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13 Aug 2024 09:26:37 EDT (-0400)
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From: Gena
Subject: Re: Capriccio - stairs (73+135k)
Date: 14 May 2003 12:56:11
Message: <3EC2752F.DDA3EE12@mail.com>
Ib Rasmussen wrote:

> The tympanum is now ready for your heightfield. The angles endedup being
> only 26 deg, I hope that does not affect your work too much.

Wow! Very impressive!
I think it's the best architectual CG object I've ever seen.
Are you still working on it? I'd like to add it to my changes and
render the scene (hopefully this week).

Gena.


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From: Ib Rasmussen
Subject: Re: Capriccio - stairs (73+135k)
Date: 14 May 2003 13:17:49
Message: <3EC27A97.1000505@ibras.dk>
Gena wrote:

> I think it's the best architectual CG object I've ever seen.


Well, thank you, but I hope not. I have done at least two other churches 
with a lot more precision and detail :)

> Are you still working on it? I'd like to add it to my changes and
> render the scene (hopefully this week).


I have some minor adjustments to do, and I would like to try and fit it 
into the scene as closely to the painting as possible. Have you done any 
changes to the camera since your last posted version?

/Ib


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From: Aaron Gillies
Subject: Re: Capriccio - stairs (73+135k)
Date: 14 May 2003 13:48:41
Message: <3ec28179$1@news.povray.org>
Ib:

It really is incredible.  I admire you patience and good eye
for proportion and detail.

Aaron


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From: Gena
Subject: Re: Capriccio - stairs (73+135k)
Date: 14 May 2003 14:01:40
Message: <3EC28486.34339B22@mail.com>
Ib Rasmussen wrote:

> Well, thank you, but I hope not. I have done at least two other churches
> with a lot more precision and detail :)

Yeh, I know. But I like this one more, I don't know why :)
What do you think about textures? I could suggest you some
image maps for dome and walls. I know that you are POV-Ray
purist and don't like any image maps :) but I think image maps
will look more real-life than procedural textures.

> Have you done any
> changes to the camera since your last posted version?

No.

Gena.


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From: Ib Rasmussen
Subject: Re: Capriccio - stairs (73+135k)
Date: 14 May 2003 14:23:34
Message: <3EC28A0D.50003@ibras.dk>
Gena wrote:

> What do you think about textures? I could suggest you some
> image maps for dome and walls. I know that you are POV-Ray
> purist and don't like any image maps :) but I think image maps
> will look more real-life than procedural textures.


I was hoping I could leave the texturing to you, because I can't get 
anything to look right with assumed_gamma 1. I'm going to clean up my 
texture use to as few as possible, and declare them all at the beginning 
of the file, so it should be easy to change them.

>>Have you done any
>>changes to the camera since your last posted version?
> 
> No.


Good, the I will take the latest version and try and fit the model to 
the painting, before I post it.

/Ib


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From: Peter Hertel
Subject: Re: Capriccio - stairs (73+135k)
Date: 15 May 2003 13:40:25
Message: <3ec3d109@news.povray.org>
> The tympanum is now ready for your heightfield. The angles endedup
being
> only 26 deg, I hope that does not affect your work too much.

Not at all, and that's an incredible model you've created!
Sadly I've not been able to do much work on my part lately, been a busy
week in RL(TM). What I've done is created some objects (helmet, sword,
some cloth) in Wings3D and added them to the figures in Poser, in
addition to repose the things. I've also done what Gena suggested and
included all the figures in the scene, thus only produsing one
height_field. I think I'm also going to do some manual editing to the
image to increase the details in some places.


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Attachments:
Download 'hf_final.jpg' (11 KB)

Preview of image 'hf_final.jpg'
hf_final.jpg


 

From: Gena Obukhov
Subject: Re: Capriccio - stairs (73+135k)
Date: 16 May 2003 01:06:34
Message: <3EC4700B.8DD782ED@mail.com>
That reminds me my very old picture in traditional media:

http://propro.ru/go/gallery/images/knights.jpg

The following image is my attempt (which lasts two years :)
to do the same on computer. And the second image is a
heightfield created from the first image.

Gena.


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Attachments:
Download 'knights1.jpg' (51 KB) Download 'knights2.jpg' (45 KB)

Preview of image 'knights1.jpg'
knights1.jpg

Preview of image 'knights2.jpg'
knights2.jpg


 

From: Ib Rasmussen
Subject: Re: Capriccio - stairs (73+135k)
Date: 18 May 2003 05:47:36
Message: <3EC75749.7040702@ibras.dk>
Peter Hertel wrote:

> included all the figures in the scene, thus only produsing one
> height_field.


I would like to put a dummy height_field in in my model, so when yours 
is ready, it should just be a matter of replacing my dummy file with it, 
and it will be in place on the cathedral. I hope.

To do that, I need to know what file type you are using, and what you a 
going to call the height_field file.

/Ib


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From: Peter Hertel
Subject: Re: Capriccio - stairs (73+135k)
Date: 18 May 2003 09:20:18
Message: <3ec78892$1@news.povray.org>
> > included all the figures in the scene, thus only produsing one
> > height_field.
> I would like to put a dummy height_field in in my model, so when yours
> is ready, it should just be a matter of replacing my dummy file with
it,
> and it will be in place on the cathedral. I hope.
>
> To do that, I need to know what file type you are using, and what you
a
> going to call the height_field file.

I'd like to use PNG if it's okay, and the filename can be something like
"cathedral_relief.png" all lowercase. Or use anything you like, it
wouldn't matter to me.
What resolution and aspect ratio are you going to use? Are you going to
use CSG to cut out a triangle of the height_field? If you could give me
a copy of the dummy image, I'll adapt the aspect ratio from that.

-Peter


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From: Ib Rasmussen
Subject: Re: Capriccio - stairs (73+135k)
Date: 18 May 2003 10:41:18
Message: <3EC79C1E.8080504@ibras.dk>
Peter Hertel wrote:

> I'd like to use PNG if it's okay, and the filename can be something like
> "cathedral_relief.png" all lowercase. Or use anything you like, it
> wouldn't matter to me.


PNG is fine. It doesn't really matter, as long as we agree.


> What resolution and aspect ratio are you going to use? Are you going to
> use CSG to cut out a triangle of the height_field?


Yes, I'm cutting the hf. Here is the code:


#declare FcdPedimentTympanum=difference {
    object {
       height_field {png "cathedral_relief.png" smooth }
       scale <700, 20, 171>
       rotate <-90, 0, 0>
       translate <-350, 0, 0>
    }
    plane {-y, 0 rotate <0, 0,  26> translate <-350, 0, 0> }
    plane {-y, 0 rotate <0, 0, -26> translate < 350, 0, 0> }
    plane {-z, 0 translate <0, 0, 1000> }
}

For some reason, I don't quite understand, my dummy hf projected out 
very far behind the facade, that's why I cut with the -z-plane.

/Ib


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