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4 Nov 2024 19:23:07 EST (-0500)
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From: Mike
Subject: Flower
Date: 17 Aug 2000 19:57:46
Message: <399C7BE4.FD62DD78@aol.com>
Trying to make it look more brilliance using double_illuminate and
brillance .5, diffuse .9


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Preview of image 'flower.jpg'
flower.jpg


 

From: D J  Brown
Subject: Re: Flower
Date: 17 Aug 2000 20:05:24
Message: <399c7dc4@news.povray.org>
Very nice. Would you know where I'd be able to find a flower macro? I'm
looking for a realistic flower to put into my "Kitchen Visualization" and
this is about as realistic as I've seen here. Excellent work.

D.J.

"Mike" <Ama### [at] aolcom> wrote in message
news:399C7BE4.FD62DD78@aol.com...
> Trying to make it look more brilliance using double_illuminate and
> brillance .5, diffuse .9
>
>
>


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From: Mike
Subject: Re: Flower
Date: 17 Aug 2000 21:17:45
Message: <399C8EB8.D0C91952@aol.com>
I thought about writing a macro to make the flower but figured it
wouldn't be quite the look I wanted since I modelled this from a certain
flower growing in my garden.  It's made up from patches modelled in
Animation Master and uses my uv mapping patch.  I uploaded a windows
binary of it to binaries.programming and the scenes files to
binaries.scene-files.

It's a lot of stuff to download but did it anyway in case you or someone
else would be interested.

-Mike


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From: Peter Cracknell
Subject: Re: Flower
Date: 17 Aug 2000 21:19:04
Message: <399c8f08@news.povray.org>
Scaringly realistic, I'm assuming this is textured using image maps, how are
they positioned, planar? As I have problems using image maps on round
surfaces and is it an SPatch type model or clever POV coding?  Good work

Pete

Mike <Ama### [at] aolcom> wrote in message news:399C7BE4.FD62DD78@aol.com...
> Trying to make it look more brilliance using double_illuminate and
> brillance .5, diffuse .9
>
>
>


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From: Doug Eichenberg
Subject: Re: Flower
Date: 17 Aug 2000 21:32:00
Message: <399c9210$1@news.povray.org>
Gorgeous!  Very realistic.

--
Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nlsnet


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From: Mike
Subject: Re: Flower
Date: 17 Aug 2000 21:39:19
Message: <399C93C7.B355A117@aol.com>
>Scaringly realistic, I'm assuming this is textured using image maps,
how are
>they positioned, planar?

uv mapped.

>As I have problems using image maps on round
>surfaces and is it an SPatch type model or clever POV coding?

It's from animation master, similiar to sPatch but with mapping support
and many other features.  Clever POV coding perhaps and lots of POV code
hacking. :)

See my reponse to another post above for more info.

-Mike


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From: Thomas Lake
Subject: Re: Flower
Date: 17 Aug 2000 21:39:50
Message: <399C94FC.A1C261DB@home.com>
Wow really good! To bad the JPEG compression hurt it so much. One comment I
have is that the central part of the flower, the stamens or are those pistils,
could never get the 2 strait, they look like they are just thin cylinders.
This hurts the realism a little.

Mike wrote:

> Trying to make it look more brilliance using double_illuminate and
> brillance .5, diffuse .9
>
>   ------------------------------------------------------------------------
>  [Image]

--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/


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From: Mike
Subject: Re: Flower
Date: 17 Aug 2000 23:06:11
Message: <399CA823.B210F463@aol.com>
>Wow really good! To bad the JPEG compression hurt it so much.

Thanks.  I didn't notice how bad the compression was until after I
posted it.  Must be the old problem with lots of shades of red in a
jpeg.

>One comment I have is that the central part of the flower, the stamens
or are those >pistils, could never get the 2 strait, they look like they
are just thin cylinders.
>This hurts the realism a little.

The ones with the pollen on them...I don't know either.  You're right.
They are cylinders with spheres on the ends.  Look again at the flower,
the tops should be a little larger and fluffy looking.  I didn't get
around to making the center part yet.

-Mike


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From: Fabian BRAU
Subject: Re: Flower
Date: 18 Aug 2000 04:07:45
Message: <399CEEB9.EDD06A79@umh.ac.be>
WOW, Impressive. I think everyone need this code :).

Good job!

Fabian.


> 
> Trying to make it look more brilliance using double_illuminate and
> brillance .5, diffuse .9
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: Fabian BRAU
Subject: Re: Flower
Date: 18 Aug 2000 04:08:58
Message: <399CEF03.CA967334@umh.ac.be>

> 
> >Scaringly realistic, I'm assuming this is textured using image maps,
> how are
> >they positioned, planar?
> 
> uv mapped.

Yes but you can have different uv mapping : planar, cylindrical,
spherical. Can I know more about it. Which procedure to follow
to get this texture?

Thanks,

Fabian.
> 
> >As I have problems using image maps on round
> >surfaces and is it an SPatch type model or clever POV coding?
> 
> It's from animation master, similiar to sPatch but with mapping support
> and many other features.  Clever POV coding perhaps and lots of POV code
> hacking. :)
> 
> See my reponse to another post above for more info.
> 
> -Mike


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