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18 Aug 2024 16:21:42 EDT (-0400)
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From: ken
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 00:16:23
Message: <3AE8F16B.1B0299D2@pacbell.net>
Looks good, but the ship has no shear! You need to curve the side from
stem to stern. This curve should be the bottom part of a circle. The
earlier the time period of the ship, the smaller the circle. This curve
is called the shear. This ship looks like it dates from about the 1300's
to 1500's,  so the shear should be pronounced.

Ken Matassa


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:26:22
Message: <3ae9110e@news.povray.org>
Christoph Hormann schrieb in Nachricht <3AE89D29.637FE205@gmx.de>...
>>(up to 10 times faster Isos -
>> will this help with a simple RigdedMF?).
>
>With a simple RMF there is probably not that much gain in speed.
>
You might well be right - what a pitty!

>BTW, the water looks - hmm - not much like water :-)
>The surface turbulence seems quite strong, therefore the reflections of
>building and ship are hardly visible.  Maybe making the water flatter
>would help.
>

Yeah, I don't like it either. Flatten it might work and it should probably
be scaled a bit larger in x and z.

>The rest of the scene looks good, especially the atmosphere.
>
Thanks!

>Thanks, I did some new stuff with water recently and should really update
>that tutorial.  Things are quite incomplete and misleading right now.
>
At least it's a starting point and a reference to look at. It was of great
help for me, 'cause I did not work that much with finishes before.

Marc-Hendrik


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:31:45
Message: <3ae91251$1@news.povray.org>
Well, it might be a tiny sun ;-)
It's always difficult for me to find the right balance. I wanted the ship to
be visible and not just a silhouette. Lowering the sun might give some
problems with the glow used for it, too.
In fact I'm quite pleased with the lighting, even if it's not totally
realistic.

Marc-Hendrik

Phil Clute schrieb in Nachricht <3AE892F8.3BF20DA0@tiac.net>...
>I think maybe everything would be brighter with the sun that high
>in the sky. If you put the sun behind the mountain--just peeking
>over the top--that might work nicely.
>
>
>--
>Phil
>...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:35:28
Message: <3ae91330@news.povray.org>
Steve schrieb in Nachricht ...
>Hi Marc
>
>Beautiful image, the water doesn't look at all real but still
>looks great the way it is. I like the light house.


Thank you! I agree, the water has it's own great touch. If it only would not
take that long to render! This image without the water takes a bit over one
hour to render IIRC - the other 29 hours were spend on that water Iso!

Marc-Hendrik


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:45:25
Message: <3ae91585@news.povray.org>
Ross Litscher schrieb in Nachricht <3ae8b507@news.povray.org>...
>Hmm. There is something not quite right. Maybe it's a scale problem. I
think
>it is. But i don't know what is out of scale. Maybe the flame in the
>lighthouse. Maybe the waves.

Hm, I had the same thought once. The waves are probably wrong, I think they
should be scaled wider in the x and z direction (y is up), that might help.
That fire in the lighthouse is most likely to big. Some three meters high.

>I'm trying to picture everything in relation to
>a human standing in the scene some place.
>
Can you see the 4 Blobman in this scene :-) I usually modell everythink in a
one unit=1 meter scale which works quite good - usually.

>the clouds are really nice. they look quite realistic in their placement
and
>look.

Thank you. It's not much about them codewise, just a big scaled turbulated
wrinkle-pattern with a color_map from grey to total transparency.

>although what might look *really* nice is a line of clouds off in the
>distance where a cold front might be meeting a warm front. I always
remember
>when i was younger and out on the Atlantic trying to race back to the inlet
>before a storm moved in. It was always exciting and scarey, especially near
>dusk when the sun was just about to dip below the horizon. which, although
>the boats are different, this picture reminds me of.
>

I see. I'll keep that idea in mind for some other project, but I think it
would distroy the mood of this scene.

>generally it's a nice image :)
>

Thank you!


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 02:55:15
Message: <3ae917d3@news.povray.org>
Chris Huff schrieb in Nachricht ...
>The chain looks like it's links are about 3 feet wide, maybe bigger when
>comparing with the ship...either that's a really tiny ship made for tiny
>people, or that building and chain are really huge.

That chain is meant to be huge, right. Maybe it's a bit to much. The concept
is, that it will be pulled up to close the ports-entrance. as I don't know
what they used in ancient times for such things, I just made it big to make
clear no ship will be able to cross it :-)
The tower is about 15 meter high, the top of the masts of the ship about 35
above the waterlevel.

>The masts on the ship don't seem to taper, which looks odd.

They do tapper - a bit. Might have to change that.

>The flagpole on the building looks too thick to me.

Well yes, it's a bit strong.

>That building will be engulfed in flames pretty soon, with that bonfire
>going in it.


Again, you are probably right - there should be no roof at all to work.

Marc-Hendrik


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 03:05:29
Message: <3ae91a39@news.povray.org>
ken schrieb in Nachricht <3AE8F16B.1B0299D2@pacbell.net>...
>Looks good, but the ship has no shear! You need to curve the side from
>stem to stern. This curve should be the bottom part of a circle. The
>earlier the time period of the ship, the smaller the circle. This curve
>is called the shear. This ship looks like it dates from about the 1300's
>to 1500's,  so the shear should be pronounced.

Thank you. Yeah, you are right - I struggled with that while modeling the
ship, but in the end I decided to let it the way it is. It's made for a
fantasy world, so I it will work there.
I bought a book about ship-modeling (with wood and glue etc.) just to get
some ideas, how the ship should look like. Helped a lot, but I droped some
details to make the modeling easier.

Marc-Hendrik


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From: Shay
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 10:02:27
Message: <3ae97bf3$1@news.povray.org>
I think this is a great pic the way it is. Even the unnatural items add to
the mood.
 Shay
Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote in message
news:3ae87393@news.povray.org...
> Hi all,
> here is my current scene. It took 30 h 13 m 5 sec on my PII 450, mostly
> because of the water which is really slow. That's bad, 'cause I'm not
> satisfied with it, but I don't think I'll work much on this one again
until
> I get a faster computer and Pov 3.5 is out (up to 10 times faster Isos -
> will this help with a simple RigdedMF?).
> Thanks to all the people I could borrow some code or models from, esp.
> Christoph Hormann for his 'realistic water' site, Peter Houston for the

>
> Comments?
>
> Marc-Hendrik
>


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From: Marc-Hendrik Bremer
Subject: Re: Enter the port - 114 kbau
Date: 27 Apr 2001 11:32:06
Message: <3ae990f6@news.povray.org>
Thank you!

All those responses motivated me to work a bit more on the scene and at the
moment, I'm rendering it again with better water and some other changes. I
reduced the size of an area_light and raised the accuracy for the water, so
the render will only take about 12 hours, I think.  I'll keep the other one
anyway, 'cause it had something to it - it's looking cold to me in the lower
part and somewhat warm in the upper one.

Let's wait and see, if the next one is better.

Marc-Hendrik

Shay schrieb in Nachricht <3ae97bf3$1@news.povray.org>...
>I think this is a great pic the way it is. Even the unnatural items add to
>the mood.
> Shay


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From: David Fontaine
Subject: Re: Enter the port - 114 kbau
Date: 28 Apr 2001 22:07:24
Message: <3AEB7650.34BD4205@faricy.net>
Wow, there is a *lot* of detail there!  The tower seems out of scale and the
water needs work, but I think the ship, sky and land are very good.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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