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Ahh this is my first IRTC entry... It may look off topic now but bare
with me. mainly I'm looking for comments on the waterfall, and the
lighting. Eventually, the whole thing will be as detailed as the center
square. and there will be a large tower in the middle.. and if there's
time and if I can figure it out... a fortification wall 'round the edge
of the crater. thanks
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Attachments:
Download 'buildinga.jpg' (57 KB)
Preview of image 'buildinga.jpg'
![buildinga.jpg](/povray.binaries.images/attachment/%3C3AD2963A.6020405%40yahoo.com%3E/buildinga.jpg?preview=1)
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ZenPsycho wrote:
>
> Ahh this is my first IRTC entry... It may look off topic now but bare
> with me. mainly I'm looking for comments on the waterfall, and the
> lighting. Eventually, the whole thing will be as detailed as the center
> square. and there will be a large tower in the middle.. and if there's
> time and if I can figure it out... a fortification wall 'round the edge
> of the crater. thanks
>
> ------------------------------------------------------------------------
> [Image]
Pretty good stuff. I like the idea. If you manage to get as much
detail everywhere as you did for the central square, cudos!
On my monitor, however, the image seems to be a bit too dark and too
contrasty (is that a word?).
The outside slope of your crater should be a lot rougher, with boulders
strewn all over the place. You should also add vehicles or figures so
we get a better sense of scale.
--
Francois Labreque | It is by caffeine alone I set my mind in motion, it
flabreque | is by the beans of Java that thoughts acquire speed,
@ | the hands acquire shaking, the shaking becomes a
videotron.ca | warning, it is by caffeine alone I set my mind in
| motion.
- Stolen from Badger's .sig file
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Francois Labreque wrote:
> Pretty good stuff. I like the idea. If you manage to get as much
> detail everywhere as you did for the central square, cudos!
>
> On my monitor, however, the image seems to be a bit too dark and too
> contrasty (is that a word?).
>
> The outside slope of your crater should be a lot rougher, with boulders
> strewn all over the place. You should also add vehicles or figures so
> we get a better sense of scale.
Hmm, yeah, what he said.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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ZenPsycho wrote:
> Ahh this is my first IRTC entry... It may look off topic now but bare
> with me. mainly I'm looking for comments on the waterfall, and the
> lighting.
I like the crater and landscape - they look somehow surrealistic and
painted. How did you do them?
--
/"\ | iki.
\ / ASCII Ribbon Campaign | fi/
X Against HTML Mail | zds
/ \
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ZenPsycho wrote in message <3AD### [at] yahoo com>...
>Ahh this is my first IRTC entry... It may look off topic now but bare
>with me. mainly I'm looking for comments on the waterfall, and the
>lighting. Eventually, the whole thing will be as detailed as the center
>square. and there will be a large tower in the middle.. and if there's
>time and if I can figure it out... a fortification wall 'round the edge
>of the crater. thanks
>
The waterfall looks good, tho' from this distance I can't tell if it was
modelled or if you're using an image map. I don't suppose it matters.
The lighting on the left side of the crater is perfect, but the right crater
wall looks far too shiny. Also, I have no idea what the red bits are
supposed to be in the lower front center. As for the future fortification
wall. . . judging from the craters, I think a dome of some sort might be
more appropriate. Looking forward to seeing more.
bat### [at] cadronhsa com
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Jari Juslin wrote:
> ZenPsycho wrote:
>
>> Ahh this is my first IRTC entry... It may look off topic now but bare
>> with me. mainly I'm looking for comments on the waterfall, and the
>> lighting.
>
>
> I like the crater and landscape - they look somehow surrealistic and
> painted. How did you do them?
well, first I played around a lot in HLA (hf-lab with a gui)
i made a ring... roughened it up by multiplying and addiing in some
gforge landscapes. then i created a blank hf and made a single large
crater using the crater command and playing with the size and number
settings. using the sift command i centered the crater, and added it to
the ringg hf... and added some smaller craters around it. then
duplicated the hf, and applied the diff command to get a slope map.
white areas steeper, dark areas flatter..
I normalized both hf's and saved them.... and took them into photoshop.
using the slope map I created a new layer and added green to the dark
areas using various channels commands.. .diffuse commands... render
clouds to randomize the vegetation.. and added a dark glow around it...
and underneath that some greyish dirt with some noise for grain. then at
the very peak areas (obtained by applying levels command to the height
data) I added some snow on the peaks... then I took the shape of the
greenery.. copied it into a new image and used it as a bump map. along
with a little noise. I had to double the resolution to make the bumps to
scale. it also has a sky map but I can't quite get a good camera
angle to where people still know it's a crater, you don't see the edge
of the hf, and can still see the sky. working on it though.
does that answer your question?
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Batronyx wrote:
> ZenPsycho wrote in message <3AD### [at] yahoo com>...
>
>> Ahh this is my first IRTC entry... It may look off topic now but bare
>> with me. mainly I'm looking for comments on the waterfall, and the
>> lighting. Eventually, the whole thing will be as detailed as the center
>> square. and there will be a large tower in the middle.. and if there's
>> time and if I can figure it out... a fortification wall 'round the edge
>> of the crater. thanks
>>
>
>
> The waterfall looks good, tho' from this distance I can't tell if it was
> modelled or if you're using an image map. I don't suppose it matters.
> The lighting on the left side of the crater is perfect, but the right crater
> wall looks far too shiny. Also, I have no idea what the red bits are
> supposed to be in the lower front center. As for the future fortification
> wall. . . judging from the craters, I think a dome of some sort might be
> more appropriate. Looking forward to seeing more.
>
> Batronyx^(TM) ^"^
> bat### [at] cadronhsa com
it's an image map. I was experimenting with the liquid spray plugin for
the waterfall but I couldn't get a good result. your inability to tell
it's an image map is entirely intentional. it's actually on a bezier
patch. I'm thinking I might add some extra splash at the bottom with a
hightfeild.. and the red bits are leftover building blocks that I left
with the default moray texture. I just haven't cleared them out of the way yet.
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Re-reading my earlier post I think I forgot to mention I actually like this
image. :) I also see from your post to Jari Juslin that what I thought was
shine is probably actually snow. Perhaps if you added a bit more bump to it
and the plants, this would be more clear.
bat### [at] cadronhsa com
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well I don't think the problem is with the bump.. the problem is with
the lighting which doesn't accentuate the bump very well. either way
it's a valid point.
Batronyx wrote:
> Re-reading my earlier post I think I forgot to mention I actually like this
> image. :) I also see from your post to Jari Juslin that what I thought was
> shine is probably actually snow. Perhaps if you added a bit more bump to it
> and the plants, this would be more clear.
>
> Batronyx^(TM) ^"^
> bat### [at] cadronhsa com
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I like the idea behind this, it looks original.
--
Cheers
Steve email mailto:ste### [at] zeropps uklinux net
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
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