POV-Ray : Newsgroups : povray.binaries.images : Re: Church Server Time
18 Aug 2024 06:13:28 EDT (-0400)
  Re: Church (Message 1 to 10 of 10)  
From: Francois Labreque
Subject: Re: Church
Date: 15 Jun 2001 08:52:39
Message: <3B2A04E4.C8172419@videotron.ca>
John Albarelli wrote:
> 
> HI, everyone...my first time posting, I made a church.  Questions/comments?
> I wanted to put some media in, to show some of the light rays from the large
> round rose window, but I couldn't get it to work, and it already takes 12
> hours to render.  I'd like them to be very faint.  Any help with that would
> be appreciated.  Teh source files are attached.
> 
>  [Image]

The light given off by the candles seems to be a tad too bright compared
to the light coming through the windows, but a very impressive pic,
nonetheless.

[The .zip file will be autopsied, thanks]
-- 
Francois Labreque | It is by caffeine alone I set my mind in motion, it
    flabreque     | is by the beans of Java that thoughts acquire speed,
        @         | the hands acquire shaking, the shaking becomes a 
   videotron.ca   | warning, it is by caffeine alone I set my mind in
                  | motion.
                               - Stolen from Badger's .sig file


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From: John Albarelli
Subject: Re: Church (UPDATED ZIP)
Date: 15 Jun 2001 09:04:48
Message: <3b2a07f0@news.povray.org>
Sorry, I forgot to add the candle files and the stained glass to the zip
files.  The candles.inc file was downloaded from somewhere, and is not my
own. The rose window is from Notre Dame in Paris, and the Sacred Heart
window is from somewhere else from the web.



"Francois Labreque" <fla### [at] videotronca> wrote in message
news:3B2A04E4.C8172419@videotron.ca...
>
>
> John Albarelli wrote:
> >
> > HI, everyone...my first time posting, I made a church.
Questions/comments?
> > I wanted to put some media in, to show some of the light rays from the
large
> > round rose window, but I couldn't get it to work, and it already takes
12
> > hours to render.  I'd like them to be very faint.  Any help with that
would
> > be appreciated.  Teh source files are attached.
> >
> >  [Image]
>
> The light given off by the candles seems to be a tad too bright compared
> to the light coming through the windows, but a very impressive pic,
> nonetheless.
>
> [The .zip file will be autopsied, thanks]
> --
> Francois Labreque | It is by caffeine alone I set my mind in motion, it
>     flabreque     | is by the beans of Java that thoughts acquire speed,
>         @         | the hands acquire shaking, the shaking becomes a
>    videotron.ca   | warning, it is by caffeine alone I set my mind in
>                   | motion.
>                                - Stolen from Badger's .sig file


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From: Gail Shaw
Subject: Re: Church
Date: 15 Jun 2001 09:24:48
Message: <3b2a0ca0@news.povray.org>
John Albarelli <joh### [at] smithandmahoneycom> wrote in message
news:3b29f98d@news.povray.org...
> HI, everyone...my first time posting, I made a church.
Questions/comments?
> I wanted to put some media in, to show some of the light rays from the
large
> round rose window, but I couldn't get it to work, and it already takes 12
> hours to render.  I'd like them to be very faint.  Any help with that
would
> be appreciated.  Teh source files are attached.
>

Welcome to the pov news groups, hope you enjoy your stay <grin>

Beautiful pic.

For media settings I've had some success with the following, though it will
depend on your scene (size, lighting etc)

media {
   scattering {1,rgb 0.5 extinction 0.05}
.. other media settings
   density {
     rgb 0.5
   }
}

adjust the density value to change the intensity of the light beams

btw  source should be posted in povray.binaries.scene-files (if attached) or
in povray.text.scene-files
if the code is posted in the body. For more info please read
povray.announce.frequently-asked-questions

also please keep the size of your images as small as possible as many of us
pay per minute for
internet access.

