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From: Tony[B]
Subject: "grass_map" (~178kau)
Date: 31 Dec 2000 16:05:43
Message: <3a4f9fa7@news.povray.org>
Thanks to the beautiful feature that is eval_pigment, I have been able to
successfully control where grass grows in on a heightfield, using my
modified version of Gilles' grass include file. I hope you like the idea.
Let me know if you're interested, and would like me to post the source code.
Oh, also, forgive me for the lack of niceness of this render, but I am in a
hurry, and just wanted to show off the grass_map. I have tons of work to do
before this image is done. Enjoy.

--
Anthony Bennett


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grass_map-ex1.jpg


 

From: Dearmad
Subject: Re: "grass_map" (~178kau)
Date: 31 Dec 2000 18:22:57
Message: <3A4FC0FD.426BC8FC@teleport.com>
evocative image... one you want to wander into and watch grow.


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From: Xplo Eristotle
Subject: Re: "grass_map" (~178kau)
Date: 31 Dec 2000 19:39:12
Message: <3A4FD1C5.55358011@unforgettable.com>
"Tony[B]" wrote:
> 
> Thanks to the beautiful feature that is eval_pigment, I have been able to
> successfully control where grass grows in on a heightfield, using my
> modified version of Gilles' grass include file. I hope you like the idea.
> Let me know if you're interested, and would like me to post the source code.
> Oh, also, forgive me for the lack of niceness of this render, but I am in a
> hurry, and just wanted to show off the grass_map. I have tons of work to do
> before this image is done. Enjoy.

Needs more ham.

Er, I mean, interesting pic. Reminds me of Myst, though much more crude
and simple, of course.

-Xplo


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From: Andy Cocker
Subject: Re: "grass_map" (~178kau)
Date: 31 Dec 2000 21:43:40
Message: <3a4feedc@news.povray.org>
The grass on the near hillock looks wonderful, as do the (rope?) bridges.
Get the rest of the pic looking as good and it'll be superb.

All the best,

Andy Cocker


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From: Tony[B]
Subject: Re: "grass_map" (~178kau)
Date: 1 Jan 2001 12:55:19
Message: <3a50c487@news.povray.org>
> evocative image... one you want to wander into and watch grow.

I've been wandering in it since 1999... It has taken a long time to grow...
it was waiting for me to learn how to POV properly, and make it some decent
clouds. :) Giving it a proper sense of scale has been my biggest challenge.
At one time, I even added a castle, to give the bridge some reason for
being, but that may change. We'll see. All I know is I'm willing to let this
one render for a day or two, when done.


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From: Tony[B]
Subject: Re: "grass_map" (~178kau)
Date: 1 Jan 2001 12:56:12
Message: <3a50c4bc@news.povray.org>
> Needs more ham.

Mmmm... ham...

> Er, I mean, interesting pic. Reminds me of Myst, though much more crude
> and simple, of course.

Uh... thanks (?)...


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From: Tony[B]
Subject: Re: "grass_map" (~178kau)
Date: 1 Jan 2001 12:58:14
Message: <3a50c536@news.povray.org>
> The grass on the near hillock looks wonderful, as do the (rope?) bridges.

Grass kinda does that on it's own without much help... and the bridges,
well, thanks. They're really simple actually. (And, yes, they are rope
bridges.)

> Get the rest of the pic looking as good and it'll be superb.

Oh, my... I'll try. :)


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From: Christoph Hormann
Subject: Re: "grass_map" (~178kau)
Date: 1 Jan 2001 13:57:54
Message: <3A50D331.FD337038@gmx.de>
"Tony[B]" wrote:
> 
> Thanks to the beautiful feature that is eval_pigment, I have been able to
> successfully control where grass grows in on a heightfield, using my
> modified version of Gilles' grass include file. I hope you like the idea.
> Let me know if you're interested, and would like me to post the source code.
> Oh, also, forgive me for the lack of niceness of this render, but I am in a
> hurry, and just wanted to show off the grass_map. I have tons of work to do
> before this image is done. Enjoy.
> 

Looks rather nice. 

BTW, how did you do the hanging bridges ?  are they individually adapted
to fit the terrain?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mick Hazelgrove
Subject: Re: "grass_map" (~178kau)
Date: 1 Jan 2001 14:26:36
Message: <3a50d9ec@news.povray.org>
Hi Tony

As someone who has spent a good part of his life wandering around mountains,
I think your next step should be to add some outcrops and half buried rocks,
using trace and eval pigment combined.

I've been watching the growth of this pic for some time and I feel it's
really getting somewhere now.

Mick


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From: David Wilkinson
Subject: Re: "grass_map" (~178kau)
Date: 1 Jan 2001 17:50:21
Message: <hj125tcmro35tp4ootg7f2u5u0u2k5163u@4ax.com>
On Sun, 31 Dec 2000 15:58:22 -0600, "Tony[B]" <ben### [at] catholicorg> wrote:

Great to see you still persisting with this scene Tony.  Landscapes must be the
utimate in difficulty with raytracing.  Mick H. has produced perhaps the best I
have seen so far but as I see it, the real problem is -  does one strive for
realism - or should one go for a more abstract view of landscape? And if the
latter, is raytracing the best medium?

Your scene has a realistic feeling to it, but the delicate suspension bridges
and the distant hills give it a "Shangri La" feeling.  My criticism is that the
distant hills are just too rounded and blobby.  Perhaps something more jaggy and
mysterious is needed.

BTW, like the grass :-)

David


----------------------
dav### [at] hamiltonitecom
http://hamiltonite.com/


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