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On Fri, 04 Apr 2003 03:45:01 -0500, Jim Charter <jrc### [at] aol com> wrote:
> I added the standing figure on the steps near the slip on the right. I
> also adjusted the building placers on the right to try and get a truer
> skyline. In order to get the steps in the foreground I lowered the
> water level 1 unit. If this is okay I will continue to model the stairs
> and the woman in the foreground.
While I can't help I appreciate this cooperative work and I imagine this poster
will be later available in zazzle.com to donate povray.org. But I wonder if your
figures are ready for 8000x8000 poster resolution ? Any zoom ?
ABX
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"Jim Charter" <jrc### [at] aol com> wrote in message
news:3e8d4528@news.povray.org...
> I added the standing figure on the steps near the slip on the right. I
> also adjusted the building placers on the right to try and get a truer
> skyline. In order to get the steps in the foreground I lowered the
> water level 1 unit. If this is okay I will continue to model the stairs
> and the woman in the foreground.
Tides out. Either going to need to raise the steps or lower everything else.
I'll have to take your word for it, about that being a woman standing there.
:-)
This has a much better appearance now with a human in it, until I notice
just how unfinished it all is. Those placeholders for statues on St. Paul's,
among the general lack of detail, could use some sculpting.
How is the human figure done? Mesh model, or primitives?
As ABX pointed out, it might all suffer at high resolution, but this is
still a WIP and things will change anyway. But as it is, the major task at
hand is probably in matching the detail of the original dome part of the
picture. It's a fine model Ib Rasmusen made of that. Quoting him about it,
"My model and textures are actually based on photos of a (physical) model of
the dome. I have never tried to get it to look like the real building."
Although it does look rather realistic to me, even with closer views. I had
wondered about the light brown-orange coloring though.
Bob H.
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>
> While I can't help I appreciate this cooperative work and I imagine this poster
> will be later available in zazzle.com to donate povray.org. But I wonder if your
> figures are ready for 8000x8000 poster resolution ? Any zoom ?
>
> ABX
Actually I was thinking of tweaking the figure to reduce the poly count.
However I can easily work in more detail. That is the flexibility of
using mesh. The main problem is in the resolution of the source image.
To get up to the poster resolution you suggest I would have to start
inventing detail. I am happy to take it in either direction. Can we
have some discussion on this? Poly count vs invented detail?
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Hughes, B. wrote:
> Tides out. Either going to need to raise the steps or lower everything else.
> I'll have to take your word for it, about that being a woman standing there.
> :-)
>
The standing figure is probably male. But there is what looks to be a
female sitting on the steps. If I am to model her I need the steps to
be there. The water at its former level covers them. We need this
problem to be resolved then I will move on and model the steps properly
and the woman. Other figures I spot are in the near boat behind the
steps, in the gondola in the distance, and on the bow of the boat on the
left. I am using a 8 head high figure. From what I see, this would have
been a common formula in the 18th century. Is anyone doing the boats
btw? Awaiting further discussion...
>
> How is the human figure done? Mesh model, or primitives?
>
Mesh, modelled and uvmapped in Wings3d.
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Wow! The city is not ready yet for living but it becomes populated
already :)
Good model, at least what I can see at this resolution. I don't know
if we need faces for those people but if we do I can save one of my
sPatch models in DXF format for example. Just let me know.
As for houses rearranging, I think we need previous water level
otherwise it's impossible to enter that house with stairway on the left
side :) To get right skyline maybe we have to low camera position
instead.
Is it possible to see that figure (only figure) in a higher resolution.
Go ahead and model another people. We can rearrange everything
later on.
We have a good progress already :)
Gena.
Jim Charter wrote:
> I added the standing figure on the steps near the slip on the right. I
> also adjusted the building placers on the right to try and get a truer
> skyline. In order to get the steps in the foreground I lowered the
> water level 1 unit. If this is okay I will continue to model the stairs
> and the woman in the foreground.
>
> ------------------------------------------------------------------------
> [Image]
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> The standing figure is probably male. But there is what looks to be a
> female sitting on the steps.
I'll post high resolution fragment of that part of the painting today in
this thread. There is also a child with that woman :)
> been a common formula in the 18th century. Is anyone doing the boats
> btw? Awaiting further discussion...
As far as I know Txemi Jendrix was going to participate in this
field. I don't know the progress though :)
Gena.
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Let's decide which resolution we will eventually use.
If we are going to make a poster from this image
it should be not less than 3000*4000 with AA or 6000*8000
without AA and scaled to 3000*4000. So if you have
doubts about details try to render your objects in this
resolution.
Gena.
Jim Charter wrote:
> >
> > While I can't help I appreciate this cooperative work and I imagine this poster
> > will be later available in zazzle.com to donate povray.org. But I wonder if your
> > figures are ready for 8000x8000 poster resolution ? Any zoom ?
> >
> > ABX
>
> Actually I was thinking of tweaking the figure to reduce the poly count.
> However I can easily work in more detail. That is the flexibility of
> using mesh. The main problem is in the resolution of the source image.
> To get up to the poster resolution you suggest I would have to start
> inventing detail. I am happy to take it in either direction. Can we
> have some discussion on this? Poly count vs invented detail?
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> ...picture. It's a fine model Ib Rasmusen made of that. Quoting him about it,
> "My model and textures are actually based on photos of a (physical) model of
> the dome. I have never tried to get it to look like the real building."
> Although it does look rather realistic to me, even with closer views. I had
> wondered about the light brown-orange coloring though.
I can take care of it later on (when I'll finish houses :)
If anybody else can do it you are welcome.
Gena.
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Gena wrote:
> As for houses rearranging, I think we need previous water leve
> otherwise it's impossible to enter that house with stairway on the left
> side :)
>To get right skyline maybe we have to low camera position
It's a problem, I think we would have to raise the camera if we also
raise the steps and water. We need to look down into the boat, for
instance. Also the mans head should align with the base of the St Pauls
entrance. But raising the camera may cause other misalignments.
The foreground steps have a very tricky angle in them and it is
precisely where the figure of the woman is sitting, so I would like to
be able to model the steps. I posted my code so you can play with it. I
will start modelling some of the easier figures, any high res shots you
can post would be very appreciated
> instead.
> Is it possible to see that figure (only figure) in a higher resolution.
Attached is a look at the mesh after one smoothing. Will do the higher
res render in a moment.
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Attachments:
Download 'manonslip.jpg' (23 KB)
Preview of image 'manonslip.jpg'
![manonslip.jpg](/povray.binaries.images/attachment/%3C3e8ddd9a%40news.povray.org%3E/manonslip.jpg?preview=1)
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> instance. Also the mans head should align with the base of the St Pauls
> entrance. But raising the camera may cause other misalignments.
> The foreground steps have a very tricky angle in them and it is
> precisely where the figure of the woman is sitting, so I would like to
> be able to model the steps. I posted my code so you can play with it. I
> will start modelling some of the easier figures, any high res shots you
> can post would be very appreciated
I think we don't have to copy the reference painting one by one. We just
have to use it as a reference. So some differences should not be considered
as a big problem :)
I 'll post some high res. fragments today in the evening (PST).
> Attached is a look at the mesh after one smoothing. Will do the higher
> res render in a moment.
Looks great! Maybe just lacks some creases on the clothes I hope that
eventually we will have a tutorial on your web site how you did that :)
Gena.
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