Gail
*************************************************************************
* gsh### [at] monotixcoza                *   Step into the abyss,           *
* http://www.rucus.ru.ac.za/~gail/   *   and let go.          Babylon 5 *
*************************************************************************
* The difficult we do immediately, the impossible takes a little longer *
*************************************************************************


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From: Sander
Subject: Re: Church
Date: 15 Jun 2001 11:06:51
Message: <MPG.159443089fa09d839897ce@NEWS.POVRAY.ORG>
In article <3b29f98d@news.povray.org>, John Albarelli says...
> HI, everyone...my first time posting, I made a church.  Questions/comments?
> I wanted to put some media in, to show some of the light rays from the large
> round rose window, but I couldn't get it to work, and it already takes 12
> hours to render.  I'd like them to be very faint.  Any help with that would
> be appreciated.  Teh source files are attached.
> 
Hi John,

I'm interested in your cathedral very much: especially as regards how 
you are solving the problem of placing the different parts of the 
cathedral interior.

Is the cathedral complete in the sense that you could give us a view in 
any direction, or do you have just what we see now?

FYI I have been busy trying to set up the Mezquita mosque/cathedral in 

2001-march-29 my second image. My setup includes the whole building 
(more than 10,000 square meters) and up till now I only have all the 
pillars, the arches, some ceilings, most of the walls, the floor at some 
parts, etc. and I really do not think I can finish the job within a 
reasonable time.

I'll study your sources to see how you go about it...  :))

-- 
Regards,  Sander


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From: John Albarelli
Subject: Re: Church
Date: 15 Jun 2001 11:17:54
Message: <3b2a2722$1@news.povray.org>
All of the walls are separate pieces, placed in the final cathedral
statement, as is the ceiling, floor, etc.  It only has three walls, the back
wall (oposite the rose)
where you would come in doesn't exist yet...I wanted to concentrate on
getting the stained glass right.  At some point, I'd also like to get some
more stained glass pictures from the web (in the same style and look as the
rectangular Sacred Heart ones) and put them in the side walls, but right now
those walls are solid.

The source code pretty much says it all.  Question for you...I made the
church structure first, and then added the altar and pews, but they looked
so small that I had to enlarge them, but this makes the overall church look
smaller.  If you scale the altar by, say, 1/2 or 1/4, does it look really
bad to you, or is it just me?

Could you email me your mosque/cathedral image?  I'd be interested to look
at it, and I can't get a message from that far back.  Thanks.

John


"Sander" <san### [at] stolscom> wrote in message
news:MPG### [at] NEWSPOVRAYORG...
> In article <3b29f98d@news.povray.org>, John Albarelli says...
> > HI, everyone...my first time posting, I made a church.
Questions/comments?
> > I wanted to put some media in, to show some of the light rays from the
large
> > round rose window, but I couldn't get it to work, and it already takes
12
> > hours to render.  I'd like them to be very faint.  Any help with that
would
> > be appreciated.  Teh source files are attached.
> >
> Hi John,
>
> I'm interested in your cathedral very much: especially as regards how
> you are solving the problem of placing the different parts of the
> cathedral interior.
>
> Is the cathedral complete in the sense that you could give us a view in
> any direction, or do you have just what we see now?
>
> FYI I have been busy trying to set up the Mezquita mosque/cathedral in

> 2001-march-29 my second image. My setup includes the whole building
> (more than 10,000 square meters) and up till now I only have all the
> pillars, the arches, some ceilings, most of the walls, the floor at some
> parts, etc. and I really do not think I can finish the job within a
> reasonable time.
>
> I'll study your sources to see how you go about it...  :))
>
> --
> Regards,  Sander


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From: Sander
Subject: Re: Church
Date: 15 Jun 2001 11:46:05
Message: <MPG.15944c3d870858d59897d2@NEWS.POVRAY.ORG>
In article <3b2a2722$1@news.povray.org>, John Albarelli says...

<snip>

> 
> The source code pretty much says it all.  
As I said: I will look into it closely.

> Question for you...I made the
> church structure first, and then added the altar and pews, but they looked
> so small that I had to enlarge them, but this makes the overall church look
> smaller.  If you scale the altar by, say, 1/2 or 1/4, does it look really
> bad to you, or is it just me?
Perhaps you should compare it to something in real life; anything out of 
proportion could easily make something else the wrong size. And 
sometimes the texture of objects is the wrong size and makes the object 
look gigantic or dwarfish. It is maybe a matter of trial and error if 
you have something  set up new.

