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"Tony[B]" wrote:
>
> Thanks to the beautiful feature that is eval_pigment, I have been able to
> successfully control where grass grows in on a heightfield, using my
> modified version of Gilles' grass include file. I hope you like the idea.
> Let me know if you're interested, and would like me to post the source code.
> Oh, also, forgive me for the lack of niceness of this render, but I am in a
> hurry, and just wanted to show off the grass_map. I have tons of work to do
> before this image is done. Enjoy.
>
Looks rather nice.
BTW, how did you do the hanging bridges ? are they individually adapted
to fit the terrain?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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