POV-Ray : Newsgroups : povray.binaries.images : POV Coke Can Server Time
19 Aug 2024 04:19:02 EDT (-0400)
  POV Coke Can (Message 21 to 30 of 43)  
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From: Marc-Hendrik Bremer
Subject: Re: Correct Font Version (Ooops)
Date: 10 Mar 2001 07:22:08
Message: <3aaa1c70@news.povray.org>
Oh, that is again a lot better than the first one (which was already nice).

Pov-Ray ...? I get always some at the bottom and the sides of the glass.
Maybe my glasses are not clean enough?

I don't think, a scene can ever be finished. Due to the possibility to
change everything over and over (without ripping the paper apart or
something) and the fact that Pov-Ray crows and the team adds all those nifty
features, there is always something that can be done better.

Marc-Hendrik


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From: Duncan Gray
Subject: Re: Correct Font Version (Ooops)
Date: 10 Mar 2001 10:53:55
Message: <3aaa4e13@news.povray.org>
NTL wrote:
> p.s I just wondered if it is possible to actually get to the end of
> raytrace and be happy with the result. Or do you always spot some tiny
> insignificant problem that you have to go in and change and start the
> render again. If this is the case I suppose you never really finish a
> scene. :)

Mine are only finished when the deadline arrives! If there is no deadline,
then they are never really finished; there will always be something that can
be tweaked (Of course posting here probably doesn't help - you'll always
receive plenty of suggestions on how to spend another weekend on the scene
;)

I would think artists of all mediums - raytraced, painted, carved, whatever
have the same problem.

I've entred the IRTC ANIM comp three times now, and I have to admit, there
was a glitch in all three of them. I knew the problems were there when I
uploaded, but render time prevented me fixing them in time. (Luckily, the
judges either didn't notice, or else forgave me the oversight)

Love the new picture, but I might make another observation: Now we can see
the top of the can, it looks to me to be too reflective, and perhaps made of
rather thick metal ;)

But please, don't feel obliged to tweak it and re-render on my account!
--
Duncan Gray
(warning: may contain traces of nut)


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From: yooper
Subject: Re: Correct Font Version
Date: 10 Mar 2001 12:38:29
Message: <3aaa6695$1@news.povray.org>
p.s I just wondered if it is possible to actually get to the end of raytrace
and be happy with the result. Or do you always spot some tiny insignificant
problem that you have to go in and change and start the render again. If
this is the case I suppose you never really finish a scene. :)

----------
You got it !!! . . . at least that my experience . . .
But . . . that's what keeps me comin' back. ;)
. .
Y


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From: yooper
Subject: Re: Correct Font Version (Ooops)
Date: 10 Mar 2001 12:46:15
Message: <3aaa6867$1@news.povray.org>
Love the new picture, but I might make another observation: Now we can see
the top of the can, it looks to me to be too reflective, and perhaps made of
rather thick metal ;)

But please, don't feel obliged to tweak it and re-render on my account!

Duncan Gray
----------------------
yeah . . . and a twist in the blue stripe on the straw . . .
        . . . and some lipstick on the end . . .
        . . . and a nice wood tabletop . . .
        . . . and . . . :) hehe

Naw . . . it's great as iz . . . what'z da code fer the ice cubes look like
. . . ?
. .
Y


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From: Rick [Kitty5]
Subject: Re: Correct Font Version (Ooops)
Date: 10 Mar 2001 13:13:43
Message: <3aaa6ed7@news.povray.org>
now then, that is quite spectacular, nice work!


--
Rick

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From: Dave B
Subject: Re: Correct Font Version (Ooops)
Date: 10 Mar 2001 14:28:14
Message: <3aaa804e$1@news.povray.org>
Code for Ice Cube

#declare ice_cube =
   material


      texture


         pigment
         {
            color rgbf <0.8854, 0.9375, 1.0, 0.5729>
         }
         normal
         {
            bozo , 0.5
            scale  0.5
         }
         finish
         {
            ambient 0.1007
            diffuse 0.446033
            phong 1.0
            phong_size 49.666667
            specular 1.0
            reflection 0.08
         }
      }
      interior
      {
         ior 1.4
         caustics 1.0
      }
   }

superellipsoid {
  <0.3, 0.3>
  material {
    ice_cube
  }
  scale 0.3
  rotate <-0.0, 32.836426, -38.440277>

}


Dave.


"yooper" <Out### [at] huntelnet> wrote in message
news:3aaa6867$1@news.povray.org...
> Love the new picture, but I might make another observation: Now we can see
> the top of the can, it looks to me to be too reflective, and perhaps made
of
> rather thick metal ;)
>
> But please, don't feel obliged to tweak it and re-render on my account!
>
> Duncan Gray
> ----------------------
> yeah . . . and a twist in the blue stripe on the straw . . .
>         . . . and some lipstick on the end . . .
>         . . . and a nice wood tabletop . . .
>         . . . and . . . :) hehe
>
> Naw . . . it's great as iz . . . what'z da code fer the ice cubes look
like
> . . . ?
> . .
> Y
>
>


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From: Dave B
Subject: Re: Final Render Of POV Can
Date: 11 Mar 2001 05:03:54
Message: <3aab4d8a$1@news.povray.org>
This is the final version. :)

I have sorted a couple of things that you brought up in earlier posts but I
dont think I am going to do any more. I dont think my wife would be very
impressed if I spent any more time on it either. The final render took 24
min 52 sec (not sure how it was quicker than previous render) with aa 0.1
and radiosity on.This all took place on my Athlon 850, 256mb RAM. Hope you
all like it.

