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Ib Rasmussen wrote:
> The tympanum is now ready for your heightfield. The angles endedup being
> only 26 deg, I hope that does not affect your work too much.
Wow! Very impressive!
I think it's the best architectual CG object I've ever seen.
Are you still working on it? I'd like to add it to my changes and
render the scene (hopefully this week).
Gena.
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Gena wrote:
> I think it's the best architectual CG object I've ever seen.
Well, thank you, but I hope not. I have done at least two other churches
with a lot more precision and detail :)
> Are you still working on it? I'd like to add it to my changes and
> render the scene (hopefully this week).
I have some minor adjustments to do, and I would like to try and fit it
into the scene as closely to the painting as possible. Have you done any
changes to the camera since your last posted version?
/Ib
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Ib:
It really is incredible. I admire you patience and good eye
for proportion and detail.
Aaron
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Ib Rasmussen wrote:
> Well, thank you, but I hope not. I have done at least two other churches
> with a lot more precision and detail :)
Yeh, I know. But I like this one more, I don't know why :)
What do you think about textures? I could suggest you some
image maps for dome and walls. I know that you are POV-Ray
purist and don't like any image maps :) but I think image maps
will look more real-life than procedural textures.
> Have you done any
> changes to the camera since your last posted version?
No.
Gena.
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Gena wrote:
> What do you think about textures? I could suggest you some
> image maps for dome and walls. I know that you are POV-Ray
> purist and don't like any image maps :) but I think image maps
> will look more real-life than procedural textures.
I was hoping I could leave the texturing to you, because I can't get
anything to look right with assumed_gamma 1. I'm going to clean up my
texture use to as few as possible, and declare them all at the beginning
of the file, so it should be easy to change them.
>>Have you done any
>>changes to the camera since your last posted version?
>
> No.
Good, the I will take the latest version and try and fit the model to
the painting, before I post it.
/Ib
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> The tympanum is now ready for your heightfield. The angles endedup
being
> only 26 deg, I hope that does not affect your work too much.
Not at all, and that's an incredible model you've created!
Sadly I've not been able to do much work on my part lately, been a busy
week in RL(TM). What I've done is created some objects (helmet, sword,
some cloth) in Wings3D and added them to the figures in Poser, in
addition to repose the things. I've also done what Gena suggested and
included all the figures in the scene, thus only produsing one
height_field. I think I'm also going to do some manual editing to the
image to increase the details in some places.
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Attachments:
Download 'hf_final.jpg' (11 KB)
Preview of image 'hf_final.jpg'
![hf_final.jpg](/povray.binaries.images/attachment/%3C3ec3d109%40news.povray.org%3E/hf_final.jpg?preview=1)
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That reminds me my very old picture in traditional media:
http://propro.ru/go/gallery/images/knights.jpg
The following image is my attempt (which lasts two years :)
to do the same on computer. And the second image is a
heightfield created from the first image.
Gena.
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Attachments:
Download 'knights1.jpg' (51 KB)
Download 'knights2.jpg' (45 KB)
Preview of image 'knights1.jpg'
![knights1.jpg](/povray.binaries.images/attachment/%3C3EC4700B.8DD782ED%40mail.com%3E/knights1.jpg?preview=1)
Preview of image 'knights2.jpg'
![knights2.jpg](/povray.binaries.images/attachment/%3C3EC4700B.8DD782ED%40mail.com%3E/knights2.jpg?preview=1)
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Peter Hertel wrote:
> included all the figures in the scene, thus only produsing one
> height_field.
I would like to put a dummy height_field in in my model, so when yours
is ready, it should just be a matter of replacing my dummy file with it,
and it will be in place on the cathedral. I hope.
To do that, I need to know what file type you are using, and what you a
going to call the height_field file.
/Ib
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> > included all the figures in the scene, thus only produsing one
> > height_field.
> I would like to put a dummy height_field in in my model, so when yours
> is ready, it should just be a matter of replacing my dummy file with
it,
> and it will be in place on the cathedral. I hope.
>
> To do that, I need to know what file type you are using, and what you
a
> going to call the height_field file.
I'd like to use PNG if it's okay, and the filename can be something like
"cathedral_relief.png" all lowercase. Or use anything you like, it
wouldn't matter to me.
What resolution and aspect ratio are you going to use? Are you going to
use CSG to cut out a triangle of the height_field? If you could give me
a copy of the dummy image, I'll adapt the aspect ratio from that.
-Peter
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Peter Hertel wrote:
> I'd like to use PNG if it's okay, and the filename can be something like
> "cathedral_relief.png" all lowercase. Or use anything you like, it
> wouldn't matter to me.
PNG is fine. It doesn't really matter, as long as we agree.
> What resolution and aspect ratio are you going to use? Are you going to
> use CSG to cut out a triangle of the height_field?
Yes, I'm cutting the hf. Here is the code:
#declare FcdPedimentTympanum=difference {
object {
height_field {png "cathedral_relief.png" smooth }
scale <700, 20, 171>
rotate <-90, 0, 0>
translate <-350, 0, 0>
}
plane {-y, 0 rotate <0, 0, 26> translate <-350, 0, 0> }
plane {-y, 0 rotate <0, 0, -26> translate < 350, 0, 0> }
plane {-z, 0 translate <0, 0, 1000> }
}
For some reason, I don't quite understand, my dummy hf projected out
very far behind the facade, that's why I cut with the -z-plane.
/Ib
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