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Well, I may not be HE Day, but that's all the more reason for me to ask for
other people's thoughts. So here's my current IRTC WIP. Sorry about the size
of the image for those with smallish monitors, but I needed to go that big
(1024x768) to get the detail I wanted. ;)
So thoughts? Criticisms (constructive, of course)?
Geoff
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Attachments:
Download 'abyss.jpg' (124 KB)
Preview of image 'abyss.jpg'
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Beautiful!
Can't really make out what the structures are that go up and down the walls.
But I guess I wouldn't know even if I could see in fine detail because
everything is completely otherworldly. Reminds me a bit of 'The Wheel of
Time' by Robert Jordan... :-)
I like the smoke in the background, even though it doesn't really look real.
Nekar
"Geoff Wedig" <wed### [at] darwincwruedu> wrote in message
news:3AB### [at] darwincwruedu...
> Well, I may not be HE Day, but that's all the more reason for me to ask
for
> other people's thoughts. So here's my current IRTC WIP. Sorry about the
size
> of the image for those with smallish monitors, but I needed to go that big
> (1024x768) to get the detail I wanted. ;)
>
> So thoughts? Criticisms (constructive, of course)?
>
> Geoff
>
>
----------------------------------------------------------------------------
----
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Geoff Wedig wrote:
>
> Well, I may not be HE Day, but that's all the more reason for me to ask for
> other people's thoughts. So here's my current IRTC WIP. Sorry about the size
> of the image for those with smallish monitors, but I needed to go that big
> (1024x768) to get the detail I wanted. ;)
>
> So thoughts? Criticisms (constructive, of course)?
I love the stone texture. Is it just an image_map, or is it procedural?
I think the picture should explain a bit better what the person is
doing. Is he throwing a spell at a beast in the mist, or simply dumping
his dinner left-overs?
IMHO, it needs more pipes and stuff.
The bluish mist should extend further in the distance. Right now, it
looks like an Hollywood set with a wall behind the castle (unless you're
going for a '30's B-movie feel).
That is all.
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca - Calvin
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Francois Labreque <fla### [at] videotronca> wrote:
> Geoff Wedig wrote:
>>
>> Well, I may not be HE Day, but that's all the more reason for me to ask for
>> other people's thoughts. So here's my current IRTC WIP. Sorry about the size
>> of the image for those with smallish monitors, but I needed to go that big
>> (1024x768) to get the detail I wanted. ;)
>>
>> So thoughts? Criticisms (constructive, of course)?
> I love the stone texture. Is it just an image_map, or is it procedural?
The stones are around 13000 separate isosurfaces, placed procedurally. The
texture is pretty simple.
> I think the picture should explain a bit better what the person is
> doing. Is he throwing a spell at a beast in the mist, or simply dumping
> his dinner left-overs?
There will be some text associated with the pic, yes.
> IMHO, it needs more pipes and stuff.
Yeah, that's a fairly recent addition, so I'm still working out where and
what.
> The bluish mist should extend further in the distance. Right now, it
> looks like an Hollywood set with a wall behind the castle (unless you're
> going for a '30's B-movie feel).
Hmm, I was going for an 'edge of the world' effect, but maybe it doesn't
work.
Geoff
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Nekar Xenos <vir### [at] iconcoza> wrote:
> Beautiful!
Thanks
> Can't really make out what the structures are that go up and down the walls.
> But I guess I wouldn't know even if I could see in fine detail because
> everything is completely otherworldly. Reminds me a bit of 'The Wheel of
> Time' by Robert Jordan... :-)
Which structures? The piping?
I'm sorry about the WoT reference, since I've never read them, nor do I wish
to (bad associations), but it was supposed to be a bit of the fantastic.
> I like the smoke in the background, even though it doesn't really look real.
It's mostly the Galaxy.inc, tweaked slightly to deal with radiosity and a
few other things. Finding one that I liked was a bit of a challenge,
though.
Geoff
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> Which structures? The piping?
Yes; it does seem to end in the middle of nowhere...
>
> I'm sorry about the WoT reference, since I've never read them, nor do I
wish
> to (bad associations), but it was supposed to be a bit of the fantastic.
Bad? I haven't read the book but I started playing the game and I like it.
Taste differs, I guess.... :-)
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Nekar Xenos <vir### [at] iconcoza> wrote:
>> Which structures? The piping?
> Yes; it does seem to end in the middle of nowhere...
Which ones? The ones to the left curve into the building, while the ones on
the right are drainage (I'm planning on putting spray underneath, if I can
ever figure out a good texture :/
>>
>> I'm sorry about the WoT reference, since I've never read them, nor do I
> wish
>> to (bad associations), but it was supposed to be a bit of the fantastic.
> Bad? I haven't read the book but I started playing the game and I like it.
> Taste differs, I guess.... :-)
No, bad associations. I read about the first hundred pages once and put it
down. It's not my thing. But many many people love them.
Geoff
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In article <3AB### [at] darwincwruedu>, wed### [at] darwincwruedu
says...
> So thoughts? Criticisms (constructive, of course)?
I like it, but I think it would be a lot better if the walls looked not
so new and clean.
Perhaps it would help if you added a "granite"-normal to the stones. Or
even add the "granite" pattern to the isosurface.
Lutz-Peter
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Lutz-Peter Hooge <lpv### [at] gmxde> wrote:
> In article <3AB### [at] darwincwruedu>, wed### [at] darwincwruedu
> says...
>> So thoughts? Criticisms (constructive, of course)?
> I like it, but I think it would be a lot better if the walls looked not
> so new and clean.
> Perhaps it would help if you added a "granite"-normal to the stones. Or
> even add the "granite" pattern to the isosurface.
Yeah, the walls are a little too clean. I'm planning on weathing them some,
but as the render already takes close to 12 hours, I'm worried what it'll do
to the time it takes. I'm using radiosity, so I can't even split the effort
over several systems.
Does anyone have any data on how much longer adding a (say) granite pigment
to the iso takes? The isos are deformed rounded boxes right now.
Geoff
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>> Criticisms (constructive, of course)?
You're doing fine! My thoughts:
1) The white bottom is too bright. Really.
2) I didn't realize it was smoke in the background, until someone said
so. I think it looks too rough. It should be smooth. You could add
something behind the smoke, for the rough and realistic look, but if you
want to keep the "edge of the world effect" (interesting idea, and I
think you should) then I suggest you keep things simple, behind the
smoke. Eventually just a wall, for example.
3) The stones are great, but they look like a bump map. Since you say
it's really Iso-Stones, I strongly suggest you add a small random
displacement in the depth direction. Yeah, they were good builders in
ancient times, but anyway.
4) Someone said "they're too clean" and it's true, but I disagree that a
granite pattern would help. It would just give more noise in the
picture. Better to use a texture that looks like either sludge or algae
has been running down the walls for a long time.. But discrete, and if
possible, not just some long "lines", but have each stone affect it.
Hope this helps! I like the rest. The spell is surely made of glows, and
they look magic. The human gives the whole picture it's proportions,
although I think that is too simple / not fully enough.
Hugo
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