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"Tony[B]" wrote:
>
> Thanks to the beautiful feature that is eval_pigment, I have been able to
> successfully control where grass grows in on a heightfield, using my
> modified version of Gilles' grass include file. I hope you like the idea.
> Let me know if you're interested, and would like me to post the source code.
> Oh, also, forgive me for the lack of niceness of this render, but I am in a
> hurry, and just wanted to show off the grass_map. I have tons of work to do
> before this image is done. Enjoy.
Needs more ham.
Er, I mean, interesting pic. Reminds me of Myst, though much more crude
and simple, of course.
-Xplo
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