard).

Thank you for your comments
Bye
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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