> 
> Could you email me your mosque/cathedral image?  I'd be interested to look
> at it, and I can't get a message from that far back.  Thanks.
done.

> 
> John
> 

-- 
Regards,  Sander


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From: Christoph Hormann
Subject: Re: Church
Date: 15 Jun 2001 12:18:01
Message: <3B2A356A.7F66E478@gmx.de>
John Albarelli wrote:
> 
> HI, everyone...my first time posting, I made a church.  Questions/comments?
> I wanted to put some media in, to show some of the light rays from the large
> round rose window, but I couldn't get it to work, and it already takes 12
> hours to render.  I'd like them to be very faint.  Any help with that would
> be appreciated.  Teh source files are attached.
> 

Welcome, 
the picture looks good,  just some things would be good to change on
nearer observation.  

The columns look fairly polished while the bricks are quite rough.  Not
necessarily bad, but since their texture seems quite the same...

I'm not sure about the lighting, the single candles appear to differ in
brightness and although the room seems mostly lit by them, there are
strong colored 'shadows' from the windows on the floor.

Finally the round window seems to have no rim, it look 'painted' on the
wall.  This probably also applies for the other windows, but their upper
end is at a brick boundary so this is not that visible.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Steve
Subject: Re: Church
Date: 15 Jun 2001 15:18:19
Message: <slrn9ikidd.r7n.steve@zero-pps.localdomain>
On Fri, 15 Jun 2001 07:57:11 -0400, John Albarelli wrote:
>HI, everyone...my first time posting, I made a church.  Questions/comments?
>I wanted to put some media in, to show some of the light rays from the large
>round rose window, but I couldn't get it to work, and it already takes 12
>hours to render.  I'd like them to be very faint.  Any help with that would
>be appreciated.  Teh source files are attached.

Hi John 

Welcome aboard, beautiful image, I'll be interested to see the final version. 
File sizes, well soemone else has already told you about that so I won't go 
on about it, we all do that first time round:-) 


--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  6:40pm  up 133 days, 19:30,  2 users,  load average: 1.01, 1.07, 1.08


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From: Peter J  Holzer
Subject: Re: Church
Date: 15 Jun 2001 20:02:05
Message: <slrn9il3ks.9vm.hjp-usenet@teal.h.hjp.at>
On 2001-06-15 15:12, John Albarelli <joh### [at] smithandmahoneycom> wrote:
> The source code pretty much says it all.  Question for you...I made the
> church structure first, and then added the altar and pews, but they looked
> so small that I had to enlarge them, but this makes the overall church look
> smaller.  If you scale the altar by, say, 1/2 or 1/4, does it look really
> bad to you, or is it just me?

Haven't tried it, but the stones of the back wall look already pretty
large to me (about 40 cm high). If you scale down the altar by 1/2 or
1/4, the stones would be 80 or 160 cm high, which is way too large.
Therefore the brain decides, that it isn't the stones that are large,
but the altar that is small. Try scaling doen the stones (including
their texture), and you should be able to scale down the altar and the
pews, too.

	hp

-- 
   _  | Peter J. Holzer    | Wenn Buecher einen Verstaerker haetten,
|_|_) | Sysadmin WSR       | sollte der Leser hier die Boxen voll
| |   | hjp### [at] wsracat      | aufdrehen.


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From: Anton Sherwood
Subject: Re: Church
Date: 24 Jun 2001 16:21:37
Message: <3B364C4D.D2DFD4B8@pobox.com>
Christoph Hormann wrote:
> Finally the round window seems to have no rim, it look 'painted'
> on the wall. . . .

I agree, the wall needs to have some thickness.  If the glass is flush
with the inner surface, then there ought to be some `shadow' of the
stone rim.  Some stone frame to the rose would be good too, rather than
a simple punch through the bricks.

-- 
Anton Sherwood  --  br0### [at] p0b0xcom  --  http://ogre.nu/


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