My worst problem with Pov is ideas, once I have an idea I keep going and
going until I am happy (ish) with it. If anybody has any good ideas I would
love to hear them. I just want to get my teeth stuck into something new.

Happy Rendering

Dave B
"yooper" <Out### [at] huntelnet> wrote in message
news:3aaa6867$1@news.povray.org...
> Love the new picture, but I might make another observation: Now we can see
> the top of the can, it looks to me to be too reflective, and perhaps made
of
> rather thick metal ;)
>
> But please, don't feel obliged to tweak it and re-render on my account!
>
> Duncan Gray
> ----------------------
> yeah . . . and a twist in the blue stripe on the straw . . .
>         . . . and some lipstick on the end . . .
>         . . . and a nice wood tabletop . . .
>         . . . and . . . :) hehe
>
> Naw . . . it's great as iz . . . what'z da code fer the ice cubes look
like
> . . . ?
> . .
> Y
>
>


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From: Dave B
Subject: Re: Final Render Of POV Can
Date: 11 Mar 2001 05:04:39
Message: <3aab4db7@news.povray.org>
BLOODY PAPERCLIPS!!!


"Dave B" <kry### [at] totalisecouk> wrote in message
news:3aab4d8a$1@news.povray.org...
> This is the final version. :)
>
> I have sorted a couple of things that you brought up in earlier posts but
I
> dont think I am going to do any more. I dont think my wife would be very
> impressed if I spent any more time on it either. The final render took 24
> min 52 sec (not sure how it was quicker than previous render) with aa 0.1
> and radiosity on.This all took place on my Athlon 850, 256mb RAM. Hope you
> all like it.
>
> My worst problem with Pov is ideas, once I have an idea I keep going and
> going until I am happy (ish) with it. If anybody has any good ideas I
would
> love to hear them. I just want to get my teeth stuck into something new.
>
> Happy Rendering
>
> Dave B
> "yooper" <Out### [at] huntelnet> wrote in message
> news:3aaa6867$1@news.povray.org...
> > Love the new picture, but I might make another observation: Now we can
see
> > the top of the can, it looks to me to be too reflective, and perhaps
made
> of
> > rather thick metal ;)
> >
> > But please, don't feel obliged to tweak it and re-render on my account!
> >
> > Duncan Gray
> > ----------------------
> > yeah . . . and a twist in the blue stripe on the straw . . .
> >         . . . and some lipstick on the end . . .
> >         . . . and a nice wood tabletop . . .
> >         . . . and . . . :) hehe
> >
> > Naw . . . it's great as iz . . . what'z da code fer the ice cubes look
> like
> > . . . ?
> > . .
> > Y
> >
> >
>
>


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Attachments:
Download 'coke.jpg' (42 KB)

Preview of image 'coke.jpg'
coke.jpg


 

From: yooper
Subject: Re: Final Render Of POV Can
Date: 11 Mar 2001 13:07:14
Message: <3aabbed2$1@news.povray.org>
If anybody has any good ideas I
would
> love to hear them. I just want to get my teeth stuck into something new.
>
> Happy Rendering
>
> Dave B
-------------
Lookin' good . . .

Here's an idea that I haven't had much time to explore . . .
I want to use an image file to create a stained-glass window
with light shining thru it and thru some media into a dark
room . . . rays streaming thru it all.
I started but ran into trouble getting the .png format to be
transparent.  I think I have that figured out . . . changing it
to 256 colors . . . but haven't had time to get back to it.
And I know nothing about media . . .
Also . . . I suffer from the same affliction that you have . . .
I keep getting new ideas along the way and easily get diverted
in other directions.  Whata ya gonna do . . . ;)
So . . . if that's something you would like to explore . . .
have at it and enjoy. . .
Y
POVaholic


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From: The "D"
Subject: Re: Final Render Of POV Can
Date: 11 Mar 2001 14:15:11
Message: <3aabcebf@news.povray.org>
yooper <Out### [at] huntelnet> wrote in message
news:3aabbed2$1@news.povray.org...
> If anybody has any good ideas I
> would
> > love to hear them. I just want to get my teeth stuck into something new.
> >
> > Happy Rendering
> >
> > Dave B
> -------------
> Lookin' good . . .
>
> Here's an idea that I haven't had much time to explore . . .
> I want to use an image file to create a stained-glass window
> with light shining thru it and thru some media into a dark
> room . . . rays streaming thru it all.
> I started but ran into trouble getting the .png format to be
> transparent.  I think I have that figured out . . . changing it
> to 256 colors . . . but haven't had time to get back to it.
> And I know nothing about media . . .

You have to (I believe and could be very wrong in this) manually add the
alpha channel to the png to get transparency.


--
-The "D"
    A Thunderstorm is God's way of telling you that you spend too much time
on the
computer
Email address given is a spam catcher only


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