POV-Ray : Newsgroups : povray.binaries.images : "grass_map" (~178kau) : Re: "grass_map" (~178kau) Server Time
19 Aug 2024 06:25:06 EDT (-0400)
  Re: "grass_map" (~178kau)  
From: Christoph Hormann
Date: 1 Jan 2001 13:57:54
Message: <3A50D331.FD337038@gmx.de>
"Tony[B]" wrote:
> 
> Thanks to the beautiful feature that is eval_pigment, I have been able to
> successfully control where grass grows in on a heightfield, using my
> modified version of Gilles' grass include file. I hope you like the idea.
> Let me know if you're interested, and would like me to post the source code.
> Oh, also, forgive me for the lack of niceness of this render, but I am in a
> hurry, and just wanted to show off the grass_map. I have tons of work to do
> before this image is done. Enjoy.
> 

Looks rather nice. 

BTW, how did you do the hanging bridges ?  are they individually adapted
to fit the terrain?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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